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Messages - Scout31

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31
General Discussion / Re: Blockland Glass Hosting Service [Migrations]
« on: April 30, 2018, 10:50:42 AM »
The operating system and Glass Hosting software also take some out of that. Either way, there’s more memory available to Blockland than a small 2GB or 1GB allocation, despite Blockland rarely using that much.

That was a few months ago and I don’t have plans to formally implement that, but I can by request.

32
General Discussion / Re: Blockland Glass Hosting Service [Migrations]
« on: April 29, 2018, 05:15:28 PM »
Server Migrations

I'm starting to queue up server migrations over to the new system. I spent the weekend developing and testing this system and it seems pretty reliable, but your files are preserved until I manually delete them in case there are any hiccups in the process. New nodes should have names with the ny prefix, as opposed to the old us.

You can migrate your server by just opening the control panel. All migrations must be complete by May 2nd or else it'll be done for you, resulting in your server going offline.

They should all be queued up within the hour.

33
General Discussion / Re: Blockland Glass Hosting Service
« on: April 21, 2018, 06:29:14 PM »
I've implemented some of the above changes to the site.

  • The payment and server creation process has been redone and is now more reliable
  • The subscriptions page got a slight face-lift with some explanation of the two options available
  • The Bitcoin option has officially been removed (Stripe discontinued it a while ago, but it was still something you could select)
  • I get a text every time anything goes wrong
  • Little blurbs of text throughout the site to better explain things
  • Any new server created will be using the new file system and internal Glass Hosting software. I'm working on the transfer process so that existing servers can transfer over.

The server archiving functionality is in on my end (it's pretty wonderful) which allows you to download the contents of your server in a zip file (Note, it only gives you your Add-Ons, Saves, Config, and Modules folders). I'm working on a way to store these. Given that each backup could be on the order of 10 GB, and there's 23 servers... I need more space. Looking in to keeping backups on AWS S3, which is also where we keep Mod Manager files.

Things to come:

  • Allowing others to access your server's control panel. This has been requested a bunch.
  • Nicknaming your servers. No more "us2-bl1" on your dashboard
  • Server info on your dashboard
  • Payment/Transaction history
  • Revamped add-ons panel
  • Automatic restart on crash
  • Server event history. Important part of giving others access to your server is knowing what they're doing.

The caveat is that I have finals starting in 12 days, then going out of the country for a week or so, then I'm starting a full time job. I got all the hard parts done in the past 4 days, so it's doable.

34
General Discussion / Re: Blockland Glass Hosting Service
« on: April 16, 2018, 11:25:57 PM »
Glad this got bumped/unlocked.

I've been working on a sizable backend update for Glass Hosting. Shockingly more stable and sensible. A big change is that each server will now be on it's own NTFS virtual disk, which means that files will now load alphabetically and it seems to have a significantly faster boot time. This also "containerizes" each user's storage. Right now each user is allotted 10 GB, although there's not really a convenient way to manage this as is, so it's really just shared space for all with a slap on the wrist if you go over.

The change to NTFS is making the web console pretty choppy, so that might be getting some attention.

Stripe sent me a big wordy email about how they've made everything "better" and now they're phasing out their old API, so I'll be bringing Stripe up to speed. They dropped Bitcoin a while ago, so I'll need to take that out. I also want to bake in the ability to have "added time" better. Right now giving extensions for any inconveniences is a big pain on my end, so that'll be getting some work.

The Add-Ons page was never finished. It will be. Looking in to offering DLLs as part of the base service instead of something I have to specially select.

Working on adding a feature to back-up server files (saves the past few days) and allow you to download it all in a zip file at anytime, plus for up to a month after ending your subscription.


In all of this, I'm trying to increase the reliability of the platform. When it launched I was very eager to respond to support tickets and my schedule was much more open. I now have a lot more commitments and will be working full-time this summer, so I want to make Glass Hosting even more automated and self-sustaining.



Also, some upcoming downtime for more Spectre/Meltdown patches:

 * 2018-05-02 4:00:00 AM UTC - us5
 * 2018-05-02 4:00:00 AM UTC - us6
 * 2018-05-02 5:00:00 AM UTC - us1
 * 2018-05-02 6:00:00 AM UTC - us9
 * 2018-05-02 6:00:00 AM UTC - us2

 * 2018-05-03 1:00:00 AM UTC - us3
 * 2018-05-03 4:00:00 AM UTC - us13
 * 2018-05-03 4:00:00 AM UTC - test1
 * 2018-05-03 5:00:00 AM UTC - us7
 * 2018-05-03 5:00:00 AM UTC - us4

These times are out of my control, but I will try my best to be available for any issues that may arise.

35
Add-Ons / Re: Blockland Glass 4.2
« on: April 11, 2018, 10:11:01 AM »
Preferences updated through the console or through script? The GUI isnt the only thing that can modify those variables
Yeah, this. I had some complaints when we didn't include this and implemented it per popular request.

I think RTB got around this by sending all the variables each time the GUI is opened. We send them as they're changed and keep them cached on the client, meaning we need to actively listen for changes.

