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Topics - jes00

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76
Gallery / King's Castle Siege [Set #: 7094]
« on: May 29, 2014, 10:45:55 AM »
Breaks down into 8 pieces. I had to improvise in some parts.

























Some of the pieces broken down ^

Feel free to rate 0/10.

77
Modification Help / [Let It Be Known To All] - Tumble Bug
« on: April 19, 2014, 02:13:05 PM »
To anyone who uses tumble(%player, %time);. There is a bug in it that Badspot hasn't fixed. When you're tumbling you can click to respawn. If you want to use the tumble function, the below code fixes the bug.
Code: [Select]
package TumbleFix
{
function observer::onTrigger(%data, %cam, %slot, %bool)
{
if(%slot == 0 && %bool && isObject(%client = %cam.getControllingClient()) &&
isObject(%player = %client.player) &&
isObject(%vehicle = %player.getObjectMount()) &&
isObject(%data = %vehicle.getDataBlock()) &&
%data.getName() $= "deathVehicle")
{
return;
}

parent::onTrigger(%data, %cam, %slot, %bool);
}
};
activatePackage(TumbleFix);

78
Modification Help / serverCmdMessageSent Source [Solved]
« on: April 15, 2014, 01:16:59 PM »
I know someone posted it before(might have been Port), but I can't find it.

79
Modification Help / Adding To HelpDlg [Solved]
« on: April 01, 2014, 08:18:33 AM »
How do you add things to the HelpDlg? Is there some function or something to do this? I looked at Slayer but could not find out how it does it.

80
Modification Help / Changing Inventory Slots [Solved]
« on: March 28, 2014, 10:29:27 AM »
I have two variables. $NumInvSlots and $CurrInvSlot. There is a function, scrollTools(%num). It makes you scroll your inventory up/down by %num. I need a way to calculate %num to always go to slot 0, and another calculation to make it always go to slot 1, and another calculation to always go to slot 2, ect, all the way until slot 9.

81
Modification Help / mClampF [Solved]
« on: March 10, 2014, 04:41:19 PM »
What does mClampF do? I tried searching but could not find out what it does.

82
Modification Help / GuiObjectView [Solved]
« on: March 06, 2014, 08:38:41 PM »
How do you set the animation for a GuiObjectView to play?

83
Modification Help / Max Mount Points? + Pitch Questions
« on: January 29, 2014, 03:50:49 PM »
Is there a maximum amount of mount points you can put on a vehicle? I've tried searching, but got no definite results.

Also, is there a way to get the player's pitch and/or set the player's pitch server sided?

84
I have a projectile that is supposed to push the player back, but it won't work no matter what I set verticalImpulse and impactImpulse to. Also, I have a couple sounds that won't work in game, and I can't figure out why.
Code: [Select]
datablock ProjectileData(FLUDDProjectile)
{
directDamage = 0.5;
directDamageType = $DamageType::FLUDD;
explosion = FLUDDExplosion;

verticalImpulse = 1000;
impactImpulse = 1000;

muzzleVelocity = 25;
velInheritFactor = 1;

armingDelay = 0;
lifetime = 300;
fadeDelay = 0;
bounceElasticity = 0;
bounceFriction = 0;
isBallistic = false;
gravityMod = 0;

uiName = "FLUDD Squirt";
};

Also, I have this weird GUI position issue. I have a HUD that displays how much water you have left:

Below is what I use to calculate the position and extent of the water tank. The problem is, instead of the extent going down and the position going up by the amount that the extent went down, the extent goes down and the position goes up and then it goes down back down, lower than it was before.
Code: [Select]
function clientCmdSetFLUDDWater(%num)
{
FLUDD_TankTop.setVisible(0);

if(%num <= 0)
{
FLUDD_TankLeft.setVisible(0);
FLUDD_TankRight.setVisible(0);

return;
}

FLUDD_TankLeft.setVisible(1);
FLUDD_TankRight.setVisible(1);

if(%num >= $MaxFLUDDWater)
{
FLUDD_TankTop.setVisible(1);

FLUDD_TankLeft.position = "29 38";
FLUDD_TankRight.position = "47 40";
FLUDD_TankTop.position = "26 30";

FLUDD_TankLeft.extent = "22 61";
FLUDD_TankRight.extent = "24 59";
FLUDD_TankTop.extent = "49 22";

return;
}

%prevLeftTankExtent = restWords(FLUDD_TankLeft.getExtent());
%prevRightTankExtent = restWords(FLUDD_TankRight.getExtent());

