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Messages - Thorax

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796
Bad politics to change this. If there were a way to lead some kind of revoloution here short of complaining, Kompressor, Blockland would be the middle east, and you would be the late Col. Khadafi. Let's grab our AK's and make it happen!

Considering a good 70-80% of the forums wants this update, your revolution would be promptly squashed.

797
Games / Re: Spirits [Chao's new MMORPG!]
« on: February 12, 2012, 09:51:15 AM »
Why didn't Chao create this topic?

798
Creativity / Re: 4v1 [WIP]
« on: February 12, 2012, 09:44:51 AM »
Firstly, thank you for responding.

Having players identical would even the playing field and reduce problems with people wanting to be specific players. I support that idea.

Controlling/using players should be similar, but should the player's identities be similar? Or should players be able to customize them?

Minidungeon at start, however, sounds totally unbalanced. If you don't expect them to survive, what is the point of the overlord? What you should do is a simple setup timer gate instead, even though it's already been done in other games. Just because it's already used in other games doesn't mean it's not a candidate.

Not sure if I made this clear enough, but the mini-dungeon doesn't count towards the actual game. To re-explain it, at the start of the game, players spawn in the mini-dungeon and rush to complete it. If they die, it doesn't count against them and they simply respawn. If the players reach the end before the time runs out, they are rewarded with some sort of perk or something. If not, they don't get anything. Once the time has run out, all the players respawn at the start of the actual map and from there on, actually play the game. The point of the mini-dungeon is so that the Overlord has time to set up in the beginning of the game.

Variable minion strength sounds bad as players won't find difficulty consistent with looks. What you should do instead is have zones of circles with the overlord at the center, and assign a specific set of units to each zone. They can b of the same types but should have at least one major visible difference between them, such as color.

Instead of the minions changing looks, the scenery will. For example, minions will be weakest towards the starting area of the game. This area will generally use light colors. Medium strength minions will be found in the dark color areas. Strong minions will be found in the gray, death-filled final areas of the game.

799
General Discussion / Re: Earth 2.0 - Planet Terra RP
« on: February 12, 2012, 09:32:20 AM »
-snip-

Why did you steal the ZEON flag?

800
Suggestions & Requests / Re: Timer Event
« on: February 12, 2012, 09:24:27 AM »
You mean an on-screen timer?

/support

Not quite. A little background to my server, I was thinking about making some kind of time trial race. When a player crosses the starting point, their timer starts (not visible). Along the way, the player would reach checkpoints that would display their time with a center print. As soon as a player makes it to the end, the timer would stop and display the player's time.

Having an always visible timer would be nice as well. You could have it be server-sided, where it would center/bottom-print that would update every second. Or you could have the display be client-sided, where a gui displays the time.

801
Suggestions & Requests / Timer Event
« on: February 12, 2012, 08:02:32 AM »
It'd be nice to have a set of client timer events.

________>Client>startTimer
________>Client>stopTimer
________>Client>clearTimer
________>Client>displayTimer

802
Didin't Wedge say that there is a way to make maps like today after V21?

With special bricks, yes.

803
Suggestions & Requests / Re: Slate_Carpet (Bedroom Replacement)
« on: February 12, 2012, 04:55:21 AM »
And what will you need it for?
Unlimited Carpet map?


So it will look somewhat like you are building in a house.

804
The modular buildings should look like something you could actually build in Blockland. That way people could create a quick sky scraper, but have a few of the floors be interactive.

805
General Discussion / Re: Skyrim recreation in Blockland?
« on: February 12, 2012, 04:25:39 AM »
Making separate things from the game would be much more feasible, until terrain was to be constructed. You can't make a terrain map file because it's too small, so the best way would be to make the ENTIRE terrain for the game and then build on it.

That's a lot of bricks.
To recreate EVERY ASPECT of Skyrim out of bricks would be impossible. The amount of bricks would be astronomical. A good way to do it would to recreate cities and other things of the sort as their own build, as they would have a lot of bricks on their own.

It doesn't have to be exactly recreated, just the same concepts, like 5 or 6 cities, dungeons spread out, and skills lke smithing.

806
Suggestions & Requests / Re: Kompressor please read! BL Maps Idea
« on: February 12, 2012, 04:20:19 AM »
Badspot doesn't care about us too much, he just wants the money. And I understand that.

But he does care about us. Many people have been wanting a graphics update for a long time, and seeing that a majority of the people support this update, Badspot is doing a great job caring about us.

807
Off Topic / Re: Ok, I'm conflicted... (Badish? day report)
« on: February 12, 2012, 03:59:01 AM »
"sick puppy"

Lol, the irony. The one I just got was "believe me", I was uploading a pic as a proof.

808
Off Topic / Re: I think Im a Psycho
« on: February 12, 2012, 03:56:40 AM »
When I was little and I got angry at other stupid children, I would tell them to "face my wrath" and tried to throw hadoukens at them. I didn't have any friends.


809
Off Topic / Re: I think Im a Psycho
« on: February 12, 2012, 03:32:32 AM »
When i was little i would cut out pieces of paper shaped like people and name them after people i knew and then burn them.

That makes you so cool.

810
Suggestions & Requests / Re: Kompressor please read! BL Maps Idea
« on: February 12, 2012, 03:25:06 AM »
You can build GSF paradise with little effort.

More effort than you'd think. You'd have to rebuild the entire terrain. The houses would be relatively easy to make, though.

One map isn't enough reason to stop/modify an update.

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