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Messages - Blaze0

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17
General Discussion / Re: VelocityLP's Rise of Blockland 2
« on: February 12, 2017, 11:59:44 AM »
Production has been started.

18

What is Rise of Blockland 2?
Rise of Blockland 2 is a gamemode developed by Mr. Wallet in which players purchase property to buy and sell goods in a 100% player-driven economy with the neverending goal of increasing the value of your property.

Resources:
[Money]: Currency which can be spent on all other resources, and is also spent to plant bricks.
[Food]: Is expended while building.
[Material]: Is spent to plant bricks, increases lot value, and is returned when planted bricks are destroyed.
[Engineering]: Is also expended when bricks with special properties are created (e.g. rounds, ramps, transparents)
[Design]: Required for building above certain heights.
[Technology]: Needed for spray can FX, events, and print bricks.
[Gas]: Fuels your player jets.

This gamemode is an excellent experiment in supply-and-demand, as prices fluctuate quite a lot and players will need to stay on top of their prices to stay competitive. There's a lot more systems ingame that help keep things interesting and balanced, which can be read about in the in-game FAQ.

This gamemode requires its own client-sided GUI. It is available for download in-client if you have Blockland Glass, otherwise you can download it manually here.




I'm velocitylp btw

19
Help / How to disable UPNP for a dedicated server?
« on: February 12, 2017, 04:05:16 AM »
Is there a launch option or something for it? Referring to launching the game with -dedicated -map Custom

20
Gallery / nevermind
« on: February 12, 2017, 03:39:24 AM »
oops wrong subforum

21
Add-Ons / Re: Blockland Glass 4.0
« on: February 12, 2017, 01:22:50 AM »
Now my server refuses to start with Glass enabled.

Datablock Report:
  Base:    424
  Paint:   441
  Add-Ons: 1480
  Music:   15
  Total:   2360


*** CREATING MISSION
*** Stage 1 create
136 environmental resource files found
Regenerating file manifest
Got 4453 items in manifest, 0 files hashed

ERROR: WebCom_PostServer() - mission is not running
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->createMission->onMissionLoaded->webcom_postserver

[Support_Preferences] has the pref system. (version 1.2.1)
Got connect request from IPX:00000000:000000000000:0
  net name = VelocityLP
Missing clients, has Glass
Window reactivating...

22
Add-Ons / Re: Blockland Glass 4.0
« on: February 11, 2017, 10:50:05 PM »
-nevermind-

23
Help / Re: Dumb question: How to properly "close" a dedicated server?
« on: February 11, 2017, 06:52:47 PM »
^correct, thanks^

24
Add-Ons / Re: Blockland Glass 4.0
« on: February 11, 2017, 06:30:43 PM »
Is there a way to create a link in ingame chat that when clicked, opens an addon page in the glass Mod Manager overlay? RTB used to have this feature.


Also anyone know what's causing the error "This server is running an outdated version of Support_Preferences. Please update to version 1.2.0 or higher, or expect server preferences to not work."

25
Help / Dumb question: How to properly "close" a dedicated server?
« on: February 11, 2017, 05:56:13 PM »
Using quit(); simply acts as if the server crashed to the clients, where everyone gets the [color=yellow=]LAG[/color] icon for about a minute until they timeout. How can I simulate a non-dedicated shutdown where the host exits to main menu, and everyone gets the message "Server has shut down." or something like that?

26
Creativity / Re: The new and improved 3D model topic!
« on: February 10, 2017, 04:30:05 PM »
Zeblote has a bls to .obj exporter somewhere
found it

27
Creativity / Re: The new and improved 3D model topic!
« on: February 10, 2017, 04:13:05 PM »
Anyone know of a way to export a blockland build (.bls) as/into a 3D model?

28
Off Topic / Re: leonard cohen is dead
« on: November 10, 2016, 08:56:54 PM »
who

29
Off Topic / Re: Can anyone here that has Blender do me a quick favor?
« on: October 02, 2016, 03:58:40 PM »
Finally opened after 14 hours of importing.

30
Creativity / Re: The new and improved 3D model topic!
« on: October 01, 2016, 10:09:32 PM »
Post in 3d modeling topic in creativity for faster response


Can anyone here with Blender do me a favor? I need someone to take the .owmap_ file from This .zip. file (yes it requires the other files in the folder to be in the same directory as it for it to work) and import it to Blender using this plugin, then export it as any common 3D model file type. (preferably .obj but anything goes) I'd do it myself but my CPU is acting like stuff today and not cooperating. Thanks.
 
Edit: NVM, finally got it after 14 hours of importing.

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