%leftTankExtent = mFloor((getSubStr(%num / $MaxFLUDDWater, 0, 4) * 61) + 0.5);
%rightTankExtent = mFloor((getSubStr(%num / $MaxFLUDDWater, 0, 4) * 59) + 0.5);

echo(%prevLeftTankExtent SPC "-" SPC %leftTankExtent);
echo(%prevLeftTankExtent - %leftTankExtent);

%leftTankPos = %prevLeftTankExtent - %leftTankExtent;
%leftTankPos = restWords(FLUDD_TankLeft.getExtent()) + %leftTankPos;
%rightTankPos = %prevRightTankExtent - %rightTankExtent;
%rightTankPos = restWords(FLUDD_TankRight.getExtent()) + %rightTankPos;

FLUDD_TankLeft.extent = "22" SPC %leftTankExtent;
FLUDD_TankRight.extent = "24" SPC %rightTankExtent;

FLUDD_TankLeft.position = "29" SPC %leftTankPos;
FLUDD_TankRight.position = "47" SPC %rightTankPos;

echo("New left tank pos:" SPC FLUDD_TankLeft.position);
}

85
Help / Cmd + D Issue
« on: January 07, 2014, 06:33:34 PM »
I'm on a Mac and whenever I push Cmd + D a few times in Blockland, it thinks I'm pushing Cmd + C. Dunno why. I have Cmd + C set to open my compass, but when I push Cmd + D a few times, my compass opens. And if I close it, it just opens again in like, 15 seconds. It will continue to open every 15 seconds until I close Blockland.

86
Help / "Click To Respawn"
« on: January 06, 2014, 09:51:44 AM »
Hey. I was just wondering if I am the only one who no longer gets the countdown to the "Click To Respawn" thing anymore. Right when I die it says "Click To Respawn" even though I may not be able to yet.

87
Modification Help / commandToServer With A Variable
« on: October 23, 2013, 03:22:00 PM »
How would I use commandToServer with %command? I tried commandToServer(%command); (crashed Blockland) and commandToServer('%command'); (didn't work).

88
Taking Requests
I may take a request you have, if it fulfills the following:

• It's not pointless.
• It's not too big of a project.
• It does require me to model. (I'm horrible at modeling)
• I feel like making it.



Add-Ons:
Fixed Add-Ons
Kalphiter's Elevators
Camera Events

Misc Add Ons
Yahtzee
Destructo Hammer
Advanced Server List Filter
Auto Item Loading
Bot - Can Pickup Items
Treasure Chest Vars
Auto Respawn
Colored Pong
FLUDD
Vehicles Blow Up On Swim
Get Event Count
Pumpkins
Treasure Chest Prop
Toggle Player Chat
Inventory Numbers
Beer
Item Rotate
Arcade
MiniGame - clearAllCheckpoints
Silent Wrench
Destructo Wand - Item
Destructo Wand Keybind
Duplorcator Keybind
Warp Keybind
4x Spawn Brick
Set Random Color
Set Random SpeedKart
Player - Unconscious
Player - No Item Pickup
MiniGame - Clear Items On Reset

Completely Junk Add Ons
Crate Bricks
Spawn Plate
1x2 Castle Wall

RTB Add-Ons Former RTB Add-Ons




Kalphiter's Elevators (v2)

Elevator bricks are under Special -> Elevators
Many elevator sizes can be created with the event elevatorCreate

Elevator bricks, when placed or when set by events, will turn into a glass piece. To make the elevator move, you need to use the elevatorMove event. One unit is the same as 1/3 of a brick. If it's a negative number, the elevator will move down.

elevatorGotoBrick makes the elevator go to the same height as any flat brick. Enter a brick's name into the box.

The elevator can move vehicles, players, and bots as long as they fit on the elevator.

Code: (Fixes:) [Select]
-Datablock and model are now inside Server_Elevators, because the files are no longer default (as of the shadows and shaders update).
-Elevator can no longer go below the FX plane.






Camera Events (v2)

Lets you see from bricks. Made by Chrono. Fixed By Jes00.

Output Events
Modes:
Free - From inside the brick, able to rotate view on 2 axis.
Observe - From outside the brick, looking towards it, able to rotate view on 2 axis.
Static (N/E/S/W/U/D) - From inside the brick, facing in a defined direction, unable to rotate view.

Located in the Self and NamedBrick sections!

