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Messages - Gen. Hothauser

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2176
General Discussion / Re: Clan Corporation Center sign-up
« on: April 24, 2012, 02:41:27 PM »
Bump because I made the application

Ok thank you.

Don't worry about height of builds, as long as it remains within full draw distance, the only things for your clan under the CCC are the booths with your clan names on them, description bricks, and a telebrick to your clan's build outside.

2177
Gallery / Re: Clan Corporation Center-Official Thread
« on: April 23, 2012, 04:30:06 PM »
Bump

And I halved the amount of seats, and I think I like it better.



The new seat section is on the left, the old one on the right.  The new one's suites are all lined up vertically, making it easier for me.

OSHT

Just realized i put the double decker suite on the wrong spot.

2178
Suggestions & Requests / Re: GIF prints.
« on: April 23, 2012, 03:35:36 PM »
We;re talking about a mod where we don't have to write thousands of lines of events every time.

No we are not.

ALL I WANT IS FOUR CONSECUTIVE PRINTS THAT WHEN PUT TOGETHER WITH THOUSANDS OF LINES OF EVENTS, IT FORMS A SHORT VIDEO.

2179
Add-Ons / Re: Regions
« on: April 23, 2012, 02:51:26 PM »
there are a few arguments to setPlayerTransform, one persists position relative to the brick, and the other persists velocity.

I'm going to need some serious selling on this event, as I do not believe it is neccesary with SPT.

If you were to use setplayertransform events for an elevator instead of the elevator mod, with this you can make an elevator looking room.  But with setplayertransform, only one person could be teleported at one time, so if you go into an elevator with a lot of people, and one person at a time is teleported, it would look weird.  Or using a blocking system that only allows one person in an elevator at a time, which is what I had done for a while, but that would not be very realistic.

With Regions, multiple people can be teleported, thus a more realistic setplayertransform elevator can be made.

2180
General Discussion / Re: Clan Corporation Center sign-up
« on: April 23, 2012, 02:47:29 PM »
Yeah. There should be less seats.

You really shouldn't have that many seats unless you plan to entertain that many people..

The main reason for the large amount of seats was because I also originally wanted to make this like a model of the Verizon Center, so i was designing it as close as I could to the actual Verizon Center seating.

And the other reason is because the arena area needed to be the correct size, thus length needed to stay the same.

2181
Help / Re: Random Number/Dice
« on: April 23, 2012, 12:53:37 AM »
It's easy, if you know VCE.

All it is is
[check] [zero] [zero] [onactivate] [self] [retrocheck] [ifrandom] [==] [1] [1 1]
[check] [one] [zero] [onvariabletrue] [namedbrick] [dice] [setprint] [1]

Do this six times for a six sided dice.

This was done from memory so it might not be exactly correct.  And it does require the setprint event.

2182
Off Topic / Re: That time of the day...
« on: April 23, 2012, 12:45:57 AM »
and everyone after you is completely right

2183
Suggestions & Requests / Re: GIF prints.
« on: April 23, 2012, 12:44:53 AM »
Lots of topics have been made about this, and I think someone posted a animated face at one point so yes, I would guess its possible.

Yup, the Wink mod.  Which is exactly what I am asking for here, only with prints instead of faces.

2184
General Discussion / Re: Dedicated Hosting Service (American server)
« on: April 23, 2012, 12:36:33 AM »
It's a lot of trouble to run your own server 24/7. Besides that, in a lot of places, it is actually cheaper to use Kalphiter's service than it is to pay for that much electricity.

And as for lag?  Is the lag as bad as it is in usual dedicated servers?

And when I load a build, does it take forever to load the build?

2185
General Discussion / Re: Dedicated Hosting Service (American server)
« on: April 23, 2012, 12:19:59 AM »
So I'm thinking of getting this because of the CCC, but I would like to know the benefits of this beyond having a 99 person capacity.

2186
Clan Discussion / Nope, nvm
« on: April 23, 2012, 12:17:33 AM »
nope

2187
Off Topic / That time of the day...
« on: April 22, 2012, 11:50:09 PM »
When you've posted in all of the threads you care about and no one has responded after five minutes of waiting.

2188
Help / Re: Random Number/Dice
« on: April 22, 2012, 11:42:36 PM »
yes

2189
Gallery / Re: Clan Corporation Center-Official Thread
« on: April 22, 2012, 11:37:45 PM »
And in a quick few seconds, i was able to create the entire stadium with the current seats, along with the pathways up and down to get to the seats and half sections for better fitting, and it looks amazing.

I'll remake it like that then cut the number of seats in half and see what the stadium looks like then.

well built but gonna be huuuuge

Exactly

RMBC = Recontructions and Mass Builds Clan.


2190
Suggestions & Requests / Re: GIF prints.
« on: April 22, 2012, 11:32:13 PM »
even if it is possible, do you know how many images per second it would take to make it look like it was actually moving? i'd guess way too much for our computers to handle probably, with tons of prints changing constantly every second

plus if you'd want a screen larger than a small 4x4, the number of prints changing per second would increase exponentially


Again, I'm not asking for enough prints to make a good quality movie, I just want four or six prints that when put together with setprint events, they make a short, looping show.  Think of it like a bird.  One print has its wings at a horizontal angle.  The next print has them up 10 degrees, the next print has them at 17 degrees, then the 10 degree one again, then horizontal again, then a new print at -10 degrees, and another at -17 degrees, then -10 degrees, and then it loops back in.  So that's what, five prints?

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