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Messages - Orion

Pages: 1 ... 177 178 179 180 181 [182] 183 184 185 186 187 ... 431
2716
Off Topic / Re: Post your thoughts of the above user's signature.
« on: April 03, 2011, 07:20:03 PM »
space

adventure

2717
Off Topic / Re: a quick question...
« on: April 03, 2011, 06:38:12 PM »

2718
Off Topic / Re: Surreal Cosmos (Game Project)
« on: April 03, 2011, 06:37:13 PM »
Yes. Oh, and look, I made a logo with cooltext [IMG ]http://i1210.photobucket.com/albums/cc406/Rblu1/Untitled-1.png[/img]
not

centered.

2719
Creativity / Re: New Game: Name That Herbivore!
« on: April 03, 2011, 06:26:42 PM »
you shouldn't show a picture of the animal, instead a blacked out outline such as

2720
Off Topic / Re: Surreal Cosmos (Game Project)
« on: April 03, 2011, 06:24:12 PM »
mouse1 should be fire, unless you can't use the mouse.

you should also have a /use command, incase you have to hit a switch or open a door or something.

2721
Modification Help / Need help packaging sounds.
« on: April 03, 2011, 06:23:10 PM »
I'm making a soundpack for something i'm making and i have all the sounds ready, but i can't package them correctly. I've looked at the other soundpacks and i tried to fit mine in but it didn't work.

Can someone either write up a quick guide for the server.cs or i can upload the sounds to mediafire and you can do it for me?



Contents of Sound_Pacman:

description.txt
Code: [Select]
Title: Pacman Sounds
Author: Orion
A neat jumble of sounds from the classic game Pacman.
namecheck.txt
Code: [Select]
Sound_Pacman
Pacman_Death.wav
Pacman_ExtraLife.wav
Pacman_Fruit.wav
Pacman_Intermission.wav
Pacman_Opening.wav
Pacman_Waka.wav
Server.CS
Code: [Select]
datablock AudioProfile(Pacman_Death)
{
   filename = "./Pacman_Death.wav";
   description = AudioClosest3d;
   preload = false;
};
datablock AudioProfile(Pacman_ExtraLife)
{
   filename = "./Pacman_ExtraLife.wav";
   description = AudioClosest3d;
   preload = false;
};datablock AudioProfile(Pacman_Fruit)
{
   filename = "./Pacman_Fruit.wav";
   description = AudioClosest3d;
   preload = false;
};datablock AudioProfile(Pacman_Intermission)
{
   filename = "./Pacman_Intermission.wav";
   description = AudioClosest3d;
   preload = false;
};datablock AudioProfile(Pacman_Opening)
{
   filename = "./Pacman_Opening.wav";
   description = AudioClosest3d;
   preload = false;
};datablock AudioProfile(Pacman_Waka)
{
   filename = "./Pacman_Waka.wav";
   description = AudioClosest3d;
   preload = false;
};



File : http://www.mediafire.com/?zct6wvm828li3yb

2722
Modification Help / Re: Finding wav files?
« on: April 03, 2011, 06:21:26 PM »
google .wav

2723
Help / Re: Lost Key
« on: April 03, 2011, 06:20:23 PM »

2724
Off Topic / Re: Surreal Cosmos (Game Project)
« on: April 03, 2011, 05:59:23 PM »
i know that, lol

It automatically looped it.

I went to 2 beats per measure and changed tempo as well.
oh, it loops it automatically?

neat.

i think we're getting too busy on the music, go back to scripting, m'boy.

Balarimbian Beat

2725
Off Topic / Re: Surreal Cosmos (Game Project)
« on: April 03, 2011, 05:46:41 PM »
Otto, just right-click the "Download WAV" on the right side of the page, and click Save Link As.

Also, if you didn't extend the track, how is Astronomy so long?

2726
Off Topic / Re: Surreal Cosmos (Game Project)
« on: April 03, 2011, 05:43:49 PM »
guys, you are better at this than i am D:

how do you extend the 8 measure track?

2727
Off Topic / Re: Surreal Cosmos (Game Project)
« on: April 03, 2011, 05:42:34 PM »

2728
Forum Games / Re: Acronyms
« on: April 03, 2011, 04:57:34 PM »
boys love using european skateboards

aaaaaaaaa

2729
Off Topic / Re: What do you think the person above likes?
« on: April 03, 2011, 04:52:20 PM »
muffins

2730
Off Topic / Re: What do you think the person above likes?
« on: April 03, 2011, 03:51:11 PM »
cheese

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