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Messages - DurkaDude

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766
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: December 13, 2017, 06:47:30 PM »

767
Drama / Re: Someone (Zapk?) Spamming The Master Server
« on: November 23, 2017, 06:55:45 PM »
Spending your Thanksgiving spamming the master server for a 10 year old Lego building game?

Guy must be drowning in so much pusillanimous individual he needs a snorkel.

768
Forum Games / Re: YOU CRINGE YOU LOSE
« on: November 23, 2017, 03:26:23 AM »

769
Add-Ons / Re: Adaptive Shaders (by Jasa)
« on: November 17, 2017, 09:56:49 PM »
i dont want screen tearing
Well then there's nothing I can do for you

770
Add-Ons / Re: Adaptive Shaders (by Jasa)
« on: November 17, 2017, 03:07:03 PM »
it's not working for me im in 4k
Make sure 'disable vsync' is on.

771
General Discussion / Re: Favorite Old-School Blockland Minigames?
« on: November 17, 2017, 03:16:13 AM »
Snipers vs Runners

772
Add-Ons / Re: Adaptive Shaders (by Jasa)
« on: November 16, 2017, 07:06:58 PM »
why wasn't this done sooner
¯\_(ツ)_/¯

773
Add-Ons / Adaptive Shaders (by Jasa)
« on: November 16, 2017, 06:57:37 PM »
Adaptive Shaders (v1)
Adds a setting to the options menu to adjust your shader quality based on your framerate

Screenshots


Installation
Put Client_AdaptiveShaders.zip into the Add-Ons folder in your Blockland folder.

Download
Client_AdaptiveShaders.zip

Click Here to view this file on the Blockland Glass Downloads System

774
Off Topic / Re: typical cooking show
« on: November 16, 2017, 05:56:36 PM »
wrong opinion
Reported for hate speech

775
Off Topic / Re: typical cooking show
« on: November 16, 2017, 04:39:31 PM »
Personally I hate tomatoes

776
General Discussion / Re: What happened to the Lava Hotel videos?
« on: November 16, 2017, 02:57:24 AM »
what is a lavahotel
I have very vague memories from 2009 of it basically being a 'the floor is lava' game. I could be wrong though.

777
So I paste that into a server.cs?
Yes, and make sure the vehicle datablock has cannotDismount set to 1.

778
Code: [Select]
package CannotDismount
{
function armor::onMount(%datablock,%player,%vehicle,%point)
{
if(%vehicle.dataBlock.cannotDismount)
%player.canDismount = 0;
return parent::onMount(%datablock,%player,%vehicle,%point);
}
};
activatePackage(CannotDismount);
Alternatively you could package the armor::onTrigger function BUT since that function is called every-time a player does anything and is packaged by a hundred other mods I would not recommend it.

779
Modification Help / Detect if window is active
« on: November 09, 2017, 01:54:57 AM »
How would I detect if the Blockland window is active and the user doesn't have the window minimized? I'm making a mod that adjusts the shader quality depending on the framerate and don't want the user clicking off the window to drop the shaders to 0.

780
General Discussion / Servers you thought were short-lived
« on: November 09, 2017, 12:41:14 AM »
What was your favorite server that just ended too soon?

Personally my favorite server was Evert's serious build and Evert's not-so-serious build from back in 2009. It was a freebuild (yes, I know) with some amazing builds on it and I thing if it had stuck around for longer than it had could of collected a lot more builds. I've wanted to see what would happen to a free-build after more than a few months of staying online.

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