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Messages - Gravity Cat

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61
Hi.

Uploaded everything to MediaFire.

I seem to be having an issue with the default sweps.  The grenades, you see, they don't make explosion sounds.
Thanks for reminding me of that bug. Fixed.

That space minigame?
That's no minigame.

62
get moonlight to host the server again?
He is barely online anymore and I doubt he will do it.

Did RTB die already? I thought the add-ons will stay available until March?

63
Suggestions & Requests / Re: Realistic Tank(s) for Blockland
« on: February 17, 2014, 03:17:32 PM »
1 is not possible.
2, you can't have actual treads, how my T-90 has it is pretty much as close as it gets.
4 regarding engine sounds, one can't change the pitch but play different sounds so yeah. It wouldn't sound too nice but it's possible.
5 is also possible.
Realistic armor is somewhat possible, it just depends on what you want. And treads being shot to pieces is actually possible.

64
what about a pack with a load of bolt action/oldish rifles?
Some people already suggested another expansion to go with the russian WWII weapons. Or not that old?

What did you update?
Added a machinegun, Bullpup and Kalashnikov, both with noobtubes, a grenadelauncher and various additions to the ammo system.

65
-Bump-

any progress on Dweapons? I really want the new ones, and the Super Hind.
Updated the OP download link. It's now the newest version.

Encountered a bug, if you use a FOV higher or lower than 90° and use the ADS/iron sights or put them away, the FOV will only reset to 90° instead of what it used to be.
Ugh. I totally forgot about that.

I can't download the default weapons :c
It works now.

would still be pretty rad if there was a bolt action sniper fitted with a suppressor.
Hmmmm...

66
Alright I was just wondering because I like the way Gravity cats vehicles handle, I was thinking I would make something like a SDK FZ 222 or 234 and have it work in blockland.
You don't need the model of a vehicle for another one to behave like it. The model has nothing to do with that.

67
hey, hey, hey,...

what about AT....tanks?
What about AT... christmas tree launchers?!

Most likely his spoooce game.
Yup. Speic wheeeeee.

68
Couldn't you make it simple, and add gib.
I would imagine if a blimp stuff itself into the ground it would be destroyed leaving the passengers/pilots doomed.
Same goes for the helicopter. Can you explain why "in some cases"
"Some cases" are usually when the blimp is slowly being pushed into bricks and other immovable things there is a chance of the hitbox going inside those things which throws it somewhere at light speed, freezing the game. I am not entirely sure what exactly is happening since when it happens the blimp vanishes instantly and in the same frame the game dies.

Just a hint...the Hercules could've been way better. I highly doubt that "you" made it.
I must admit I was being lazy while doing the model.

69
when any zombies
I'm currently busy with other things. I'll probably do some more BL related stuff this week.

70
That goes for all of his flying vehicles.
Its a bug in the code. And it needs fixing.
It has nothing to do with the script. The collision box is fine. The newest version of the blimp (Not on RTB yet) takes collision damage and explodes if it's going faster than 25. Yet there are still cases in which it fries the server and clients. Don't blame me for the physics doing weird things.

71
can you also make onZombieKill?
Like, when any zombie dies or when one of the zombies the brick has spawned dies?

Is it only me or is the OP's images broken now
They all seem to work just fine.

72
I'm not

But I'm on the vere  of bribing him for his smart explosives to be released.
No need for that :P

Hey do you think you could create a setzombiespawnenabled type event? Something that can enable or disable the zombie spawns, because I'm wanting to create a map that expands out as the players unlock more rooms.
Yeah I'll do that.

73
Also, the lightnings are way too loud
:(

On my game it says im missing all the mechs, Halp?
Well what do the errors say?

If this hasn't already been said, there's a glitch.
Give a zombie a syringe shot,
All hell breaks loose.
Mmmmh, drugged zombies. Sounds like fun!

Why don't you make it so you can change the ammo limits for each ammo on rtb prefs?
Never thought about that.

I can just highlight them and start dragging them, and my browser automatically does a google search. Very fast way to see all of it. (Besides pressing ctrl++)

Also, I would recommend not doing that in the future as it could get you banned for spam. =/

Edit: Also I used the thunderstorm mod and it was so loud and sudden that I literally got so scared I started shaking uncontrollably. Could you make like a warning label or something, or am I just a pusillanimous individual?
Ok I guess I'll turn down the volume a bit.

74
Modification Help / Re: Gravity Cat's Add-On Dump - Stuff going RTB!
« on: January 07, 2014, 09:40:04 AM »
I get an error whenever I start a game with the default weapons pack. It says it's missing Weapon_GCatsSpecialWeapons/CI_Bleeding.png.
Oi.

Yea, gravity fogot to add the kill icon for if you use bleeding damage.
No it's there I just didn't change the filepath.

Kalphs hosting service is dead now, I might get an RTB server or we just use Alex' (blockbuilder1) RTB server.

For now we're using AlexBlobs server.

75
Add-Ons / Re: Gravity Cat's Christmas Releases - Fireworks & Thunderstorms!
« on: December 31, 2013, 04:22:33 PM »
You made a typo that made me confuse

In the thunderstorm description it says /togglthunder
I tried it in my server and nothing happened

Then I noticed it was /togglethunder
Corrected it.

Speaking of the thunderstorm mod, it would be cool if there was an admin only feature of saying /strike and a lightning bolt hits where they aimed. If they look up or all the way down it would strike themselves I guess.
Or maybe it operates like this:

Player TESTER has joined the game
Admin: /strike TESTER
*TESTER is struck by lightning*
I guess I could make both.

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