Code: (Fixes:) [Select]
-Fixed Observer and Free modes. The static shape LCD no longer exists, because the bedroom was removed.
-Fixed Up and Down modes. For some reason Up made you look down and Down made you look up.






Yahtzee (v2)



The key bind is in the Gui category for those of you who can't find it. There is also a button in the main menu to play it.

Don't know what Yahtzee is or how to play it? Google it.


The buttons in the top box are to score your ones through sixes and full house and stuff. Click the five dice in the bottom box to hold/unhold them. Click the roll button to roll the dice.

THIS MOD REQUIRES Support_Arcade IN ORDER TO WORK!!!



ChangeLog
Code: (v1 To v2) [Select]
-Now requires Support_Arcade.

 -Changed the UI for the "New Game" and "Roll" buttons.




Destructo Hammer (v1)

It's like the destructo wand, except it can only destroy brick that aren't supporting other bricks.
It looks like the default hammer, except it's red and on fire.
Say /MagicHammer to use (Admin Only).






Advanced Server List Filter (v2)

More options to filter the server list then are default.

Just open the filters preferences in the server list GUI and put some blacklisted words in the server name filter box. Next time you refresh the server list, any server containing one or more of these words, will be excluded from the server list.






Auto Item Loading (v1)

Type /autoLoad to toggle automatically loading your items when you respawn. Also comes with a Slayer pref (under Advanced, minigame prefs) to toggle wether auto item loading is allowed in the minigame or not.

THIS MOD REQUIRES GameMode_Slayer AND Event_SaveLoadItems IN ORDER TO WORK!!!






Bot - Can Pickup Items (v1)

Adds the output event Bot > canPickupItems
When it's set to true, the bot will now pickup and wield any items it walks over.






Treasure Chest Vars (v1)

Adds the following variables.
                                  <var:global:numChests> - The number of treasure chests in the server.
                                   <var:client:chestsFound> - The number of treasure chests that the client has found.
                                   <var:client:chestsLeft> - The number of treasure chests that the client has left to find.

THIS MOD REQUIRES Event_Variables IN ORDER TO WORK!!!






Auto Respawn (v1)

Automatically respawn as soon as possible after you die. /autoRespawn to toggle. This is a client sided mod.





Colored Pong (v1)

Adds red, orange, yellow, green, cyan, blue, and purple pong projectiles.





FLUDD (v2)

   
   
(Click to enlarge)

Flash Liquidizer Ultra Dousing Device.

FLUDD is a machine from the old GameCube game Super Mario Sunshine. It goes on your back and squirts a jet of water that does very minimal damage. Currently has one mode; squirt. Use squirt mode to damage people slightly and push them backwards. To refill your water(not via events), jump into some water and fire FLUDD. Also features sounds from the game, a custom item icon, and the HUD from the game that displays your water level.

Comes with the following events:
onFLUDDHit - input event.
Player => addFLUDDWater [number] - output event.
Player => deductFLUDDWater [number] - output event.
Player => setFLUDDWater [number] - output event.

Note to modders:
When something is hit by squirt mode, className::onFLUDDHit(%obj, %player, %pos) and yourDataBlock::onFLUDDHit(%data, %player, %obj, %pos) are called. Don't forget to parent it if you use player::onFLUDDHit(%attacked, %attacker, %pos) or fxDTSBrick::onFLUDDHit(%brick, %player, %pos).

I hope to add more modes such as hover, rocket, and turbo, when Demian has the time to model them.



ChangeLog
Code: (v1 To v2) [Select]
-Fixed a console error appearing in rare cases.

 -If someone is on fire via Weapon_FlintlockWeapons,
 Weapon_ElementalSpells, Weapon_Molotov, or the molotov from ZAPT, squirt
 mode can put them out.

 -Squirt mode can now clean up blood from Script_SMMBlood.




Vehicles Blow Up On Swim(v1)

Vehicles blow up in a black cloud of smoke when they go in the water.
Requested by Fab.






Get Event Count (v1)

Admins can use /getEventCount or /eventCount to get how many events there are on the server. Admin Only.

Requested by Furling.






Pumpkins (v1)

The default pumpkins bricks, pre-carved.






Treasure Chest Prop (v1)

Comes with a treasure chest that cannot be opened and a treasure chest that can be opened, but does not count as a treasure chest. The latter stays open longer if you click it while it's already open.






Toggle Player Chat (v1)

Use a key bind to toggle wether or not you can see player's chatting. Client sided.
Requested by Mr. Nobody.

