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Messages - Gravity Cat

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16
Creativity / Re: Game Design Megathread
« on: June 18, 2015, 12:52:06 AM »
Procedural asteroids, anyone?



Got the quadsphere script up and running, as you can see here - now I just need to figure out why it isn't colliding... -_-
Did you apply your changes of the rendering mesh to the collision mesh?

Code: [Select]
GetComponent<MeshCollider>().sharedMesh = GetComponent<MeshFilter>().mesh;

17
Creativity / Re: Game Design Megathread
« on: June 17, 2015, 12:58:23 AM »
So I won't actually be using the above code for sphere generation because UV mapping on a polar sphere is horrible.

Instead, I will be using quadspheres, which are basically subdivided cubes with all vertices normalized from the pivot times the radius of the desired sphere. This makes a sort of "six-sided" sphere which is far better for UVs.

Unfortunately, I haven't been able to yet find any code/math on creating the vertices of a subdivided cube, so I'm having to do it myself. Currently, I have it to the point at which I can generate the face vertices (not the corner or edge vertices) with any amount of subdivision (at least, as large as a Vector3 array will allow). The reason I haven't yet done the corner or edge vertices is to avoid overlapping. However, I realize now that if I generate the same two edges of every side and leave two off once each side has been rotated into the correct position, all the vectors will be in the right place.

I also just realized I can optimize my current code by generating the face verts of one side once and rotate six times instead of creating AND rotating six times. *facepalm*

Now, off to see if I can just find some quadsphere generation code, lol.
Do it yourself, it's not that difficult. Though it becomes tricky when you try to split the terrain into patches to allow dynamic level of detail.


18
Creativity / Re: Game Design Megathread
« on: June 07, 2015, 03:00:24 AM »
Still trying to make a real-time strategy game I guess, and it's slowly becoming playable. Currently working on unit animations and made this in Blender. Just have to get it working in Unity now.



19
I'm having a problem where whenever somebody dies their camera freezes, almost like their player has been deleted.
Please elaborate.

20
Off Topic / Re: what would you say is the best meal ever?
« on: May 09, 2015, 04:18:25 PM »
-snip-

Can't go wrong with Red Cabbage, Rouladen, and Spaetzle covered in gravy.
Basically this.

21
That's actually a thing I did with my brick blood mod some time ago, just never uploaded it.

http://www.mediafire.com/download/4zykdj38gvd8rou/Server_BrickBlood.zip

22
Suggestions & Requests / Re: Exaggerated Vehicle Physics
« on: November 28, 2014, 02:21:42 AM »
I once set the drag of the horse playertype to a negative value. It broke the sound barrier and killed the game.

23
Modification Help / Re: Gravity Cat's Add-On Dump - New Dedicated Server!
« on: November 27, 2014, 07:53:41 AM »
Is work still coming along on this?
Eh no.

I'm trying to get into add-on making and hosting again. I started going over old add-ons, fixing them up. Don't expect anything anytime soon though. Almost daily hosting may become a thing again, too.

24
Suggestions & Requests / Re: Pahlanx CIWS
« on: November 13, 2014, 03:59:57 PM »
Oh wow, all sounds really cool; when do you think this could become available?
Most likely next week.

25
Suggestions & Requests / Re: Pahlanx CIWS
« on: November 13, 2014, 03:14:13 PM »
There are still some things I need to add like team recognition. I also wanted to make a missile edition and if you want I can also add a radar "turret" that plays a sound loop when enemy aircraft is nearby or something, maybe with some events so you can do stuff.

26
Suggestions & Requests / Re: Pahlanx CIWS
« on: November 13, 2014, 08:00:15 AM »
Hi.



27
Modification Help / Re: Gravity Cat's Add-On Dump - New Dedicated Server!
« on: October 05, 2014, 02:46:56 PM »
Server is open, yey!

29
Creativity / Re: Game Design Megathread
« on: September 21, 2014, 11:23:38 AM »
Decided to try something different to generate a planet. Instead of deforming a sphere I piece together tiles to form a cube, which is then transformed into a sphere.



No idea what to do with it once it works as intended.

30
Creativity / Re: Game Design Megathread
« on: August 30, 2014, 05:36:12 PM »
Messing around in Unity.



Doing the UV map via script and I have no idea what I'm doing wrong there.

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