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Messages - curse

Pages: 1 2 [3]
31
AoT General / Re: YOU PLAY TIC TAC TOE ON AGE OF TIME OK?
« on: January 31, 2010, 10:14:50 PM »
yeah, your that dumb, its an open source code fukin cunt, your handicapped you cant even write an echo functionHAHAHA



ok tell me who can beat tic tac toez plz

32
AoT General / YOU PLAY TIC TAC TOE ON AGE OF TIME OK?
« on: January 31, 2010, 09:31:22 PM »
http://download449.mediafire.com/m4yiu3mditmg/2u14umy30aw/ticTac.gui

ok you play against my bot i make ok?

he beat u in tic tac toez


ok put it in your age of time base folder

then do exec("base/tictac.gui"); in the console,

then

u press alt b to open

33
AoT General / Re: Hacked GreenBH Day
« on: January 28, 2010, 11:07:50 AM »
why are you guys wasting so much effort on green bh, got brothers typin term papers and sh1t looooooooooool

34
Modification Help / Re: GUI displaying a variable?
« on: January 26, 2010, 08:54:31 AM »
why? it works idiot

35
Modification Help / Re: GUI displaying a variable?
« on: January 25, 2010, 08:49:41 PM »
do this for a keybind to open, and close the gui, its easy ;d



function openClose()
{
$openClose+=1;
if($openClose==1)
{
canvas.popDialog(guinamehere);
}
if($openClose==2)
{
canvas.PushDialog(guinamehere);
$openClose=0;
}
if($openClose>2)
{
$openClose=0;
}
}

ez wtf ok and for the health bar thing


add this to the top part of your gui begin

 noCursor="1";




ez noob

36
AoT General / Re: Hacked GreenBH Day
« on: January 24, 2010, 02:43:59 PM »
hi



37
AoT General / Re: Friends list V1
« on: January 13, 2010, 02:48:19 PM »
no problem, i do what i can, when i can, its good to see some 1 admiring my work ;]

38
AoT General / Friends list V1
« on: January 13, 2010, 02:21:05 PM »
this is a friends list i made

commands are like this

add friend NAME

it will then make ur friends name print out like this

[F]<-- in green then there name

so [F]NAME:message

what to expect in v2?

1.a gui with all your friends listed in it
2. an enemy adder
3. a function that tells you when your friend, or enemy logs in
4. a delete friend function or enemy
5. cleaner code

for now, to delete a friend, just go to base/friends then delete the text.

here u guys go ;d

there is still some errors i have to fix, but that will be done in v2




39
AoT General / badspot script
« on: January 07, 2010, 11:29:00 PM »
here u go this is badspot script

Code: [Select]
$toSay[1]="badspot fat";
$toSay[2]="badspot hawt";
$toSay[3]="badspot suck";
$toSay[4]="badspot rock";
$toSay[5]="b4dsp0t 0wn";


function sayThis()
{
%saying=getRandom(1,5);
commandToserver('messageSent',$toSay[%saying]);
return;
}

best script ever, you mad, go cry


40
AoT General / i cant load aot when on my vista comp?? help
« on: December 26, 2009, 06:09:00 PM »
heres the debug

Code: [Select]
--------- Parsing Arguments ---------
setModPaths: invalid mod path directory name: 'editor'
setModPaths: invalid mod path directory name: 'characters'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'editor'
setModPaths: invalid mod path directory name: 'characters'
Loading compiled script base/main.cs.
Missing file: base/defaults.cs!
Loading compiled script base/client/defaults.cs.
Missing file: base/server/defaults.cs!
Loading compiled script base/client/prefs.cs.
Loading compiled script base/server/prefs.cs.
--------- Loading MODS ---------
Missing file: characters/main.cs!
Error: Unable to find specified mod: characters
Missing file: editor/main.cs!
Error: Unable to find specified mod: editor
%
%
--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Missing file: base/server/init.cs!
Loading compiled script base/data/init.cs.
Loading compiled script base/data/terrains/grassland/propertyMap.cs.
Loading compiled script base/data/terrains/fwar/propertyMap.cs.
Loading compiled script base/data/terrains/test/propertyMap.cs.
Warning, overwriting material properties for: grass
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
<input> (0): Unable to find function initServer
%
--------- Initializing: Client ---------
Loading compiled script base/client/ui/customProfiles.cs.
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Loading compiled script base/client/scriptDoc.cs.
Video Init:
   Accelerated OpenGL display device not detected.
   Accelerated D3D device not detected.
   Voodoo 2 display device not detected.
%
"OpenGL" display device not found!
"OpenGL" display device not found!
"D3D" display device not found!
"Voodoo2" display device not found!
Loading compiled script base/ui/defaultProfiles.cs.
Loading compiled script base/ui/ConsoleDlg.gui.
%

41
AoT General / Re: AoT Gui Editor?
« on: December 07, 2009, 07:40:28 PM »
skill my friend, skill...

42
here is a script to keep it always daylight
simple script made in 30 seconds ;]

replace the main, with your main inside of age of time folder

and put onDay script inside of the base folder

it should work automatically next time you start aot



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