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Messages - the_stitch

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16
Add-Ons / Re: Wrongbear's Unreleased Weapon Pack
« on: December 16, 2016, 05:30:16 PM »
While you were downloading the add-on, another blockhead was showing signs of making a realistic weapon pack
that video spooked the forget out of me, Jesus why

Also nice models

17
Gallery / Re: Unnamed "Stop it, Slender!" With 2 aliens (Updates)
« on: December 14, 2016, 10:20:49 PM »
For the rescue mission idea:
Have players stuck in the room have a control panel
They'd be able to coordinate with the extract team to hinder the Alien's movements, like closing vent sections and exposing rooms to space.
That way you can have the people who get rescued be players, not be bored waiting for rescue, and difficulty increases as there is no one to operate the consoles and slow down the alien.

nevermind, saw the bus update.

18
Add-Ons / Re: Weapon_Hand
« on: November 26, 2016, 03:30:18 PM »
Can someone post a hands on review of it? I can't handle the responsibility.

19
Add-Ons / Re: Xalos Add-On Rerelease Pack
« on: November 19, 2016, 12:20:39 PM »
Ok, so I got that fixed but now it says Revision 30 or later. I go to the link yet it will not work.
got you buddy, good luck

20
Gallery / Re: [VIDEO] GORT BLOOPERS
« on: November 14, 2016, 02:25:11 PM »

Try this bud, looks nicer than a straight up link
(Clickable image)

21
Environment Files / Re: Sky High Water
« on: November 13, 2016, 07:56:04 PM »
This is a really clever implementation, nice job!

22
Gallery / Re: OCS Prosperity - Fleet Support Tanker (Warship)
« on: November 13, 2016, 02:51:46 PM »
anybody else thinking that'd make a sick tdm map?

23
Suggestions & Requests / Re: Outdated Realistic Space Client?
« on: November 09, 2016, 05:32:56 PM »
oh hey that's cool it won't load the space station.
or asteroids.
or anything.
keeps telling me " is loading bricks", so I guess it's trying.
I just spawn in the middle of nowhere with no oxygen. I really wish this gamemode was more user friendly...

EDIT: look in your server folder, should have a copy of the autosave. Delete all the autosaves and any other saves related to the mod. It'll create a new one, and the game will work.
Keep in mind the station has no ownership, so people can hammer the walls apart.

24
Suggestions & Requests / SOLVED: Re: Outdated Realistic Space Client?
« on: November 06, 2016, 10:52:35 PM »
in your console
I hope you mean in another server first, because i get kicked the moment I enter
Edit: Quick update, dedicated server, which is already annoying as it is, is now having a fit about updating an add-on that is not even a part of the gamemode it's been instructed to run. Good Christ why did I think any of this would be easy

Moved it, testing now.

And final edit, no matter what I try, the dedicated server now refuses to run the gamemode. I haven't done anything, it just changed its mind about the whole thing.
I'm going to sleep, forget this mess.

Edit: I'll be keeping an eye on this if anyone has any ideas. Thanks for the help so far.

EDIT: Okay, I got everything working. Also I'm banned for 15 minutes because I didn't have helmet binded properly. Just ironing out the kinks...
Anyway, for those who wish to host spacemod:
go into your gamemode folder and find Main.cs
open it with notepad, whatever.
at the top of the file you'll see something like this:
Code: [Select]
$RSM::RequiredRSCVersion = 30;
$RSM::LatestRSCVersion = 30; //Latest RS Client revision.
$RSM::WelcomeMessage = "\c2Welcome to Realistic Space Mod, \c3%1\c2!";
So, we've got the topmost line saying you require version 30. I don't have 30, I have 1.
let's just tweak it like so;
Code: [Select]
[b]$RSM::RequiredRSCVersion = 0;[/b]
$RSM::LatestRSCVersion = 30; //Latest RS Client revision.
$RSM::WelcomeMessage = "\c2Welcome to Realistic Space Mod, \c3%1\c2!";
and voila! literally anyone will be able to join in with whatever version they have clunking around.
Then I just kept trying to start the dedicated server until it stops being fussy with UPnP.

MASSIVE FLAMING DISCLAIMER, I didn't make this, I am almost certain that this will break certain parts, but forget it, I can play it, so have at it folks! I'll be hosting this for a bit, and Xal will probably rip me a new one for butchering his code.

25
Suggestions & Requests / Re: Outdated Realistic Space Client?
« on: November 06, 2016, 10:34:09 PM »
Could probably just set $RSC::Revision = 0; to 30 in the client.
would that break something?
Also where do I put that?

26
Suggestions & Requests / Outdated Realistic Space Client?
« on: November 06, 2016, 02:42:53 PM »
Does anybody have /title past version 3 30? I can't join my own server because my version is too old, and google stopped hosting Xal's newest version.
Nothing fancy needed, just looking for a copy.

27
Suggestions & Requests / Re: A gonome playertype/bot?
« on: November 06, 2016, 10:07:48 AM »
oh, huh.
also, 55 views and only 1 actual reply? come on, actually post.
Okay.

Are you going to be okay with a direct model rip, because that would cut out the entire model process, which may expedite the process.

28
Add-Ons / Re: Xalos Add-On Rerelease Pack
« on: November 05, 2016, 01:15:54 PM »
How do I start up realistic space? I just spawn with invisible ground and regular gravity.

EDIT: Client_RealisticSpace is not the right version for SpaceMod. Can't join my own server, and google is not letting me get the newest version. :\

29
Suggestions & Requests / Re: Hate emote v.2
« on: October 16, 2016, 05:13:20 PM »
So basically visible breath?
woah people should make that for winter maps

30
Add-Ons / Re: Bushido's Newest Weapon Packs
« on: September 19, 2016, 09:28:52 PM »
The concept that people should actively try to sneak behind people's backs to find their Secret Unreleased Add-Ons to Finally Find What They've Been Hiding
I (and I think a lot of other people) thought leaks was posting addons that were in private hell, where they were made for a thing, did that thing, and stopped being used.
Hearing that they're projects that weren't finished but still being developed is actually pretty loving wrong.

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