I feel like the Truvelo is too easy a choice though. Me personally, in good conditions with lag and the map and whatever, I can use the M700 and do good for the most part. But pretty much anyone out there, if given the choice, will take the Truvelo, sometimes even over an assault rifle from what I've seen. I've built several bases with weapons inside it including an M700, only to have people set down a red brick in the middle of the room with a Truvelo on it, and then they leave it there, and never touch anything else unless its an AT4, which again they have to make because I don't like just putting out the best weapons.
The stinger in my opinion is perfect. But the AT4 is still pretty much a crutch to alot of people. So what I'm thinking with the AT4, is raise the power, but CUT the blast radius. Make it nearly nonexistent. If you manage to hit someone directly with an AT4, then you deserve that kill at least. Not to mention it would be a tradeoff choice from the stinger when going foot vs vehicle. The stinger is good for choppers or long distance vehicles out in the open because of the lockon. The AT4 with changes would be good for closer vehicle encounters, but NOT good for killing people directly.
The Truvelo.... I'm not sure what to do with it to make it good but not as versatile. Maybe increase the magnification of the scope and increase the reload time a bit? I'unno.
Also, there is still the glitch with unlimited AT4s and Stingers. I wont say how to do it because more people will use it ingame. But a solution would be, instead of making you drop it on use, why not give it ammo of 1, and no reload. So you don't drop it after you use it. It remains empty in your inventory just like a gun thats empty, and you can't shoot it again unless you refill it or get a new one.
Well, I think they often choose it because it's instantkill and they don't have much to do. With the SMG's or assault rifles you actually have to hit your enemy more than one time. But they are not able to hit their target because they always crouch-jump.
And no, the Truvelo already has 8x, 10x is maybe a bit too much imo. And yes, it'll get longer reload.
To the rocketlaunch-glitch, I have to try it again. Maybe this time I can fix that.
Hmm, I was wondering about this this afternoon.
Can you make Truvelo raycast, or instant hit?
Although it may use large bullets and only uses one at a time... That perks it up to be used, because I noticed it has an epic trail when shot.
No raycast. And it is already instantkill.