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Messages - jes00

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2671
General Discussion / Re: ~~~Host's guide to catching injected cheaters~~~
« on: November 25, 2014, 08:53:20 AM »
There's actually an script_aimbot released to the public that nobody noticed
It was recent

I pm'ed moderators but they didnt care
I PMed Badspot a really long time ago telling him how that aimbot works. He responded once, but after that he didn't really care.

2672
Modification Help / Re: Blockhead Bash! (Mario Party) - OP Updated
« on: November 24, 2014, 10:29:36 PM »
I made you a star.

Star (View in 3D)
[url=https://p3d.in/JWpfs][img width=300]https://p3d.in/model_data/snapshot/JWpfs[/img][/url]
Sweet!
This should have random (or just after-turn) events triggered by being on certain spaces.

And maybe a layout-changing one, too.
What do you mean?

2673
General Discussion / Re: ~~~Host's guide to catching injected cheaters~~~
« on: November 24, 2014, 03:49:10 PM »
It IP bans, it should work for banning their alts. The only way if it doesn't work is if they change their IP address.
Pretty sure he's talking about this:
the IP banning mod by Pecon will disconnect problem users before they're able to send a crashing packet to the server. You can use that to get rid of them.

2674
Suggestions & Requests / Re: Brick Pillar
« on: November 24, 2014, 02:21:44 PM »
I don't think anyone ever made them.

2675
Suggestions & Requests / Re: New and Improved VCE
« on: November 24, 2014, 02:21:02 PM »
Anyone have old vce verison 10 or above. I need it. please thank you.
I think the highest version VCE ever got to was 6.12.

2676
Modification Help / Re: Blockhead Bash! (Mario Party) - OP Updated
« on: November 24, 2014, 02:19:23 PM »
Updated OP.

2677
You should probably package those functions too
Why? There's no reason to.

2678
Suggestions & Requests / Re: Support_HeightControl.zip
« on: November 24, 2014, 10:28:08 AM »
Descend use the light key...
Yeah that sounds good, though it doesn't have a callback for when people let go of the button i think?
Just make it descend when their light is on and stop descending when they turn their light off?

Just check if(isObject(%client.player.light)) before the parent to see if it was they're turning their light off.

2679
Suggestions & Requests / Re: Support_HeightControl.zip
« on: November 24, 2014, 09:37:08 AM »
As far as i know, crouching cannot be detected when the player is in a vehicle.
Though the jumping can easily be done serverside only, yes.
As said, still reworking it, so any tips are welcome. :)
Never mind. I didn't consider the player being in a vehicle. There is no callback when you crouch while they're in a vehicle. You should at least make the jumping server sided and then maybe make descend the light key.

2680
Why did you use Script_ when every player type uses Player_?

2681
Suggestions & Requests / Re: Support_HeightControl.zip
« on: November 24, 2014, 07:41:02 AM »
The add-on is badly made because it could have easily been done entirely server sided.

2682
General Discussion / Re: Boss Battles - Anniversary! (Bedroom map)
« on: November 23, 2014, 08:02:42 AM »
Uhm...
I have the Server_HitMarkers mod. I would like it if someone can enable it on the server. Thanks!
You do know that only the server needs it for it to work, right? It's completely server sided.

2683
The deadline is on my birthday :)

2684
Add-Ons / Re: Brick_Overlaps
« on: November 21, 2014, 10:09:19 AM »
So how exactly does that work? The christmas tree has several blocks of those that seem to show different parts or different sides of the brick, what's what even?
So how exactly does that work? The christmas tree has several blocks of those that seem to show different parts or different sides of the brick, what's what even?
Below is the layout for the pine tree. It's shown from a topdown view. Each character is a 1x1F section of the brick. Each paragraph(or whatever you want to call it) of characters is a row of studs. I've commented this a little to help you understand it.
Code: [Select]
6 6 22 //This is the brick's dimensions. 6x6 wide and 22 1x1F bricks tall. Because of this each line is going to have 6 characters, we're going to have 6 paragraphs of characters, and each paragraph is going to have 22 lines.
SPECIAL //This is just saying that it's not just a regular joe, cuboid brick. If we put BRICK instead, everything after this would be ignored and it would be a regular 6x6x22(the 22 would be in plates) brick.

------
------
------
------
------
------
------
------
------
------
------
------
------ //Barely into the tree at all.
--XX-- //Just block off a little bit.
-XXXX-
-XXXX-
------
------
------
------
------
------

------
------
------
------
------
------
------ //Getting a little deeper into the tree.
--XX--
--XX--
--XX--
-XXXX-
-XXXX-
-XXXX-
-XXXX-
XXXXXX
XXXXXX
------ //Not at the base and trunk of the tree yet.
------
------
------
------
------

--XX-- //Top of the tree
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
XXXXXX //Widest part of the tree.
XXXXXX //Widest part of the tree.
XXXXXX //Widest part of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--dd-- //Base of the tree.

--XX-- //Top of the tree
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
XXXXXX //Widest part of the tree.
XXXXXX //Widest part of the tree.
XXXXXX //Widest part of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--dd-- //Base of the tree.

------
------
------
------
------
------
------ //Getting farther away from the center of the tree.
--XX--
--XX--
--XX--
-XXXX-
-XXXX-
-XXXX-
-XXXX-
XXXXXX
XXXXXX
------ //We've passed the part with the base and trunk
------ //So we can let them place bricks here now.
------
------
------
------

------
------
------
------
------
------
------
------
------
------
------
------
------ //Almost out of the tree.
--XX-- //Not much left to block off.
-XXXX-
-XXXX-
------
------
------
------
------
------
Hope this helps. I can give you a visual representation too if you need it.

2685
General Discussion / Re: What kind of player chat?
« on: November 21, 2014, 09:32:28 AM »
I've found that simply to be the best way to be respectable and respecting online.
This. This is why Dannu is awesome.

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