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Messages - Gravity Cat

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811
Games / Re: Empire Earth - Conquer the World
« on: November 25, 2011, 06:02:28 PM »
I always take better iron and gold mining , higher population cap and cheaper buildings. In military I rely on Infantery-distance because I like to spam 100 marines at the enemy and because they are cheap to produce.
Depending on the map and age I always take range + damage for buildings, higher population and range + damage on infantry/tanks/etc. I barely enhance ships and aircraft. I barely use siege weapons, so maybe I should stop enhancing them.
Also when you have damage + range for infantry (Distance), and enhance the snipers with +4 damage and range each, +2 for speed you get some pretty sick ones.

812
Games / Re: Empire Earth - Conquer the World
« on: November 25, 2011, 05:48:27 PM »
I say custom civilisations are way better than this pre made stuff.

Yeah, it's pretty bad. And I must improve my custom-civilisation-making-skills. Not that I'm good at it, it could be better :I

813
Modification Help / Re: Gravity Cat's Add-On Dump
« on: November 24, 2011, 04:50:59 PM »
I just figured out what game the Space Project is reflecting.

http://www.youtube.com/watch?v=LtgepMDikeU
Just because someone makes a first-person shooter doesn't mean their game is reflecting Call of Duty. Until 20 seconds ago I didn't even know this game exists.

814
Games / Re: Empire Earth - Conquer the World
« on: November 24, 2011, 02:02:48 PM »
Awesome game. If I remember correctly it was one of the first games I ever bought. I didn't know theres an expansion for it until Gear told me about it. Good thing another friend had it already so I didn't have to buy it :) It's totally worth getting.

Then I bought EE2, don't really like it. I played it only for a couple of hours I think.

Never played EE3, and I don't want to.

815
Modification Help / Re: Gravity Cat's Add-On Dump
« on: November 23, 2011, 03:43:50 PM »
So here's the final line. Once you fix all the bugs and everything else and decide to keep the MG (maybe?) you will release it right?
The only bugs that are left are on the model. And yes.

816
Modification Help / Re: Gravity Cat's Add-On Dump
« on: November 23, 2011, 01:46:21 PM »
Yeah, a MG.
Actually, I wanted to add a machinegun like the one on the T-90. But then I forgot about it. Now I want to add rocket pods and fixed machineguns (Or maybe not fixed) like the AH-6.

"Nidhogg"

...where do you get your gun names from?
Norse mythology.

Norse mythology.

:(

817
Modification Help / Re: Gravity Cat's Add-On Dump
« on: November 21, 2011, 05:50:39 PM »
Oh ok. I wouldn't want to see it in a TDM if you were hiding behind a building and it was circling it. That's why I want it though because it's so damn awesome and your modelling is superb on helicopters.
Just imagine the 30mm wasn't fixed. The model itself could be better. It has weird faces. Speaking of helicopters, the UH-1 model could need some fixing up...

picture
Google.

818
Modification Help / Re: Gravity Cat's Add-On Dump
« on: November 21, 2011, 12:30:33 PM »
I find it funny how you just quit steam when I came online
Then don't come online right before I leave for a bit.

819
Modification Help / Re: Gravity Cat's Add-On Dump
« on: November 21, 2011, 09:19:39 AM »
Updated the Baldur (Fixed datablock issues) and uploaded the Nidhogg (That grenade launcher).

820
Modification Help / Re: Gravity Cat's Add-On Dump
« on: November 21, 2011, 04:11:17 AM »
Your server was a bundle of lol, people got so angry at how simple it was, like 10 people quite because of anger.
Awesome.

Also, Gravity. Does the hind still just have rockets? or did you add the MG again.
Last time it had (And still has) small rockets, big rockets, a mighty 30mm machinegun and armor like the T-90 I think. Nowait. No armor.

821
Modification Help / Re: The Bug and MAS Mods -That new poll thing-
« on: November 20, 2011, 07:34:27 AM »
Then all of sudden, new forumers who fake model and show army's stuff, new forumers who fake model and show army's stuff everywhere!
Then they get banned and Army gets money for it.

:D

822
Modification Help / Re: Gravity Cat's Add-On Dump
« on: November 19, 2011, 06:20:37 AM »
Can't you do the thing you used on the UH-1? That shows behind transparent objects, you can use the same thing.

EDIT: And another idea. Maybe you can do future themed vehicles?
I didn't do aynthing different on the UH-1 model. I have no idea what you are talking about. If you are talking about exporting until it works, that's a bit like playing lottery: You can win, but it's very unlikely. And yes, I can.

Speaking of which, what's happened to those turrets?
Nothing.

823
Modification Help / Re: Takato14's Uber-Weaponset
« on: November 18, 2011, 01:31:20 PM »
So if I plug my laptop into a monitor it'll lag more? >_<
The games resolution doesn't change with the screen. The higher the resolution of the game, the higher the lag.

824
Modification Help / Re: Gravity Cat's Add-On Dump
« on: November 18, 2011, 10:21:44 AM »
Dr. snake said he was dead at the scene :(
Dr. snake is a stupid cigarette :(

825
Modification Help / Re: Gravity Cat's Add-On Dump
« on: November 18, 2011, 08:19:07 AM »
Left Mr. Banana in a car and forgot about him :(
But Mr. Banana is not dead :(

I thought, and think it would be interesting to have a break- or lever-action plasma shotgun.

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