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Games / Re: Shores of Hazeron - now with more an hero
« on: April 10, 2011, 12:08:06 AM »
Yeah, I might remove some troop beds.
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Oh my loving god.Calm down. Mention that the first time. The way you were saying it, using Test before the <> made it look like the syntax for templates. How was I supposed to know?
In this case I'm using it as a way to express an idea singularly in code. From now on I'll use //
I want to create an object, based on the value inputted by the end user. You said yourself. The question is how.
In short, I need a way to do something likeTest<String>, Test<Int>, etc? Look up templates.
Test <value of string goes here>;

Modified
STREAMLINED STARSHIP
Tech Level 23
Armor Level 10 = TL10
3,996,332kg Mass = TL12
30 Crew+Passenger+Troop Berths = TL23
Manufacture = TL23
Combat Factors
Attack 119, Weapon Bay 1
Attack 119, Weapon Bay 2
Defend 114
Estimated Cost 6,675,000¢ at TL23 Using Q192 Components
HULL
Metal Hull Module TL23
Armor Level 10, Defend +105
9,395m³ Volume
82.76m Length, Must Spawn at Station
24.14m Width
17.07m Height, 6 Decks, Must Spawn at Station
3,996,332kg Mass
2,529,067kg Equipment
44,654kg Fuel
1,422,610kg Hull
ENGINEERING
330 Maneuver Drive Units
Gravity Drive Module TL23
196m/sec/sec Acceleration, Attack/Defend +9 SLOW
32m/sec/sec Vertical Acceleration
659 Power Plant Units
Power Plant Module TL23
Capacitor 1,383.9
93 FTL Drive Units
Wormhole Drive FTL Module TL23
92 Units Sufficient to Engage
FUEL
Fuel Cell TL23
1,340m³ Hydrogen
25.1 Days at 53.36m³ Hydrogen per Real Day while Idling
Life Support, Maneuver Drive, Sensor and Shield Powered On
45 Days at 29.81m³ Hydrogen per Real Day while Holding
Life Support, Sensor and Shield Powered On; Maneuver Drive on Hold
AVIONICS
Command And Control Module TL23
Captain's Chair - Bridge 1 Deck 5
Engineer Station - Bridge 1 Deck 5
Fire Control Station - Bridge 1 Deck 5
Fire Control Station - Weapon Bay 1 Deck 3
Fire Control Station - Weapon Bay 2 Deck 3
Helm - Bridge 1 Deck 5
Medic Station - Sickbay 1 Deck 4
Navigator Station - Bridge 1 Deck 5
Power Relay Station - Engine Room 1 Deck 1
Power Relay Station - Engine Room 1 Deck 4
Sensor Station - Bridge 1 Deck 5
Sensor Station - Sensor Room 1 Deck 3
Shield Station - Bridge 1 Deck 5
Shield Station - Shield Room 1 Deck 3
Transporter Station - Transporter Room 1 Deck 4
3 Game Tables
15 Life Support Units
Life Support Module TL23
164 Sensor Units
Sensor Module TL23
Planetary Range 2,230,679m
164 Shield Units
Energy Shield Module TL23
Absorbs 17,219e per Side
Sickbay 1 Deck 4
Surgery Medical Module TL23
Transporter Room 1 Deck 4
Personnel Transporter Module TL23
3 Transporter Pads
ARMAMENT
Weapon Bay 1, 240 Units
Cannon Bay Module TL23, Attack +110
Range 115,021m
Capacitor Adequate for 5 Consecutive Shots at Full Power
Weapon Bay 2, 240 Units
Cannon Bay Module TL23, Attack +110
Range 115,021m
Capacitor Adequate for 5 Consecutive Shots at Full Power
16 Turrets
Capacitor Adequate for 86 Shots per Turret
Weapon Bay 2 Deck 2
Pulse Laser Turret Module TL23
Range 1,049m
Weapon Bay 2 Deck 2
Pulse Laser Turret Module TL23
Range 1,049m
Weapon Bay 2 Deck 2
Pulse Laser Turret Module TL23
Range 1,049m
Weapon Bay 2 Deck 2
Pulse Laser Turret Module TL23
Range 1,049m
Weapon Bay 1 Deck 4
Pulse Laser Turret Module TL23
Range 1,049m
Weapon Bay 1 Deck 4
Pulse Laser Turret Module TL23
Range 1,049m
Weapon Bay 1 Deck 4
Pulse Laser Turret Module TL23
Range 1,049m
Weapon Bay 1 Deck 4
Pulse Laser Turret Module TL23
Range 1,049m
Hall 1 Deck 5
Pulse Laser Turret Module TL23
Range 1,049m
Hall 1 Deck 5
Pulse Laser Turret Module TL23
Range 1,049m
Hall 1 Deck 5
Pulse Laser Turret Module TL23
Range 1,049m
Hall 1 Deck 6
Pulse Laser Turret Module TL23
Range 1,049m
Hall 1 Deck 6
Pulse Laser Turret Module TL23
Range 1,049m
Hall 1 Deck 7
Pulse Laser Turret Module TL23
Range 1,049m
Hall 1 Deck 7
Pulse Laser Turret Module TL23
Range 1,049m
Hall 1 Deck 7
Pulse Laser Turret Module TL23
Range 1,049m
CREW
1 Officer Stations
14 Crew Stations
1 Drivers
16 Turret Gunners
QUARTERS
1 Officer Berths
14 Crew Berths
16 Troop Berths
HOLD
363m³ Storage Space
Room for 8,958 Commodities
VEHICLE BAYS
145m³ Vehicle Bays
 1 APC
DAMAGE CONTROL
348,710 Total Hit Points
329,310 Structure Hit Points
22,360 Fuel Cell
12,700 Hold
289,170 Hull
5,080 Vehicle Bay
19,400 Equipment Hit Points
150 Command and Control
3,300 Maneuver Drive
150 Life Support
6,590 Power Plant
1,640 Sensor
1,640 Shield
10 Medical
30 Transporter
160 Turret
4,800 Weapon
930 FTL Drive
MANUFACTURE
 35,585 Metal
 5,434 Electronic Part
 3,575 Mechanical Part
 1,630 Plastic
 27 Computer
 93 Textiles
 93 Lumenite
 330 Grav Coupling
 178 Cryo Heat Sink
 496 Heavy Weapon
 150 Air
 3 Io Tube
 Electricity
 Fitting Wrench
 Screw Driver
 Clamp
 Soldering Iron
 Pliers
 Torque Wrench
 Oscilloscope
 Tongs
 Hammer
 Wrench
 Glue Gun
 Sewing Needle