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Messages - Snaxle

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46
Suggestions & Requests / Generator, Plz
« on: June 03, 2010, 12:00:42 PM »
Hai!

I was wondering, if, you know, any of you guys, like, might happen to be able to build a generator for my DM?

Will give creds!

Include pic and build link thingy.

Thx.

Bai.

47
Help / Re: Activating/Deactivating spawn points
« on: June 02, 2010, 12:27:38 PM »
I believe there are events that come with the TDM mod that make this possible.
GASPGASM
You're right.  :cookie: 4U. Just in case anyone else wants to know, it's (on whatever) (self/named brick) (set allied) (team)

48
Help / Activating/Deactivating spawn points
« on: June 01, 2010, 03:22:05 PM »
I am currently working on a team DM, and want to have certain buildings to be able to change hands via capturing the building (i.e., raising a flag).  The team that holds the building would be able to spawn there.  Is this a possible scenario?

49
Help / Building in zone bricks
« on: May 30, 2010, 12:47:53 PM »
Is it possible to build in zone bricks, to achive the effect of low  gravity, etc?

50
Gallery / Re: Robo's War TDM
« on: May 19, 2010, 03:47:01 PM »
Where did you get those turrets?

Good job, but maybe put in some caves/ledges?

51
Gallery / Re: LEGO Medieval Market Village [Wip]
« on: May 17, 2010, 04:45:33 PM »
Rather good! I like it.

But next time, don't build on blue.

IT BURNS THE EYEEEESSSS!!!!!

52
Suggestions & Requests / Literal Dark Light
« on: May 17, 2010, 04:37:03 PM »
I really want a light (or brick) that creates a dark area.  I have come upon many situations where this would come in handy, and lots of lights are just not practical.  Is this possible, and has it been done already?

53
Suggestions & Requests / Re: Creep Bomb
« on: April 17, 2010, 04:08:20 PM »
Last time i checked, you can't place events quickly and accurately while creeper is breathing (does it breath?) down your neck. And it would be extremely hard to predict where creeper will go before the game.

54
Off Topic / Re: Pick up an object near you.
« on: April 17, 2010, 04:04:44 PM »
I picked up my cellphone.
I would call for air extraction, go to my sercit dino base, and release my special team of Laser Velociraptors.
They would hunt down the zombies and eat them.
Sadly, they would be zombiefied themselves, and would turn against me.
With only my wits and seven McGyver writers, I would escape onboard an Alpha Centauri colony ship and live happily ever after in a zero-g enviroment.
 :cookie: to anyone that can find a hole in this foolproof plan.

55
Gallery / Re: Blockland Action Figures
« on: April 17, 2010, 03:49:00 PM »
I like the idea, and have made my own.

...but photobucket is being smurf for me right now.

Don't take my idea while i'm gone. I'm watching you.

Punk.

56
Gallery / Re: RIP Clone.v177, We Miss You Buddy.
« on: April 16, 2010, 07:05:49 PM »
No offense to Mr. Clone (bless his heart) but this topic is kind of pointless now...

To bad about the methane, Anti.

57
Suggestions & Requests / Re: WWII Pack
« on: April 16, 2010, 04:59:41 PM »
I meant Colt, not Cold.
Can you give me some links to them?

58
Suggestions & Requests / WWII Pack
« on: April 15, 2010, 05:18:28 PM »
I don't know about other people, but I know that I am a
big WWII game fan (MoH and CoD) and would love to see
some good WWII weapons out.
Allies: Cold, M1 Garand, BAR, Thompson, Sten, Sherman
tank, Mosin-Nagant, Frag Grenade.
Axis: MG42, Luger, Gewehr, Karabiner 98k, Nambu, Type
100, bayonets, Jadgpanther.
I know this is a lot, but almost any of these would be welcome.

59
Gallery / Re: Omaha Beach TDM
« on: April 15, 2010, 04:44:15 PM »
Very good.
8/10

Off-topic, I wish there were more WWII builds.

Save?

Please?

Cookie?

60
-Sigh-
Pics, yo.

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