The key bind is in the Communications category for those of you who can't find it.






Inventory Numbers (v1)

When building is disabled you can use the 0-9 keys(it will not be these keys if you have bound them to something else, but the default binds are 0-9) to switch your weapon slot.
I thought of this because I use a trackpad and often scroll pass the weapon I want, thus leading to my death in battle.






Beer

     

A beer bottle with two UI names so that you can choose which mode it starts at in the player's inventory. The player may right click to flip the bottle to use it's other mode. It has two modes:

Drink
When you take out the bottle, a snazzy bottle cap comes flying off. If used in drink mode, your screen will flash white and red(the amount depending on your alcohol level) and the bottle will be consumed and removed from your inventory. Your alcohol level will be raised by 0.06 every drink. If your alcohol level is below 0.3, you will gain 30 HP every time you drink beer. If it's 0.3 or above, you will loose 15 HP per drink.
If your alcohol level reaches 0.08, you will say random drunken messages now and then, plus you will sometimes moan and groan when you chat.
When your alcohol level hits 0.3, you will randomly pass out for a few seconds, now and then.
If your alcohol level gets to 0.6, you will die of alcohol poisoning.

Weapon
You can flip the bottle upside down to use it as a weapon. It will deal 30 damage on first hit, then it will break and 10-25 pieces of glass will go flying, dealing 10 damage for each piece of glass that hits someone. After the bottle is broken it will deal 20 damage when it hits someone and it can no longer be switched back to drink mode.

A big thanks to Mr.Nobody for the models!


Note To Modders
If you make something alcoholic and want to use the same system as this, just copy Support_Alcohol.cs and use %player.increaseAlcoholLevel(%num); to increase a player's alcohol level.






Item Rotate (v2)



Remember that old item spinning add-on? This is the same thing, except you can do it with individual items.
Check the "rotate" item direction to make the item rotate clockwise. Alternatively, if the server has the mod, but you don't, you can say /RotateItemSpawn after wrenching the desired brick. The "rotate" item direction will only appear if you and the server both have the add-on. I don't know why the rotate option isn't default. The rotating is a default feature, I'm just using it.



ChangeLog
Code: (v1 To v2) [Select]
-Fixed a major thing that stopped you from auto rejoining a server when the gamemode changed.




89
Modification Help / Making Bricks Below The Ground Plane
« on: October 08, 2013, 11:02:56 AM »
Does anyone know how to make bricks below the ground plane? I've tried, but they have no collision. I've used %brick.plant();

90
Modification Help / GUI Profile Crashing Blockland [Solved]
« on: October 01, 2013, 05:55:20 AM »
I made a new GUI profile. But whenever I use it, it crashes Blockland. I have no idea why.
Code: [Select]
if(!isObject(DRPGWindowProfile))
{
new GuiControlProfile(DRPGWindowProfile)
{
tab = "0";
canKeyFocus = "0";
mouseOverSelected = "0";
modal = "1";
opaque = "1";
fillColor = "200 200 200 255";
fillColorHL = "200 200 200 255";
fillColorNA = "200 200 200 255";
border = "2";
borderThickness = "1";
borderColor = "0 0 0 255";
borderColorHL = "128 128 128 255";
borderColorNA = "64 64 64 255";
fontType = "Impact";
fontSize = "18";
fontColors[0] = "255 255 255 255";
fontColors[1] = "255 255 255 255";
fontColors[2] = "0 0 0 255";
fontColors[3] = "200 200 200 255";
fontColors[4] = "0 0 204 255";
fontColors[5] = "85 26 139 255";
fontColors[6] = "0 0 0 0";
fontColors[7] = "0 0 0 0";
fontColors[8] = "0 0 0 0";
fontColors[9] = "0 0 0 0";
fontColor = "255 255 255 255";
fontColorHL = "255 255 255 255";
fontColorNA = "0 0 0 255";
fontColorSEL = "200 200 200 255";
fontColorLink = "0 0 204 255";
fontColorLinkHL = "85 26 139 255";
doFontOutline = "0";
fontOutlineColor = "255 255 255 255";
justify = "center";
textOffset = "5 2";
autoSizeWidth = "0";
autoSizeHeight = "0";
returnTab = "0";
numbersOnly = "0";
cursorColor = "0 0 0 255";
bitmap = "Add-Ons/Client_DRPG/bitmaps/dprgWindow";

text = "";
hasBitmapArray = "1";
};
}

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