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Messages - Gravity Cat

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76
Add-Ons / Re: Gravity Cat's Christmas Releases - Fireworks & Thunderstorms!
« on: December 30, 2013, 04:29:37 PM »
The firework pack got a small update and I submitted a server add-on to RTB that allows you to add thunderstroms to your server.

The Blimp and Flintlock updates have to wait for a tiny bit longer as I still need to fix some bugs with the portable turrets.

77
Modification Help / Re: Gravity Cat's Add-On Dump - Stuff going RTB!
« on: December 27, 2013, 10:18:00 AM »
Your blimps keep crashing your server, we can't play 5 minutes without a crash

how come this won't be fixed
The blimps already take collision damage and explode instantly if they crash into things at moderate speed. There isn't really much more I can do except maybe making them explode instantly if they touch anything at all.

78
Add-Ons / Re: Gravity Cat's Christmas Releases - Mech Update!
« on: December 26, 2013, 04:06:58 PM »
Ugh. Today only the mech receives an update. Didn't have enough time to finish stuff, properly test the new flintlock pack weapons and the FOV fix for the raycast weapons doesn't actually work properly.

79
Add-Ons / Re: Gravity Cat's Christmas Releases - More Stuff!
« on: December 25, 2013, 06:40:39 PM »
Ok tomorrow I'll finally update the mech. It gets nerfed, some fixes and added build animations. The raycast weapons will get a fix for the FOV not being reset correctly and the flintlock pack will get a new weapon.

80
Add-Ons / Re: Gravity Cat's Christmas Releases - More Stuff!
« on: December 25, 2013, 04:56:54 AM »
Just an fyi, the syringes break the ironsights on Sgt. A Walter's bf3 pack.  Not sure about other things but these were the culprit of a problem I was having.
Version 1 had a bug with right clicking which is fixed in version 2. You either have version 2 or something else is breaking it.

Do you think you could fix your weapons to NOT force 90 fov when going out of sights or even switching to the weapon? It's really annoying when you play in 120 fov and then have it go all over the place.
Yes.

81
Add-Ons / Re: Gravity Cat's Christmas Releases - More Stuff!
« on: December 24, 2013, 05:22:49 PM »
Merry christmas everyone! I'll continue doing some things until new years since I didn't get as much done as I wanted to.

82
Add-Ons / Re: Gravity Cat's Christmas Releases - More Stuff!
« on: December 23, 2013, 09:31:40 AM »
Always, least as far as I have tested recently.

For further iteration: It fakekills bricks, and murders bots it hits, but it doesn't directly explode, like I'm assuming it should.
Yeah uhm, I attempted to nerf the bazooka in close range and did it in a silly way. Gotta make another update there.

Personally, I don't like the model of the mech. Why can't you use Taboo's model instead?
I did not make the model just so it can rot away on my harddrive. If Taboo ever decides to actually send me his model so I can do something with it I might make a new mech.


83
Modification Help / Re: Gravity Cat's Add-On Dump - Stuff going RTB!
« on: December 22, 2013, 12:16:35 PM »
Oh, I MAY know the problem to it. It might be whatever is causing this problem, because they say it never rewards points to the killer. This still could be caused by slayer/zombie gamemode. I'll try to get you a console.log of me running with gamemode zombie.
I did some stupid things in the code. Will update soon.

84
Modification Help / Re: Gravity Cat's Add-On Dump - Stuff going RTB!
« on: December 22, 2013, 06:08:42 AM »
Your zombie gamemode is still bugging me a lot. First, you do not get points from killing zombies, so the only way to get points is to survive a wave. Second, please fix the "always find player" option. It does not work. I really want to use this one map with this but it is impossible without this option.
Good to know about this score bug.

85
Add-Ons / Re: Gravity Cat's Christmas Releases - More Stuff!
« on: December 21, 2013, 05:02:47 PM »
I's been having issues with the Bazooka part of the Flintlock pack.

...Should it be piercing through things instead of exploding? :S is there a conflict I should know about?
Does it go trough stuff when fired up close or always?

Could you please lower the health for the mechs? On your server, player "Deathwing" literally won 6 rounds in approximately 2 minutes each round by camping the door of the Blockheads spawn.


EDIT: Could you or one of the admins please ban players "Knightofdark001" ID: 38185 and "Deathwing" ID: 46225 for Reason: Spawnkilling
Mech got nerfed a lot and I'll update it tomorrow. Also both bans removed.

-snip-
kinda noticed a problem when you change a bots datablock to a mech lol
Mmmmmh interesting.

86
Add-Ons / Re: Gravity Cat's Christmas Releases - RTB Approvals!
« on: December 18, 2013, 03:25:27 PM »
If you're going to have them be able to be used infinitely there better be a cooldown
Oh lord no.

The update for the raycast weapon pack contains four new weapons and a couple of new functions for its ammosystem. I also released my AC-130S, the Flying Saucer and the Mech playertype. The mech will most likely receive one or two updates adding some things.

It's unlikely but these might still have issues.

87
Add-Ons / Re: Gravity Cat's Christmas Releases - RTB Approvals!
« on: December 18, 2013, 09:09:18 AM »
Is there an RTB pref for how many times a Syringe can be used? If not, I think it would be a good idea to have one, preferably where you can choose how many times each individual syringe can be used, and having 0 = infinite. (For example, you could have it so that the hallucinogenic syringe can only be used once, while the anti-poison can be used 5 times and the poison only used thrice.)
Uh no, might add it but one pref for all syringes.

Today I'll release a couple of add-ons, they will be submitted to RTB a bit later.

88
Add-Ons / Re: Gravity Cat's Christmas Releases - RTB Approvals!
« on: December 13, 2013, 06:07:56 AM »
I've noticed that the syringes seem to break some weapons that have jet key functions
Ah yes, I can see my mistake in the script. Updating...

89
Add-Ons / Re: Gravity Cat's Christmas Releases - Syringes!
« on: December 11, 2013, 05:32:56 AM »
He has a play date with gear, me, alexblob and bithead.
You missed the party :(((

All add-ons are now available on RTB. Let's see what's next on my list...

90
Add-Ons / Re: Gravity Cat's Christmas Releases - Syringes!
« on: December 10, 2013, 11:55:34 AM »
Does the Antipoison Syringe counter the M119 Toxic Shell? I think it would be awesome if it did/does.
No. Gonna do that later.

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