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Messages - DurkaDude

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647
Add-Ons / Re: Brick Tessellation (by Jasa)
« on: May 16, 2018, 07:51:24 PM »
Non-tessellated side textures should now be mostly accurate. After some tweaks to the algorithm all bricks should be matching.



EDIT: I think I've also nailed down the issue with the top textures being affected by the brick rotation

648
Off Topic / Re: [NEWS] Senate votes to save Net Neutrality
« on: May 16, 2018, 05:37:24 PM »
Considering how close the vote was it wouldn't suprise me if they voted again in like 3 months, and then 3 months after that, etc... until it got repealed.

649
Off Topic / Re: cursed image thread
« on: May 16, 2018, 01:36:27 PM »

650
Off Topic / Re: hottest e boys in the forum
« on: May 16, 2018, 12:54:54 PM »
Lord Tony

653
Add-Ons / Re: Brick Tessellation (by Jasa)
« on: May 15, 2018, 02:15:45 PM »
could you make some sort of documentation on what each part of the blb format means? i know this exists https://forum.blockland.us/index.php?topic=53716.0 but its very non-descriptive and vague on what each category does what and how the fields correspond to each other
I'm planning on doing something of the sort after I release V3. There's a few things I don't know how to fix in this add-on just yet, such as the top textures rotating with the brick and the side textures not being calculated correctly.
After I figure out how to fix those issues I'll post my findings in a guide.

654
Add-Ons / Re: Brick Tessellation (by Jasa)
« on: May 15, 2018, 12:55:52 PM »
This is loving insane, didnt know this was possible.
I have no idea how I coded this back in 2014

655
Add-Ons / Re: Brick Tessellation (by Jasa)
« on: May 14, 2018, 09:11:07 PM »
Is it possible to make a client side version
Not without some .dll trickery or an engine update. Client sided brick shapes are locked to prevent the obvious wall-hacks and X-ray exploits.

657
Off Topic / Re: What happened to this dude's avatar?
« on: May 14, 2018, 07:00:11 PM »
I wonder who the other 3 were

658
Add-Ons / Re: Brick Tessellation (by Jasa)
« on: May 14, 2018, 06:47:38 PM »
im guessing this basically triples the face count of all blockland bricks. in that case wouldn't it be just 3x harder to run then a normal amount of bricks?

like if 5000 bricks on-screen takes up x amount of VRAM, would 5000 tessellated bricks take up 3x amount of VRAM?
I haven't gotten any exact numbers but that sounds about right, not including top tessellation.
oh my loving god this is amazing

how's this possible in blockland?
It generates new blb's for each brick based on the settings and ties that new blb file to the datablock. Here's a BLB generated by the mod.

659
Add-Ons / Re: Brick Tessellation (by Jasa)
« on: May 14, 2018, 06:23:15 PM »

660
Off Topic / Re: What happened to this dude's avatar?
« on: May 14, 2018, 06:11:59 PM »
Looks like Badspot saw this topic and removed his avatar. Shame.

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