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Messages - J MASTER

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556
General Discussion / Re: Blockocon 2012 [Maybe Blockoworld]
« on: August 03, 2012, 04:50:49 PM »
I am disappoint in the epic failure of BlockoWorld.
They deserve to be fired.

557
Gallery / Re: Big Castle Project, probably my last build
« on: August 01, 2012, 01:33:39 PM »
Other.

Haunted abandoned castle with easter-eggs galore.

It doesn't really look like it could be haunted atm but, nothing a little lighting can't fix.

558
Creativity / Re: The new and improved 3D model topic!
« on: August 01, 2012, 02:18:58 AM »
Now I'll have to think of something to make for the year I was born...

559
General Discussion / Re: Brainstorm Fun New Server Concepts
« on: August 01, 2012, 02:16:00 AM »
Bump.

560
Forum Games / Re: Avatar Rating
« on: July 31, 2012, 03:31:18 AM »
8/10

561
Gallery / Re: Big Castle Project, probably my last build
« on: July 31, 2012, 02:35:05 AM »
Doesn't look like it.
I see special windows and wedges.
But awesome castle so far.
Expected finished brickcount?

562
I have a Mun base set up.
3 landers and 1 rover.
What else should I add?

I tried to make a rover that could move with spinning wheels [no fuel cost] but it ended up just being unstable and slow, there's not enough grip on the ground to get it to any significant speed.

563
Creativity / Re: The new and improved 3D model topic!
« on: July 29, 2012, 10:17:54 PM »
city? eeh kinda hard, why?
It would just be interesting to see.

564
Creativity / Re: The new and improved 3D model topic!
« on: July 29, 2012, 05:24:21 AM »
-snip-

asdfsçgkaads123e3
Do you think you could model a modern city with the same style you make your guns?

565
=o
A plywood part would be nice though.

I think the flyer is just composed of plywood-solid rocket booster.
So if you can manage to add your 3-kerbal capsule below that, you can slap on a decoupler, fly up a bit, take your kerbals to the top, take screenshot.

566
Only make the plywood flyer with default parts. No special parts that make it easier to create.
Those are all default parts.

567
Creativity / Re: The new and improved 3D model topic!
« on: July 28, 2012, 12:52:07 PM »
Black world and a spot lamp/mist.
I've never really messed with the mist in 2.6, I'll have to try it out.

568
Creativity / Re: The new and improved 3D model topic!
« on: July 28, 2012, 04:05:16 AM »
No, it isn't a huge plane, the trick is to make sure there is no environment lighting/AO, and have a black world.
Oh, so the single light source does all the work?

569
General Discussion / Re: Brainstorm Fun New Server Concepts
« on: July 28, 2012, 03:07:30 AM »
I've always thought that some sort of Flood Survival (maybe Rp)thing would be great. It would be a sort of Bioshock/Portal-esque closed off area, in which the players have to outrun the rising water by climbing up stairs/platforming/improvising. There would be hallways in-between chambers, so if you come out of one chamber at the same time as the water, you drown.
I've seen this idea.
I have thought about something similar, but with building.
Something happens and you have to build your way up to an area, or use bricks to block enemy attacks, or something of the sort.

570
>.>
I beat the equivalent exchange mod on minecraft before this was put back up.

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