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Messages - [SS][RFB]John

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16
Gallery / Re: Futuristic Base V1.3
« on: January 02, 2010, 05:41:29 PM »
I Really Don't Know. Probably To Sound More Sophisticated. But Other Than That I Am Not Sure.
its so i know what to do to improve it i actaully spent about half a year not playing blockland so im a little rusty so i wanted to know what i can do to make it better

17
Gallery / Re: Futuristic Base V1.3
« on: January 02, 2010, 05:30:43 PM »
For an 18602 ID this is ok. Add more detail to the outside and also its a little to boxy. Try to add diffrent shape to the build. Unless you were going to make it an interior only like thing, then this would be playable for one base for a tdm.
And would it hurt to add like a few desks and such in the barracks, maybe change the color of the barrack's walls?
ok i have to explain this i have a recent id BUT ive been playing since 2006 even check when i registered i just now got retail cuz of stubborn parents and was playing rtb

18
Gallery / Re: Futuristic Base V1.2
« on: January 02, 2010, 08:16:07 AM »
You could make working cameras
you can  do that?

19
Gallery / Re: Futuristic Base V1.2
« on: January 02, 2010, 07:26:31 AM »
Try to make the rooms not so open and make the shape of the base more unique
ok so more interior detail and exterior? got it

20
Gallery / New Years Contest
« on: January 02, 2010, 07:24:19 AM »
Post screenshots of your best build to see if your the best builder

Rules:
1. No using someones elses build
2. Be original
3. Please Don't Post too many screenshots max about 6-8

Winner will be determined January 9th

Have Fun :D

21
Suggestions & Requests / Underground Bases
« on: January 02, 2010, 07:19:12 AM »
i remembered a old Clan map it was a big rectangular ditch mad for underground bases a remake or repost of it would be really nice

22
Gallery / Re: Futuristic Base V1.2
« on: January 02, 2010, 07:14:31 AM »
If anyone else has anymore suggestions please let me know

23
Gallery / Re: Futuristic Base
« on: January 02, 2010, 06:34:51 AM »
I don't like it, it looks like a big block.

try adding more logic to the control panels rather then covering an entire wall with them.
ok ill go redo the control panels and make them more unuiqe and not use duplicator thx for the idea

24
Gallery / Re: Futuristic Base
« on: January 02, 2010, 05:53:04 AM »
like i said i was bored and tired i just needed something to do im probobally gonna make that hatch go to a second room

25
Maps / Re: Map_RaceLoop
« on: January 02, 2010, 05:46:51 AM »
Oright! Forgot pix. Do you know a good pic website?

try imageshack

26
Gallery / Re: Sinister fortress
« on: January 02, 2010, 05:15:29 AM »

27
Gallery / Futuristic Base V1.4
« on: January 02, 2010, 04:42:15 AM »
Big update, recolored the walls in barracks added, recolored the hall floor, put a computer in the control room, added an entertainment area

Outside the front entrance

By wabbyjr at 2010-01-02

Inside front entrance

By wabbyjr at 2010-01-02

Control room

By wabbyjr at 2010-01-02

Armory

By wabbyjr at 2010-01-02

By Wabbyjr at 2010-01-02

Barracks

By wabbyjr at 2010-01-02

Entertainment area
     Kitchen

By wabbyjr at 2010-01-02
   
     Eating Counter

By wabbyjr at 2010-01-02

     Music Area

By wabbyjr at 2010-01-02

By wabbyjr at 2010-01-02

     Couch and Flatscreen TV

By wabbyjr at 2010-01-02

28
Gallery / Re: The Professional Photography Group
« on: January 02, 2010, 03:42:14 AM »
Maxwell
1588







I know there are 3, but they all looked so good :D

wow these are amazing

29
Gallery / Re: Statue
« on: January 02, 2010, 02:16:49 AM »
thats neat

30
Gallery / Re: Megashot - Take better screenshots
« on: January 02, 2010, 02:14:29 AM »
People with good computers, Yes.

I will.


Its a shame im on a laptop on Blockland. :(
heh im using a netbook

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