I believe New Duplicator actually utilizes this when the "Reset Prefs" pref is used and the variables are all directly changed instead of utilizing the preference system. This pretty much all lies in backwards compatibility with stuff imported from RTB and not designed around the preference system.

Granted, the preference system is largely undocumented, so developing with it in mind is particularly difficult. I'll work on documentation for Glass as a whole in the next month or two.



This friend request is still stuck there.

I'll give it a look.

36
Add-Ons / Re: Blockland Glass 4.2
« on: March 31, 2018, 02:42:14 PM »
Version 4.2.3 has been released.

Changes:
  • Many small graphical fixes
  • Fixed Glass LoadingGui score sorting
  • Fixed double/duplicate status notifications
  • Fixed location spamming

Many thanks to Shock/Paperwork for cleaning up the code base and implementing several minor fixes.



Blockland Glass is basically unreliable to me. I can barely use it without blockland crashing. Specifically, the issue comes from the Private Messaging system after some experimenting. Whenever someone would send you a message, it'd lag my game. If I were to respond to the message, my game would lag and most likely crash. I've made a bug report about this a few updates back but it seems nothing has changed.

I have heard no other reports of this behavior, do you have any add-ons that may be conflicting? Could you send me a console.log of a crash occurring?

37
Add-Ons / Re: Blockland Glass 4.2
« on: March 05, 2018, 04:43:27 PM »
Service Downtime

All Glass services will be offline from 8-11pm Wednesday, March 7th, as our provider deploys a meltdown/spectre patch.



Is it possible to make an update to an add-on that changes its filename?
Not really, updates are provided by Support_Updater which indexes updates by filename, making it impractical to change the filename.

38
Add-Ons / Re: Blockland Glass 4.2
« on: February 27, 2018, 02:21:10 PM »
I'm having problems with authorization.  I have made two accounts so far, both of which have failed to verify.  When I try to verify in game it says i have misspelled either the password or the email so I hit "not me" to try again.  This happens even if I copy and paste the email and password from a word doc into both the website and the game.

According to the database, one of those is indeed verified. Could you send me a console.log file of your attempt to login in-game?

Can you fix password recovery on the site? Somehow cant remember my pass

It appears that a number of accounts imported from the original Glass 1 site don't have email address associated with them, and you're one of those. That makes password recovery a bit complicated. If you can PM me your email address, I'll update it for you.

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Add-Ons / Re: Blockland Glass 4.2
« on: February 26, 2018, 06:38:57 PM »
Spam account with ~15 unsubstantial posts, all of which were deleted.

40
Add-Ons / Re: Blockland Glass 4.2
« on: February 23, 2018, 05:17:34 PM »
Version 4.2.2 has been released.

Change:
  • Support for special characters in friends list server display, chatroom chat, and server preview
  • Extra auth redundancy
  • Fixed some console spam

After lots of communication with users and the Glass team, there was no solid reports of the reported authentication issues and therefore no way to replicate them. If they're still occurring for anyone, please contact me or a member of the Glass team.

41
Add-Ons / Re: Blockland Glass 4.2
« on: February 23, 2018, 01:58:31 PM »
Server/API patched to fixed dedicated server authentication issues that have been present since 4.2.0. Turns out auth.blockland.us/authQuery.php doesn't work with dedicated servers, so we had to come up with a different method to validate them. No real implications other than more accurate server list info and less console spam.

42
Add-Ons / Re: Blockland Glass 4.2
« on: February 21, 2018, 03:42:00 PM »
Server Maintenance

All Glass Mod Manager, Glass Hosting, and Glass Live services will be offline tonight beginning at 11:00pm EST and lasting no more than an hour. Glass Hosting servers will remain online, but the control panel will not be accessible.



Unrelated, but if anyone experiencing authentication problems could send me a PM with a description of the problem and a console.log file, that would be very much appreciated.



Maintenance finished as of 11:35pm, might be some lingering auth issues as all tokens have been cleared.

43
Add-Ons / Re: Blockland Glass 4.2
« on: February 19, 2018, 09:48:00 PM »
Connection failed, Is BLG Dead?

(Or if you're using servers then fix em)

Definitely using servers, that's an important part. Not dead, the Glass Live server went down Saturday morning and I was travelling all day with no internet connection.


glass will not authenticate- it keeps trying to do it but then it just says the connection failed and it retrys

I've gotten a few reports of authentication issues and I'm looking in to the problem. Does it explicitly say connection failed or does it say auth failed? If you could send me a console.log or a Glass log for config/log/glass, that'd be great.

44
Modification Help / Re: blocklandjs v8.1.1
« on: February 19, 2018, 09:44:42 PM »
Super cool, excited to see what all this will be used for. Have a bunch of ideas popping around.

45
Add-Ons / Re: Blockland Glass 4.2
« on: January 13, 2018, 10:19:45 PM »
A patch, 4.2.1, has been released.

Changes:
  • Fixed Glass Log errors
  • Fixed random Glass Live reconnects
  • Fixed RTB imports appearing after every auth
  • Fixed friends list widths



I just noticed there are open bug reports on new dup since like a month.
It'd be nice if pending bug reports automatically sent an email notification, otherwise the bug tracker isn't very useful.
Will do.

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