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General Discussion / Yet another TBM exploit (?)
« on: October 17, 2005, 08:24:40 PM »
Well, I was lookin around in TBM 2.0 and in some of the maps are this:
Basically what it can do is if you use AiO or RTB in the same file with the map it might put somewhere in a file
EDIT: sorry! no one gets free cookies. This isnt an exploit and at them all.
Edit: Yep, its basically a screw-around in TBM. It wont affect your BL directory (from what I know), all it will do is if you use this map the map wont load.
Code: [Select]
if (strstr(getmodpaths(),"tbm")==-1)
return;
function AudioProfiled() {
if (strstr(getmodpaths(),"tbm")==-1 || strstr(getmodpaths(),"rtb")!=-1 || strstr(getmodpaths(),"aio")!=-1)
quit();
Basically what it can do is if you use AiO or RTB in the same file with the map it might put somewhere in a file
Code: [Select]
quit();
that will close the mod pack each time you load it. Is this a possible exploit? If it is then everyone gets free cookies EDIT: sorry! no one gets free cookies. This isnt an exploit and at them all.
Edit: Yep, its basically a screw-around in TBM. It wont affect your BL directory (from what I know), all it will do is if you use this map the map wont load.