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Messages - Gen. Hothauser

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796
Suggestions & Requests / Re: Blockland T-Shirts?
« on: August 08, 2013, 12:13:50 AM »
I stress again that because Blockland isn't as well known as games like Minecraft or Assassin's Creed, we can't use cryptic designs on the shirts.  Until Blockland is more famous, use generic, default-Blockland designs, like "Blockland" or bricks, or the character, or a description on the back.

797
Drama / Re: Emo Freak
« on: August 08, 2013, 12:10:40 AM »
Post those pictures on the "post pictures of yourself" thread, and see what his reaction would be.  Though cover him up a bit more - wouldn't want to get in trouble with the Feds like he would.



This is a hypothetical scenario - how do we go about reporting him to the Internet Feds?  If we figure that out, would the forums be closed down when the Feds find the pictures?  If so, would Badspot be fined for "allowing" that content to be on the forums?  If so, let's not report him to the Feds, and just get his account and IP perma'd.



I've got another idea!  Someone purposely act gay, seduce him, get him to tell you his address, then send him his own pictures, hoping his parents find them, then hope his parents aren't the ones taking the non-selfies, then hope he gets his everything taken, including his phone so he can't post that scrawny-assed, tight panties wearing body of his.

798
Drama / Re: Further hacking? (godmode)
« on: August 07, 2013, 11:52:35 PM »
if people like him were capable of learning lessons they would've done it already

Amen.

799
Modification Help / Re: Chrisbot6's Support_Trains (ALPHA 6)
« on: August 07, 2013, 05:22:11 PM »
What about an event to lock people in trains, so they can't jump out and block the train, fall off a bridge, get stranded on tracks, etc.?  The lock can be overridden by admin, SA, and host.  Dying also unlocks the player.  Locking could also keep people in the same seat they began in.

800
Suggestions & Requests / Re: Blockland T-Shirts?
« on: August 07, 2013, 05:19:08 PM »
Default build lego sets :D

801
Drama / Re: Further hacking? (godmode)
« on: August 07, 2013, 05:16:38 PM »
Marble is a little full of himself though.

Although this is very true, he still makes decent scripts.

802
General Discussion / Re: RTB down?
« on: August 07, 2013, 12:18:53 AM »
Would someone really get pissed off enough to do this?  It's a damn game, waste your time somewhere else, you DDOSing slime!

Can't Ephi modify RTB to track when people log on to RTB, then compare those readings to when the DDOS starts?  Anyone not logged in that day can't be the perp.  Do this multiple times, limit the pool more.

803
Drama / Re: Further hacking? (godmode)
« on: August 07, 2013, 12:05:12 AM »
There are people that can do way better than marble.

They can, but they choose not to because they think themselves higher than things like the small, yet convenent scripts Marble writes.

804
Suggestions & Requests / Re: Good City RPG Gamemode.
« on: August 06, 2013, 06:39:16 PM »
I'm not looking to play it on another server, I want to make my own one.
How about we discuss about it, you could always check my building/hosting skills?



Thing is, the good CRPGs right now don't use any of the publicly available CRPG mods, because people like the fresh designs of those servers' mods that the hosts codes out.  The public mods have bee so overused, I think people have gotten tired of them, and you would be unsuccessful in hosting a server with one of the mods.  So I suggest you play someone else's, because their mods are better (that is unless you want to host because you want the admin powers), or you code a mod, request a mod from the creator of the mod (then most likelyget rejected), or spend two years developing a CRPG from events.

805
Yes, the spear throw animation would work fine.

You probably don't, but the hand would be invisible in-game. As for the animation, I think am_spearThrow might work.

Ah, right, forgot about that.

806
I believe that to make a Projectile, you just import the model and center it upon the axis, so that the axis is the very middle of the model, in all directions. You don't need a joint, you just export the .dts as such. Now, if you were making something that spun, you might add a joint that you would animate to spin but with a dart I don't think you need that.

At least, this is the protocol for making a projectile in Milkshape. I assume it would be the same in Blender, but there might be some sort of parenting or whatever that you need to do.

I would also use an LOD of 0

Nice model, by the way.

Since the hand will have a downward from 90 degree swing, and there are no default animations for that, would this require me to create my own animation if I wanted to have a special animation.  It isn't really required, but it would be a nice touch.  If so, how would the script differentiate the dart in the hand from the dart projectile.  Or am I thinking of this completely wrong and I don't need a hand in the model?


807
Drama / Re: Further hacking? (godmode)
« on: August 06, 2013, 05:56:25 PM »
We can only hope.

But his addons. :(

808
Drama / Re: Gen. Hothauser --- Is dis brother serious?
« on: August 06, 2013, 05:52:45 PM »
No not really lol.

Well, that is the first time I've seen you, so where lies the issue?

809
I don't even have Twitter or any of that other non-sense.
-snip-

Neither do we kid, neither do we.

810
Help / Re: Is there a way to get the coordinates you are standing in?
« on: August 06, 2013, 04:04:39 PM »
That might be for the beta Advanced VCE add-on.

Nah, not that.  If it isn't a part of the original VCE addon, it's in one of the two actually decent VCE variable replacer files.

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