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Messages - viper30000

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76
Gallery / Re: Star Trek Enterprise Build-Full Scale
« on: June 19, 2013, 03:13:25 PM »
Sorry to burst your bubble but this is full size




Its also really blocky and doesnt have much depth to it but keep trying.

77
Off Topic / Re: Going on my 4th year on the forums.
« on: June 17, 2013, 08:52:38 PM »
Im going 3 1/2 years so far. No regrets.

78
Games / Re: Battlefield Megathread
« on: June 16, 2013, 08:55:22 PM »
Guys BF3 is on sale for 5 bucks on origin

Edit: also close quarters is free for awhile promo code should be BF3E3

79
Off Topic / Re: What is the best state EVER
« on: June 14, 2013, 11:42:27 PM »
I live in georgia

its okay

80
Off Topic / Re: E3 In 1 Gif
« on: June 13, 2013, 11:45:33 AM »
Please don't become a thing.

81
Games / Re: Tom Clancy's The Division
« on: June 11, 2013, 09:29:28 PM »
omg this is full-game DayZ but with humans
it seems like the enemies they are fighting may be other players as well, but im not sure.

They are which is the most badass part. It hints it closer to the end. You can hear them say "woah woah woah, its another group of players."
http://youtu.be/O_j9uKBmUEk?t=6

82
General Discussion / Re: Glass' Fort Wars [Opening]
« on: June 11, 2013, 08:52:38 PM »
Server was fun as stuff. Made a nice base and played for a few hours and had a ton of fun. I would suggest for AA weapons for people as the humvee's barely hits anything. I know there is a player weapon that is good for it but other than that great server.

The premade islands although a simple idea are extremely appreciated since most people don't take the time to do that.

83
Gallery / Re: After School Special Goes with Everything - Kenan & Kel
« on: June 11, 2013, 03:08:58 PM »
Went in and out of sounding pretty good and back into a cluster forget. I guess the idea has potential but I'd pick another song next time.

84
Gallery / Re: [Video] Speedkart's n' FOV
« on: June 11, 2013, 03:03:59 PM »

85
Gallery / Re: What kind of server should this be?
« on: June 09, 2013, 10:02:07 PM »
i was expecting a screamer at the end
make it dark and do renderman

That the easy, uncreative way to go.

Unless of course you make it over the top. Even if it was a renderman server i would be infinitely better than most servers i have seen so far.

86
Gallery / Re: Star Trek-Into the Darkness Ship build
« on: June 07, 2013, 11:41:05 AM »
All my hope was destroyed when I saw it wasn't full sized or atleast a larger scale.

87
Games / Re: Post Your Roblox Characters
« on: June 07, 2013, 12:49:30 AM »
It's been awhile ;_;   


88
Gallery / Re: Sky Base
« on: June 06, 2013, 11:09:46 PM »
Woah now, don't make it too big.

89
Off Topic / Re: Anti-Bird Shelter Thread
« on: June 05, 2013, 07:41:04 PM »

90
Games / Re: EA is finally doing something right! :D
« on: May 30, 2013, 10:38:45 PM »
the former ceo considered charging money for ammo in video games

http://www.youtube.com/watch?feature=player_embedded&v=ZR6-u8OIJTE#!

Quote
"When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time."

"A consumer gets engaged in a property, they might spend 10,20,30,50 hours on the game and then when they're deep into the game they're well invested in in. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."

"But it is a great model and I think it represents a substantially better future for the industry."

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