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Messages - Scout31

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1561
General Discussion / Re: Dedicated Hosting Service (American server)
« on: April 10, 2012, 11:41:25 PM »
This just of getting XBox live because you have to pay then you get a certain amount of thime to have it :/ (+ im thinking of getting it.) But all this stuff is confusing me right now and I think I'm getting a headach from it :/
Possible translation:
Quote
This is just like getting Xbox Live because you pay for time to have it. I'm thinking of getting this, but all this stuff is confusing me and giving me a headache

1562
Modification Help / Re: BLG Development - Beta 1
« on: April 10, 2012, 10:59:28 PM »
I finished the client side of bindings. The way I made it dynamic is just to have the binds act when the PlayGui is open with no other GUIs open.

1563
General Discussion / Re: Blockland v20 + V21
« on: April 10, 2012, 03:33:20 PM »
Lighting does not add fun. It adds aesthetics, but not fun. Also, explain how the polls are biased? They are completely different options.

Lighting adds new gameplay that depends on the lighting. I personally will find more fun with the day/night cycle then I have with interiors and terrain.

1564
General Discussion / Re: Blockland v20 + V21
« on: April 10, 2012, 10:31:55 AM »
Poll options are extremely biased. New lighting leads to moar fun. And about lua: it in itself does nothing, like any other scripting language. It's the interpreter and whatever it's running for that gives it power. Lua in itself adds no special features to the game. Implementing it in torque would just mean add-ons could be scripted in either lua or torquescript.

1566
Modification Help / Re: BLG Development - Beta 1
« on: April 09, 2012, 08:53:21 AM »
Third alternative: ask the user to bind it, saving it for next time (with the ability to change that setting somewhere, of course).
I thought of that too. It just dawned on me that we could use GlobalActionMap.bind/GlobalActionMap.unbind.

1567
Modification Help / Re: BLG Development - Beta 1
« on: April 09, 2012, 12:15:46 AM »
I have no clue how I overlooked this, but I just realized that lists and a few other elements won't work without adding in more special functions. That'll be in beta 2, along with getting the value of inputs and possibly keybinds. I'm still not sure how to go about doing keybinds. We could either have a few slots that the player can bind (BLG slot 1, ect), which the server can then forward to different add-ons, or force binds, which would never end well. I don't particularly favor either of those, but I'll just have to pick the lesser of two evils.

1568
Modification Help / Re: BLG Development - Alpha 2
« on: April 08, 2012, 09:18:03 PM »
Beta 1

As we've implemented all of the planned features, it's time to move into the beta stage. Please remember to submit any bugs, tweaks, or feature adjustments on our issue tracker.

Download

Additions
  • HUD Manager

Changes
  • Security check tweaks
  • Security checks actually work (Thanks, Greek2Me)
  • Instead of denying a string, make it safe


Using HUD Manager:

To register a new value,
Code: [Select]
BLG_HUDS.registerValue(%type, %name, %defaultValue);Types:
  • text - Displays text
  • progressbar - Progress bar. Value is two lines; line one is a number between 0 and 1, line two is the text in the progress bar

Example (Left in Beta 1 for testing purpose, but non-functional):
Code: [Select]
BLG_HUDS.registerValue("text", "Ammo", "None");
BLG_HUDS.registerValue("progressbar", "Health", "1" NL "%100");

To update a HUD value,
Code: [Select]
%client.updateHUD(%name, %value);

1569
General Discussion / Re: Blockland v20 + V21
« on: April 08, 2012, 04:27:46 PM »
If someone was really determined to keep v20, they could just make a custom launcher that auto-installed an add-on that disabled the default masterserver scripts and connected to an alternate one.

1570
General Discussion / Re: Minecraft - MC_NO_WORLD
« on: April 08, 2012, 11:39:04 AM »
 :cookieMonster:

1571
Modification Help / Re: BLG Development - Alpha 2
« on: April 07, 2012, 06:57:03 PM »
Alpha 2

After spending an hour or two with Nullable/DC4F, we squashed a lot of bugs and added a ton of security.

Download

Additions
  • Added ability to change the value of an object with getDataObject(MyObject).setValue(%client, "MyValue")

Changes
  • ClassName is now verified
  • Object name is now verified
  • Numbers are now verified to be numbers
  • Reduced the amount of script that is eval'd
  • Disconnect now cleans up correctly

1572
General Discussion / Re: Minecraft - MC_NO_WORLD
« on: April 07, 2012, 05:46:44 PM »
I hope when I out that they be surport for extra add_ons like real minecraft
But Minecraft doesn't have add-ons?

1573
Modification Help / Re: BLG Development - Feature Swap!
« on: April 07, 2012, 03:22:31 PM »
Alpha 1

Download

Alone, this does nothing to your game. You must join a server where the host has integrated their add-on with BLG. Also, it currently only works with RTB installed.

Features:
  • GUI Download System

Developers
To add in your GUI, use the following code:
Code: [Select]
exec("MyGui.gui");
BLG_GDS.registerObject(MyGui);

Opening your GUI:
Code: [Select]
BLG_GDS.getDataObject(MyGui).push(%client);
Closing:
Code: [Select]
BLG_GDS.getDataObject(MyGui).pop(%client);
Modifying the value of a property:
Code: [Select]
BLG_GDS.getDataObject(MyProperty).updateAttribute(%client, %data, %value);Example:
Code: [Select]
BLG_GDS.getDataObject(MyProperty).updateAttribute(findclientbyname(Jincux), "extent", "100 100");
To capture input (command, altCommand, closeCommand), use one of the following commands:
Code: [Select]
BLG_GDS.getDataObject(MyButton).registerHandler("MyHandleFunction");
BLG_GDS.getDataObject(MyInput).registerAltHandler("MyAltHandleFunction");
BLG_GDS.getDataObject(MyWindow).registerCloseHandler("MyEscapeHandleFunction");

Example of a handle function:
Code: [Select]
function MyButtonPressHandle(%client, %dataObject) {
     //Do stuff
}

EDIT: I will be adding keybinds next update.

1574
General Discussion / Re: Minecraft - MC_NO_WORLD
« on: April 07, 2012, 12:43:20 PM »
Your trees are wrong.

1575
Modification Help / Re: BLG Development - Feature Swap!
« on: April 07, 2012, 12:36:27 PM »
It works! I didn't even have the .gui file on the client.

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