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Messages - eddierocks2000

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361
Modification Help / Re: Input Event - onTorchHit
« on: April 09, 2011, 04:38:44 PM »
That is pretty helpful.
I'll mess around with that later.

362
Modification Help / Re: Takato14's Sword Pack (**Poll added**)
« on: April 09, 2011, 02:57:38 AM »
Those are some legit swords.
Zelda is my all-time favorite game so seeing a well-made Master Sword is great.
Also: Props on Soul Caliber.

363
Nice clan.
And I'm not trying to criticise here, but you put yourself down for building, eventing, and modeling.
However, you can do none of the above...

Just saying.

364
Modification Help / Input Event - onTorchHit
« on: April 09, 2011, 02:11:05 AM »
Anyways, I'm making an RP of some sorts, and it uses the new Torch Item a good deal. I thought an input event for using the torch on a brick would make for a interesting new experience.
Here's the problem:
I can't script worth stuff.

I know this goes in there somewhere:


function TorchjWeaponImage::onPreFire(%this, %obj, %slot)
{
   %obj.playthread(2, armattack);
}

function TorchjWeaponImage::onStopFire(%this, %obj, %slot)
{   
   %obj.playthread(2, root);
}

function torchProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal, %client)
{

And i'm pretty sure I got the code for the event right too, I just don't know the format or where to insert these codes.

if(%col.getClassName() $= "fxDTSBrick")
   {
      $InputTarget_["Self"] = %col;
      $InputTarget_["Player"] = %obj.client.player;
      $InputTarget_["Client"] = %obj.client;
      if($Server::LAN)
      {
         $InputTarget_["MiniGame"] = getMiniGameFromObject(%obj.client);
      }
      else
      {
         if(getMiniGameFromObject(%col) == getMiniGameFromObject(%obj.client))
         {
            $InputTarget_["MiniGame"] = getMiniGameFromObject(%col);
         }
         else
         {
            $InputTarget_["MiniGame"] = 0;
         }
      }
      %col.processInputEvent(onTorchHit,%obj.client);
   }
}

If anyone can insert this into the Torch script so that it works, please do so.

Thanks, here's the Torch script if you don't already have it.

365
Help / VCE - Random Dice
« on: April 06, 2011, 06:40:20 PM »
I have a random dice event set for the spawning system in my new TDM...
Looks like this:

OnActivate --> Self --> VCE RetroCheck --> ifRandomDice --> 1 [2 2]
On variable true -- > NamedBrick [Spawn 1] --> SetPlayerTransform

OnActivate --> Self --> VCE RetroCheck --> ifRandomDice --> 2 [4 4]
On variable true -- > NamedBrick [Spawn 2] --> SetPlayerTransform

OnActivate --> Self --> VCE RetroCheck --> ifRandomDice --> 3 [6 6]
On variable true -- > NamedBrick [Spawn 3] --> SetPlayerTransform

OnActivate --> Self --> VCE RetroCheck --> ifRandomDice --> 4 [8 8]
On variable true -- > NamedBrick [Spawn 4] --> SetPlayerTransform

OnActivate --> Self --> VCE RetroCheck --> ifRandomDice --> 5 [10 10]
On variable true -- > NamedBrick [Spawn 5] --> SetPlayerTransform

OnActivate --> Self --> VCE RetroCheck --> ifRandomDice --> 6 [12 12]
On variable true -- > NamedBrick [Spawn 6] --> SetPlayerTransform

It worked flawlessly for a few minutes...
Now it takes about 50 clicks until you spawn.
Anyone know why?

366
Gallery / Re: The Roman Colosseum
« on: April 02, 2011, 01:14:54 PM »
Very pretty.
Looks duplicated though.

Lacking color...
Dont try telling me the coloseum is only one color.
Its. Not.

367
Gallery / Re: Nuketown (Finished!)
« on: April 02, 2011, 01:13:14 PM »
You do know you put the garage on the wrong house right?

368
Drama / Re: Well Forums, i have Something to say.
« on: April 02, 2011, 01:09:50 PM »
This is most definately the dumbest thread I have ever seen.
Please tell me you're trolling and you're not just gay as hell.

Holy. stuff.

369
Gallery / Re: [WIP] Theatre preview
« on: December 11, 2010, 01:03:04 AM »
Looks nice overall.
But i'd use a different brown color in some areas.

370
Off Topic / Re: Post your thoughts of the above user's signature.
« on: December 05, 2010, 08:00:43 PM »
Gay.

371
Gallery / Re: F18 Hornet
« on: December 05, 2010, 06:56:49 PM »
Nice!

Off Topic: Hes my friend

Biased.

OnTopic: Looks ok...
It would be better if you made it on a larger scale and added more detail.

372
Gallery / Re: Gundam Private Add-On
« on: December 05, 2010, 06:35:26 PM »
This thread is starting to hurt my head a little...
I can't tell who's who anymore.

373
Gallery / Re: iEvent App
« on: December 05, 2010, 05:46:55 PM »
No interior?
It's nice though...
But isn't iEvent an EVENTING clan?

374
Gallery / Re: Brothers In Arms.
« on: December 05, 2010, 05:45:44 PM »

375
Gallery / Re: IDk
« on: December 05, 2010, 05:43:58 PM »
That's a nice ship.
I have a title idea for you...
Nice ship.

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