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Messages - Gravity Cat

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3496
Modification Help / Re: And another weapon pack
« on: September 07, 2010, 06:11:52 PM »

3497
Modification Help / Re: And another weapon pack
« on: September 07, 2010, 06:02:36 PM »
32 players?! damn, to bad i cant join.
Hehe, I wanted to see if I can get my server full. But then we started the trench TDM and I changed to 16...

Im superfast and they turn out good
Not actually.
It just depends on the definition of good.

3498
Modification Help / Re: And another weapon pack
« on: September 07, 2010, 03:03:09 PM »
Hmmm... that gives me an idea.

A (gui, I guess.) required for certain servers, and a mod for servers to require this mod. (IF server detects that you don't have the mod, you are auto-kicked. :D?)

If the servers have this mod enabled, then it will require certain settings to be on (i.e. no-crosshair) to be enabled/dissabled.

Gui is keybound, open the gui to see the server's required settings.

If the settings don't meet the server's requirements, you get (loopkilled, forced spectator, no spawn, etc.)

IF the settings are fixed to the requirements, you are free to play.

Have it also detect F-Zooming.

If you f-zoom and the server says you're not allowed to, you get a kick/small ban.

Would that be possible?
I just try to disable that function completely and/or force that part of the GUI to be always invisible/etc.

3499
Modification Help / Re: And another weapon pack
« on: September 07, 2010, 02:50:00 PM »
All we'd need would be a server-side mod:

Forced no-crosshair. (We'd also need a working version of that no F-zoom mod.)
bang, ironsights is now nesesary if you wish to aim well.
Forced no-crosshair would be something, too. To the no-standard-zoom, on my server it seems to work, but not on Digitals...

3500
Modification Help / Re: And another weapon pack
« on: September 07, 2010, 02:39:59 PM »
Ah, because the bullet entry system was WIP on the OP.
Also, if you've asked for ideas, it may be a good idea to change the OP.

But I notice no difference to my spray pattern and spread of the bullets when using the sights or not (standing). Looking down the sight is supposed to increase accuracy and zoom, but people could keep their weapon on sights everywhere they go, which makes no movement change OP.

I do know that accuracy is lowered when moving, but for some weapons, the spread is the same. (Although your pack is good enough to include spread increase)
Changed. The "no more suggestions" is related to weapons. And I know I have to think about and change the spread once more.

3501
Modification Help / Re: And another weapon pack
« on: September 07, 2010, 01:55:41 PM »
Take? Excuse me?

Digi hosted a server with your pack on it. I downloaded shapes. I really liked your AT4 so I tried using the model as a rocket launcher replacement untill the pack came out. It didnt work because the item model has no armatures.

In what way did I take anything? :C
Okay okay, sorry, my fault.

You took the model. He didn't give permission for anyone to take the models after visiting Digi's server
No. He wanted to, but due to the fact I always remove unneeded stuff in my models, it didn't work.

3502
Modification Help / Re: And another weapon pack
« on: September 07, 2010, 12:23:53 PM »
-_- Just leave him alone. When its done, he'll release the whole thing.


Dangit GCat, you didnt put mount points on the AT4 with no hands :c
(I wanted to use it as a rocket launcher replacement model, its smexy C:)
Oh great. More people who take stuff without asking... that's the last thing I need now.

3503
Modification Help / Re: And another weapon pack
« on: September 07, 2010, 09:43:41 AM »
Anyways, Gcat, did you change up those AP mines? They work like the TF2 sticky bombs. Make a cap on the amount you can place instead of instant killing the person that puts too many up. (You can place ___ number of AP mines. If you place another one over the limit, the oldest AP mine you planted explodes.)
Whoops, forgot to answer your edit.
Yeah, yesterday I started to think about that, too. I had to clear all mines (thank god that I made a command for that) every 5 minutes because some people always spammed the whole map with it.

come on just the mines and the breach charge
No.

3504
Modification Help / Re: And another weapon pack
« on: September 07, 2010, 09:36:50 AM »
The finished ones, still may have glitches, due to how the ammunition system is set-up and slight animation errors.
The bullet entry system, and sight system, are not finished. (The sight system seems to have no impact on accuracy, and you are not slowed down (yet) upon using it.)

WIP stands for Work In Progress.

Think before you post. "Bockland" is not a real game.

Go make your own weapons. Stop bugging Gcat. Do what you want with your weapons.

Anyways, Gcat, did you change up those AP mines? They work like the TF2 sticky bombs. Make a cap on the amount you can place instead of instant killing the person that puts too many up. (You can place ___ number of AP mines. If you place another one over the limit, the oldest AP mine you planted explodes.)
I hope you mean the state-bug I mentioned earlier with "animation errors". The bullet entry system works and is theoretically finished. Don't know if I or someone else comes up with good ideas later, which I might add. And it should be obvious that you can't shoot accurate while aiming and moving around. And just because you look trough the sight does not mean that you can't walk fast.

3505
Modification Help / Re: And another weapon pack
« on: September 07, 2010, 08:13:27 AM »

3506
Modification Help / Re: And another weapon pack
« on: September 07, 2010, 07:54:31 AM »
It's a 10 minute thing for 2 weapons gcat
Either you are superfast or the animations are simple.

3507
Modification Help / Re: And another weapon pack
« on: September 07, 2010, 07:07:04 AM »
Instead of adding more stuff animate the ones you have
My pack, I can do what I want.

3508
Modification Help / Re: And another weapon pack
« on: September 07, 2010, 06:38:30 AM »
notice the damn attatchment. ^^^^
Noticed.
Happy now? :P

your server crashed :c
Several times yesterday, I know... :3

3509
Modification Help / Re: And another weapon pack
« on: September 06, 2010, 07:33:59 PM »
How come when I try to join your server it just says "Sending punch packet...", but 3 other people could connect?
I can't decide who is able to join and who not. Well, you seem to be one of the unlucky ones...

3510
Modification Help / Re: And another weapon pack
« on: September 06, 2010, 07:15:58 PM »
In European countries, isn't a silencer a "muffler" on a car? My bad. Over here in the States, most people use both words. I know that suppressor is the proper term, I just call it a silencer because it's easier to say, and that's what I'm used to.

And go ahead with the XCR/SA80 accuracy thing. Sounds good.

The G3 is good because it's got higher damage than the other assault rifles, right?
Higher damage, but fires slower than the SA80 (XCR is faster than SA80) and has alot of recoil.

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