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Messages - Scout31

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1546
Add-Ons / Re: Blockland Glass v1.01
« on: April 14, 2012, 05:34:28 PM »
Updated to v1.01

Quote from: Change-log
1.01
  • Removed console spam from the version check

1547
Add-Ons / Re: Blockland Glass
« on: April 14, 2012, 05:25:31 PM »
So it doesn't allow for custom events. Just like I thought.
Correct. This allows for semi-complex GUIs. Most GUIs are just a few buttons and text, but the super complex ones still have to stick to the old ways.

1548
Add-Ons / Re: Blockland Glass
« on: April 14, 2012, 05:05:58 PM »
There is NO way to have an ENTIRELY working GUI downloader that has full functionality for ALL gui elements, that is ONE HUNDRED PERCENT safe and is capable of EVERYTHING any other client gui can do. It's just not possible. The following is possible:
  • safe
  • includes all gui elements
  • functional
  • allows for complicated, custom script elements like list handling, etc.
You can choose any two.
All of the thinking is done on the server, and the client just displays it. Any property of any element sent can be updated (other than command, altCommand, and closeCommand), and .setValue() can be called upon it also. Popup menus and lists are the only two GUI objects that are controlled not using those, and MessageVectors are spotty and have better alternatives.

1549
Add-Ons / Re: Blockland Glass
« on: April 14, 2012, 04:54:15 PM »
You do realize that GUI scripts have {'s and }'s and ;'s in them, right?
Yep. Matter of fact, this uses them too!

1550
Add-Ons / Blockland Glass v1.3
« on: April 13, 2012, 10:32:38 PM »
Blockland Glass v1.3

What is this?
Blockland Glass is an add-on that improves Blockland a lot behind-the-scenes, adding features that make the game easier to play and enjoy. Version 1 has two key features: GUI Downloading and HUD Manager.


GUI Downloader
Almost every server is getting their own custom GUI now. Each time you join a server, you are almost always pestered by a message saying, "Please download my GUI to play." We've come up with a solution to make this process easier for both the player and the developer. The GUI Downloader automatically downloads all needed GUIs upon joining the server. To ensure that this system stays secure and dynamic, no raw TorqueScript is downloaded, but instead assembled by the client after the input from the server has been completely verified. The GUIs are completely functional and operate like any other.

HUD Manager
Another common feature of add-ons: info displayed at the bottom of the page. This is great for maybe a single add-on, but past that, the bottom of your screen is always flickering in a never-ending battle of which add-on will get to be displayed. We've taken care of this by adding the HUD Manager. Developers simply have to update values on the server, and they appear on the side of your screen in neat little boxes. This helps information could be displayed in either text or progress bars, definable by add-ons.


Developers
Documentation

-Still WIP, for now check my random ramblings over at the modification topic.-


Download

Changelog
1.3
Additions
  • r1707 support
Fixes
  • Fixed GUI Downloading

1.2
Additions
  • Developers can now replace all default HUD elements with their own
  • Support for image and font downloading.

1.1.2
Changes
  • All your updaters are belong to us

1.1
Additions:
  • Ability to attach GUIs to the PlayGui, thus making them HUDs. Use dataObject.setAsHud(%client, %toggle);
Changes:
  • Made lists actually work


1.01
  • Removed console spam from the version check

1551
Modification Help / Re: BLG Development - RC2
« on: April 13, 2012, 06:39:22 PM »
Release Candidate 2

Candidate or Release?

Download

Additions
  • Auto-Updater
  • Popup menu support
  • No longer dependent on RTB

Changes
  • Removed test objects

Please, if there are any unimplemented features or bugs, make sure to submit them, as we don't want to release lacking features or with bugs!

1552
Modification Help / Re: BLG Development - RC1
« on: April 12, 2012, 07:54:28 PM »
Release Candidate 1

Keybinds! This still contains all of the testing objects, which will be removed before the actual release.

Download

Additions
  • Keybinds
  • Require BLG to join the server by using BLG.setRequired();
  • List Functionality

Developers

As most developers know, this is the normal code to register a normal keybind:
Code: [Select]
$remapDivision[$remapCount] = "My Divison";
$remapName[$remapCount] = "My Name";
$remapCmd[$remapCount] = "command";
$remapCount++;

BLG's is just as simple, if not simpler:
Code: [Select]
BLG_GKS.newBind("My Name", "command");
The only difference is the argument fed to the command is the client.

1553
General Discussion / Re: Blockland v20 + V21
« on: April 12, 2012, 07:04:20 PM »
The bias is the pool demanding that shadows will take away fun

1554
General Discussion / Re: v21 Update Petition
« on: April 12, 2012, 05:09:43 PM »
Resistance is futile.

1555
Plants?

1556
General Discussion / Re: Blockland v20 + V21
« on: April 11, 2012, 02:45:44 PM »
I hate and love the idea of buildable weapons

1557
General Discussion / Re: Blockland v20 + V21
« on: April 11, 2012, 08:51:34 AM »
Now, about those guns...

1558
General Discussion / Re: Dedicated Hosting Service (American server)
« on: April 11, 2012, 12:17:59 AM »
Gah. I left to watch something on Youtube and I miss it...

1559
General Discussion / Re: Dedicated Hosting Service (American server)
« on: April 11, 2012, 12:04:24 AM »
2 post after this one on this page, then the magical page 200.

EDIT: Not falling for that, down thar.

1560
General Discussion / Re: Blockland v20 + V21
« on: April 10, 2012, 11:43:10 PM »
build vehicle on construction plate then hit with wand
I accidentally my entire build.

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