Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Alkatjo

Pages: 1 ... 299 300 301 302 303 [304] 305 306 307 308 309 ... 357
4546
Modification Help / Re: Yet Another Weapon...
« on: March 08, 2013, 10:27:41 PM »
Looks good, I really like the stock.

4547
Modification Help / Re: New Weapon Opinions [POLL]
« on: March 08, 2013, 06:08:44 PM »
This looks pretty good, keep up the good work.

4548
Gallery / Re: T-44 Medium Class mecha
« on: March 06, 2013, 06:11:57 PM »
My time zone is USE btw.

4549
Game Modes / Re: Kill The King
« on: March 06, 2013, 06:06:07 PM »
...that was posted in november
But he had recently changed it.

4550
Gallery / Re: T-44 Medium Class mecha
« on: March 04, 2013, 07:00:09 PM »
Omw to help.

4551
Game Modes / Re: Kill The King
« on: March 04, 2013, 06:48:44 PM »
Stop making crappy slayer tdm's that could be made by anyone with a brain

User was banned for this post
Stop stealing everyone's avatar base.

4552
Modification Help / Re: Chrisbot6's Trains
« on: March 04, 2013, 06:19:34 PM »
Yeah, I knew this.

I can't find anyone who is willing to model me a train, and those people who are don't know how to do animations.
I could for you. But you have to find a scripter, as everyone is apparently to dam lazy to script.

4553
Suggestions & Requests / Re: Player_Shield
« on: March 03, 2013, 04:48:27 PM »
Ty, locking.

4554
Modification Help / Re: Covenant weaponry.
« on: March 03, 2013, 01:57:32 PM »
these look nice
Thank you greek.
Today I learned I have a tragic flaw. I cant model feet worth stuff, trying to do a player_hunter is like asking Satan to have a tea party with you.

Major Update
-Fixed An issue with one of the needles not being merged with the needler.
-Fixed the Plasma pistol's handle so its a little less fat.
-Made the needler base a little more rounded.
-Started the plasma grenade

Major update coming, and I need help.
I am modeling the hunter as a playertype, do I model it in the T-position? Or can I just model it in a standing animation? Help.

4555
Modification Help / Re: Covenant weaponry.
« on: March 03, 2013, 01:14:22 PM »
What's wrong with the existing one?
Do you mean the really old one? Or did someone make a new one?
Either way, I just plan on making a banshee, firing ray cast  blue lasers and a banshee bomb. It will also hover, similar to the falcon.

4556
Suggestions & Requests / Re: Player_Shield
« on: March 03, 2013, 11:58:11 AM »
We already have on of these. Let me find it.

http://forum.blockland.us/index.php?topic=40985.0


This is what you want, but you'll need to make a request for the Playertype. Quite a few current members downloaded it, like Muzzles. Ask him/them maybe?
No one has it.

4557
Suggestions & Requests / Re: Player_Shield
« on: March 03, 2013, 11:33:25 AM »

4558
Modification Help / Re: Covenant weaponry.
« on: March 02, 2013, 11:40:00 PM »
Can you make a marine or a grunt?
Marine? Yes, just a player type with a fancy helmet and extra armor. Grunt? Maybe, but I hate getting symmetrical and I don't know I can model it accurately.

4559
Modification Help / Re: Covenant weaponry.
« on: March 02, 2013, 11:27:34 PM »
We needed this like six years ago when Halo 3 came out :(
I was not here six years ago, but I intend to fill in what people have left out.

This includes:
A new banshee.
Player_Flood
Player_Hunter (Might be a little low poly for obvious reasons)
The Spiker
The Ghost
The Wraith (Not sure if I can manage something that big)
A Phantom/Spirit drop ship
And if people wanted it enough, an Elite/Uggnoy player model.


4560
Suggestions & Requests / Player_Shield
« on: March 02, 2013, 11:09:28 PM »
A player type who starts out with a shield. Takes damage, shield lowers. Waits while not taking damage, shield climbs back up to full strength.

Pages: 1 ... 299 300 301 302 303 [304] 305 306 307 308 309 ... 357