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Messages - eddierocks2000

Pages: 1 ... 10 11 12 13 14 [15] 16 17 18 19 20 ... 137
211
Gallery / Re: My spaceship
« on: November 27, 2011, 09:03:09 PM »
why the forget did you take photos of your monitor with a cellphone camera?

212
Gallery / Re: New Map-The Island IV
« on: November 17, 2011, 09:07:05 PM »
Save?
Pics?
Wrong Section?

213
Gallery / Re: Contest!
« on: November 17, 2011, 07:03:29 PM »
maybe i should open a topic showing my recent builds.... BUT i can build good i can assure you I can build good.. one time a tryed out for aob.. Rem said he liked it and i had improved... but ill open a topic about my recent builds....
I wasn't questioning your building ability as I have no idea who you are.
However I was making a basic assumption based on your general stupidity.

214
Gallery / Re: BlackPablo's production's (New book)
« on: November 17, 2011, 07:02:12 PM »
Stop trolling the forums.
No one finds you the least bit humorous.

215
Gallery / Re: Contest!
« on: November 17, 2011, 06:57:56 PM »
a steam.. game? im sorry but I, never heard of one.. sorry. can someone atleast tell me..
lol'd

And no one in their right mind is going to attempt to win a contest for super admin on a player's server that most likely builds worse than them.

216
Off Topic / Re: I'm scared of sleeping now :c
« on: November 16, 2011, 11:25:17 PM »
Strangely, I used to have them all the time when I was younger. It's been about five years since I had one though.

I read an article about a religion common in Asian countries that had a faction in America and one night a large group of these people (Who lived in different part of the country, and didn't know each other) all died in their sleep while experiencing sleep paralysis.
If I can find it again ill post the link. It was a mind-blowing article.

217
Help / Re: I can't change my name.
« on: November 16, 2011, 05:22:47 PM »
Really? It will be hard to me to complain in almost every topic (i make or reply to) that I am really Bull Dog...


No one really knows you so I doubt that they would care.

On all my gallery posts I just put Ticonderoga's [Insert Build Here]
Just for anyone that doesn't already know me.

218
Gallery / Re: Rise of the MURPS
« on: November 15, 2011, 10:12:28 PM »
MURP: Aqua Marine
Name: murpl0v3r999
Videos: HECK YEA!

219
Help / Re: Variable Saving
« on: November 15, 2011, 04:42:31 PM »
If you're using VCE >= v5, you can seperate the different variables you want to save by commas.
I suppose that will be as good as it gets.
Thanks.

220
Gallery / Re: City RPG (pics on 2nd page)
« on: November 15, 2011, 12:20:48 AM »
And your definition of better?
"Pizzazz"...
As you stated ever so intellectually.

221
Gallery / Re: Still-Night RPG (Work In Progress) By:MW3Pro
« on: November 15, 2011, 12:10:05 AM »
When I read this kid's "joke" in his profile...
I came very close to shooting myself.

OnTopic: whatisthisidonteven -_-

222
Gallery / Re: Space hallway thing.
« on: November 15, 2011, 12:03:39 AM »
That's hot.
Lighting is win.

223
Gallery / Re: City RPG (pics on 2nd page)
« on: November 15, 2011, 12:01:42 AM »
I looked at the thread title and Op and started feeling out that there might be current competition with my City (might change it to community) RP.  But then I saw the pics and I was like 'Roflmao nevermind!'
The presentation was misleading.  The city looks small, undetailed, regular.  Bland above all, gotta add pizzazz.
Douche Bag.
I doubt yours is much better.

224
Help / Variable Saving
« on: November 14, 2011, 11:55:40 PM »
I have a question regarding the save/loadVariable event output.

In the RPG that I am currently working on there are many variables used.
Instead of having a seperate event line for every single variable that needs to be saved (on a save brick or something,) I was wondering if there is a way to save all variables used in one line and/or load all variables.

Is there an add-on that allows this?

225
Gallery / Re: RallyBlock's City Build
« on: November 12, 2011, 09:56:16 AM »
That looks really good.
Try to make the trees a little less, made of snow, though.

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