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Creativity / Re: Game Design Megathread
« on: June 18, 2015, 12:52:06 AM »Procedural asteroids, anyone?Did you apply your changes of the rendering mesh to the collision mesh?
Got the quadsphere script up and running, as you can see here - now I just need to figure out why it isn't colliding... -_-
Code: [Select]
GetComponent<MeshCollider>().sharedMesh = GetComponent<MeshFilter>().mesh;