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could you make some sort of documentation on what each part of the blb format means? i know this exists https://forum.blockland.us/index.php?topic=53716.0 but its very non-descriptive and vague on what each category does what and how the fields correspond to each otherI'm planning on doing something of the sort after I release V3. There's a few things I don't know how to fix in this add-on just yet, such as the top textures rotating with the brick and the side textures not being calculated correctly.
This is loving insane, didnt know this was possible.I have no idea how I coded this back in 2014
Is it possible to make a client side versionNot without some .dll trickery or an engine update. Client sided brick shapes are locked to prevent the obvious wall-hacks and X-ray exploits.
im guessing this basically triples the face count of all blockland bricks. in that case wouldn't it be just 3x harder to run then a normal amount of bricks?I haven't gotten any exact numbers but that sounds about right, not including top tessellation.
like if 5000 bricks on-screen takes up x amount of VRAM, would 5000 tessellated bricks take up 3x amount of VRAM?
oh my loving god this is amazingIt generates new blb's for each brick based on the settings and ties that new blb file to the datablock. Here's a BLB generated by the mod.
how's this possible in blockland?