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Messages - eddierocks2000

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331
Gallery / Ticonderoga's Minecraft RP (BETA)
« on: May 30, 2011, 05:00:38 PM »
Save Released!
So as y'all may have noticed, I've been working my ass off today doing all things Minecraft. I made the fortwars with Big Brother earlier, and just know I completed the BETA to the RP that I've been working on alone for several hours. This RP contains many cool features currently and even better ones to come. Here are some things that I have done:
Minable Ground

Over 20 different block types

A reset system so that you can restart your progress and refill the land.

Underground Caverns, Lava Pools, and Rivers


A world that truly feels like your playing minecraft. (Apart from the large walls keeping you from going out of the 48x48 vicinity.


In version 2 I hope to have:

Physics for Lava, Water, and Gravel

A planting system in which you will be able to use a shovel or other tool to replant any block you have already mined.

Hopefully a larger world if the lag isn't too great.

At it's current state, the server is virtually lag-less. So head on over and be the first to test this new Minecraft RP.
You will find the save below. You may edit it, host it whatever you like. Just be sure to include my name somewhere if you do either.
(Note: You have to click all of the reset buttons before playing in order for it to work.) Minigame Supported.
Save: http://www.mediafire.com/?7tlchnaq9jed4ya

Required Add-ons:
Events
Variable Conditional Events
Output Event - makeWater
Zone Events
Bricks
Cube Print Bricks
Demian's Brick Pack 1-3
Other
Minecraft Prints
Minecraft Sound Pack

332
Gallery / Re: Ticonderoga's Power Miners TDM
« on: May 30, 2011, 04:06:28 PM »
Good concept, continue expanding that concept!
I am pretty sure you can get something using that concept.
The polite way of saying, "Nice idea, stuffty execution."

333
Help / Re: Changing Max Event Values
« on: May 30, 2011, 03:23:00 PM »
When making a server, go to advance options or something like that then raise schedules to like 9999 or something(idk what max is but it will change to that) You might want to change the other values too.
I have all values set to max, however none of them correspond to what I was talking about.

334
Gallery / Re: Ticonderoga's and Big Brother's Minecraft Fortwars
« on: May 30, 2011, 03:21:52 PM »
Are there hidden dungeons?
 :cookieMonster:
No, unless you consider an underground tunnel, through gravel and cobblestone, that leads you to a bloodthirsty creep a dungeon.

335
Help / Changing Max Event Values
« on: May 30, 2011, 01:07:50 PM »
This may be a dumb question, but is there a way to change the max amount of events that can happen at one time.
For instance, in my minecraft rp i want to respawn all the bricks at once, but I get a message saying ToManyEventsAtOnce (onActivate).
Is there a way to change that max value?

336
Gallery / Re: Ticonderoga's and Big Brother's Minecraft Fortwars
« on: May 30, 2011, 12:35:42 PM »
For those of you confused on how the building system works, you place the blcoks in a pre-designed ghost layout that increases in size and performance (LoL) as you add tougher blocks.

337
Suggestions & Requests / Re: Kill Code
« on: May 30, 2011, 11:53:20 AM »
Um... are you talking about a modded weapon, or
onPlayerPickupItem -> player - > kill?

338
Add-Ons / Re: Red Potion and Milk
« on: May 30, 2011, 07:44:45 AM »
loving Legend of Zelda.
Best bottle I've ever seen.

339
Gallery / Ticonderoga's and Big Brother's Minecraft Fortwars
« on: May 30, 2011, 07:32:36 AM »
Greetings blockland forums. Today I bring to you the next generation of Fortwar TDMs. Big Brother and I spent about 5 hours working on this and after countless malfunctions and obstacles, we were able to complete this new creation.
Introducing... Minecraft Fort Wars!
In this game you will mine blocks from the earth, such as Cobblestone and Obsidian, and with them construct a fort for your team while defending yourselves against the enemy. You play as either the Creepers or the Miners with a spear, bow, and sword at your side. I now present to you pictures of the final product.





Clean up...
Aisle you.

340
Gallery / Re: [WIP] national socialist Zombies: "Facilitate"
« on: May 30, 2011, 05:54:41 AM »
Looks very nice, but the timing on the box could be a lot better.

341
Gallery / Re: Ticonderoga's Power Miners TDM
« on: May 29, 2011, 11:00:20 PM »
Looks good 8/10
So i'm guessing to capture a mine you just take control of it's control point?
Indeed.

342
Gallery / Ticonderoga's Power Miners TDM
« on: May 29, 2011, 09:18:17 PM »
I created a new TDM today. I tried to go for a unique style of play, and so in this TDM you use Power Mining tools to dig through caves and capture mines within.
You play as either the Miners, or the native Aliens and compete to control the mines. After capturing a mine, your team is awarded with a special item/weapon that will aid your team in the battle.

Story line:
In 2360 A.D. mankind has depleted the majority of it's resources. With no other option, they send expert miners to Mars in search for fossil fuels and valuable ores. They come to be called, Power Miners. However, the Alien civilization living there is not happy with the Power Miners taking their resources. And so the battle begins!
Here are some images of the battle field and mines:





Feel free to join my server and test out this new TDM.
Also, if you've played here already do you think I should use vehicles other than the Rock Raiders? They are very slow but fit the theme.
You may rate x/10

343
Gallery / Re: Jaccuzi
« on: May 27, 2011, 07:58:05 PM »

344
Modification Help / Re: Input Event - onTorchHit
« on: April 12, 2011, 11:36:35 PM »
Honestly now, I doubt this is very complicated at all.

345
Modification Help / Re: Takato14's Sword Pack (**Poll added**)
« on: April 12, 2011, 02:25:58 AM »
No, it's not...

Comparison.

Soul Calibur, SC II

-snip-
Soul Edge, SC II

-snip-

This was a biased post...

Like the toaster strudel commercials.
"Would you rather have an AWSOME TASTY TOASTER STRUDEL, or a boring old poptart."

Here's a good picture of Soul Edge:


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