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Messages - eddierocks2000

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346
Help / Re: Unlimited Mining forget Up
« on: April 11, 2011, 01:03:14 AM »
I have all of that.
Downloaded, and enabled.

347
Modification Help / Re: Takato14's Sword Pack (**Poll added**)
« on: April 11, 2011, 01:02:03 AM »
Will you make Soul Edge (or something like that) form?

348
Modification Help / Re: Input Event - onTorchHit
« on: April 11, 2011, 01:01:13 AM »
There has to be someone who cares enough to help me out...

349
Off Topic / Re: Post your thoughts of the above user's signature.
« on: April 10, 2011, 03:47:08 PM »
You poop blood.

350
Help / Unlimited Mining forget Up
« on: April 10, 2011, 03:39:47 PM »
I tried to get an unlimited mining server up today, but when I type /startdig, no dirt apears. The spawn room does but there are just big holes in the sides, and no dirt.

Help?

351
Gallery / Re: Comr4de's Ship megathread. SAVES! LILY UP IN THIS BITCH!
« on: April 10, 2011, 01:58:45 PM »
Comr4de, you can build a space ship better than anyone else on this game.
Nice work.

352
Modification Help / Re: Input Event - onTorchHit
« on: April 10, 2011, 12:23:43 PM »
Still here.
Still need help.
Please.

Problem: Although the event registers, it has no effect.

353
Forum Games / Re: What is the person above you avatar saying?
« on: April 10, 2011, 03:22:54 AM »
Doctor, I need your help.
I think I've broken out into hives.

354
Maps / Re: Destructicus DX Megawsome
« on: April 10, 2011, 01:30:15 AM »
Two words:
HELL. YES.

Downloaded.

355
Modification Help / Re: Input Event - onTorchHit
« on: April 10, 2011, 01:01:54 AM »
Try modding some other stuff like the onpickaxehit events.

I know how to do that, and have before.
But then the torch loses the emitter, and burn function.

356
Gallery / Re: [APPLICATION] Colleagues - Townhouses
« on: April 09, 2011, 10:15:15 PM »
Nice...
Duplicate much?

357
Mapping Help / Re: Ostinyo's Mapping Tutorial
« on: April 09, 2011, 07:58:23 PM »
Holy stuff, sticky this already.

Thanks man.

358
Modification Help / Re: Input Event - onTorchHit
« on: April 09, 2011, 07:11:41 PM »
I also tried this approach:

Quote
registerInputEvent("fxDTSBrick","onTorchHit","Self fxDTSBrick" TAB "Player Player" TAB "Client GameConnection" TAB "MiniGame MiniGame" TAB "Owner(Player) Player" TAB "Owner(Client) GameConnection",1);
function fxDTSBrick::onTorchHit(%obj,%client)
{
   $InputTarget_["Self"] = %obj;
   $InputTarget_["Player"] = %client.Player;
   $InputTarget_["Client"] = %client;
   
   if(%client.minigame == %obj.getGroup().client.minigame)
   {
      $InputTarget_["MiniGame"] = %obj.getGroup().client.minigame;
   }
   
   $InputTarget_["Owner(Player)"] = %obj.getGroup().client.Player;
   $InputTarget_["Owner(Client)"] = %obj.getGroup().client;
   %obj.processInputEvent("onTorchHit",%client);
}
Same problem.

359
Modification Help / Re: Input Event - onTorchHit
« on: April 09, 2011, 06:56:55 PM »
So i've been plugging in stuff to this code over and over and can't get it to work.
I honestly don't know what i'm doing but here's what I have:

Quote
registerInputEvent(fxDTSBrick,onTorchHit,"Self fxDTSBrick" TAB "Player Player" TAB "Client GameConnection" TAB "Minigame Minigame");

function TorchjWeaponImage::onHitObject(%this,%obj,%slot,%col,%pos,%normal,%shotVec,%crit)
{
   parent::onHitObject(%this,%obj,%slot,%col,%pos,%normal,%shotVec,%crit);
   if(%col.getClassName() $= "fxDTSBrick")
   {
      $InputTarget_["Self"] = %col;
      $InputTarget_["Player"] = %obj.client.player;
      $InputTarget_["Client"] = %obj.client;
      if($Server::LAN)
      {
         $InputTarget_["MiniGame"] = getMiniGameFromObject(%obj.client);
      }
      else
      {
         if(getMiniGameFromObject(%col) == getMiniGameFromObject(%obj.client))
         {
            $InputTarget_["MiniGame"] = getMiniGameFromObject(%col);
         }
         else
         {
            $InputTarget_["MiniGame"] = 0;
         }
      }
      %col.processInputEvent(onTorchHit,%obj.client);
   }
}
I've tried using the projectile instead of the image, and onCollision, instead of onHitObject.
I thought it worked, and it registers the event in the input list, but it never has any effect.

So when i'm testing it, ill put:
onTorchHit --> Player --> Kill
But when I hit it nothing happens.

Help please.

360
Gallery / Re: Dead Space 2 Helmets?
« on: April 09, 2011, 06:35:10 PM »
Please don't make more helmets.
Or anything for that matter.

It's funny because if you looked at that build from a bird's eye view it would be something like this:
L


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