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Messages - DurkaDude

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706
Off Topic / Re: I'm going to McDonalds, what do you guys want.
« on: April 29, 2018, 10:47:38 PM »
M&M McFlurry
NOEDIT:
a normal mcflurry, mcchicken, mcdouble, and a large doctor pepper
The forget is a normal mcFlurry? No M&M's or Oreos?

707
Gallery / Re: Hôtel de Ville de Montréal (WIP)
« on: April 28, 2018, 05:09:04 PM »
lovey. Brickcount?

708
This weapon pack is broken and contains an exploit that can be used to crash servers. Avoid using it.

709
Help / Re: Fire from inside the muzzle?
« on: April 28, 2018, 02:38:37 AM »
Whoops. :(

But while we're here, I wanted tell you that I switched out the bit of code you told me to. Now the bullets don't appear? To be specific, I went to where it says InitialPosition and switched it there. Gonna keep tweaking stuff, but I just wanted to let'cha know.
Apologizes, the correct function should be %obj.getEyePoint(); instead of %obj.getEyeVector();

710
General Discussion / Re: oRB's RTB Archive malicious redirect
« on: April 28, 2018, 01:04:22 AM »
The downside is because so many links on these forums redirect to returntoblockland.com the current domain holder will likely keep paying for it so long as we keep clicking the links. Should of bought the domain when we had the chance.

711
OCing your 1050 Ti will get like like 5 more FPS at most and risks stability.
I would recommend selling your current card and getting a GTX 1070 or RX 580 if you really want to get the most out of VR.

I have an HTC Vive and 2x 1080 Ti's in SLI and with both eyes running at 90hz my GPU's are peaking at around 60% utilization.

712
How to get more people to buy your VR headset over your competitors:

1) Make your system requirements lower than your competitors
2) ???
3) Profit

713
This is forgeted up.. in a good kinda way.
I can't believe this was overshadowed by Kanye loving West.

714
No need to worry, that's the the capacitors releasing excess electrolytes in the form of a gas. Kinda like a car exhaust.

716
Help / Re: Fire from inside the muzzle?
« on: April 26, 2018, 03:54:44 AM »
All this package does is allow 1) Multiple projectiles to be fired at once without additional coding for each weapon (like a shotgun) and 2) has the player's velocity affect the bullet velocity, like say, for example, if you're in a vehicle and shoot straight forward or if you're falling you won't fall past your own bullets

You can get bullets to fire from the back of the weapon by using %obj.getEyeVector() instead of %obj.getMuzzelPoint()

A raycast projectile isn't really a projectile and is just a light of sight check. Raycasting weapons use containerRayCast() to see if there's any objects between point a (the player) and point b (the maximum range of the weapon) and if the raycast finds a player in that line of sight, it damages the player and/or spawns an explosion manually, completely bypassing onProjectileHit().

From what I can gather your hitmarker add-on probably packages onProjectileHit() and as does Slayer. For compatibility it would be ideal to do a raycast and, instead of manually damaging the player or spawning an explosion, would be spawning a projectile literally inches from the player with the same properties. Most weapons don't do this as it requires a bit more coding and calculation and might cause a bit of lag on a server with a bunch of projectiles flying about and hitting stuff.

Topic belongs in modification help

718
Development / Re: 2018/03/16 - Blockland r1988
« on: April 25, 2018, 07:48:28 PM »
Just a word of warning: I got banned for a week for changing the topic name in development before. Hope it's worth it.

719
That's already the easiest way. If you want a soubd to work in game you have to create a datablock, no way around it.

720
General Discussion / Re: What the forget did you do Vittoriohp.
« on: April 25, 2018, 06:13:57 PM »
Badspot can ban specific IP's and players from posting to the master server. He's either gonna do that or he might just revoke his key.

Whichever saves Badspot more time will probably be his course of action.

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