Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jes00

Pages: 1 ... 175 176 177 178 179 [180] 181 182 183 184 185 ... 464
2686
Add-Ons / Re: Admin Applications [Script]
« on: November 21, 2014, 07:37:31 AM »
Someday We will work on next version 2.
I worked a bit on version two. But then I stopped and started working on Mario Party.

2687
Add-Ons / Re: Brick_Overlaps
« on: November 20, 2014, 01:20:53 PM »
I would add a 2x2 45° overlap, but I don't have an icon for it that fits with the other twelve.  If someone could make one for me, I'll create the brick and update the add-on.
MasterLegoDude makes really good brick icons.

2688
Add-Ons / Re: Brick_Overlaps
« on: November 20, 2014, 09:53:44 AM »
These bricks are just shapes that extend over their brick boundaries, right?
No. In each BLB there is a section where you can define how bricks can be placed in the area of the brick. You can choose a different definition for each 1x1F section of that brick.

X = Cannot place bricks in or on top of this.
u = Cannot place bricks inside this, but can on top of.
d = Cannot place bricks inside this, but can below.
- = Bricks can be placed inside of this area.
b = Cannot place bricks inside, but can on top or below.

2690
Jes wasn't asking for the Object's name.

2691
Suggestions & Requests / Re: Polycubes And Dicecubes
« on: November 18, 2014, 04:57:12 PM »
Bump.

2692
This isn't really important as far as giving him help, we can just give a placeholder name
Datablock !$= name. I'm talking about what kind of datablock. itemData, staticShape, etc.

2693
Modification Help / Re: Mario Party! - Suggest a new name!!!
« on: November 18, 2014, 08:06:47 AM »
So aside from the past 3 out of 4 pages in this thread being dedicated to the name of the gamemode...what about some discussion on how it will actually function? What about maps?

Considering Mario Party 2 was the best mario party of all time I think you should get some map inspiration from them, see how creative they were with their maps, and use the same concepts (not the same exact maps) for this. Here's an idea, a floating islands map where you have the main island and you use cannons (maybe you have to pay or just a 50/50 chance to choose the correct cannon, one will send you back to start?) to launch yourself to maybe 3 other islands that have their own gimmick such as Boo.
I'm planning on having the map optionally rotate to a different map after each game. I was only planning on having a 2-3 maps that come with the gamemode. Players will also be able to build and insert their own custom made maps. More events will be included to help them add cool features to their maps.
Also, how much of this game will be spent for a player in first person? Third person? Some kind of spectator mode like the real game observes the player from a fixed camera angle? Will the minigames be in first person? I was thinking of a speedkart race to be a minigame (obviously a much smaller track for a more chaotic nature.)
I was planning on having everyone in observer mode on the appropriate player while people are taking their turns on the game board. Then let them have full control of their player when it switches to a sub game.

2694
Not enough information. What datablock will the dts be? How will the item appear? Give us some code.

2695
Add-Ons / Re: The RC Heli-Copter (Made by Marble)
« on: November 18, 2014, 07:55:58 AM »
stop trying to justify reposting a broken add-on.
It's not really broken though.

2696
Suggestions & Requests / Re: Creating a datablock deathmatch.
« on: November 14, 2014, 11:25:07 AM »
Explosives class. Rocket launcher, grenades, and molotov's.

2697
Modification Help / Re: Mario Party! - Suggest a new name!!!
« on: November 14, 2014, 07:38:10 AM »
I really don't care if any download links are posted here. I plan to release after it's finished anyways.

how will minigames work in this sense? will there be any?
Of course there will be. It's a key element in taking some of the randomness out of Mario Party.
There will be a default pool of minigames that comes with the gamemode, plus you'll be able to create your own with events. When everyone has done their turn, an appropriate smaller pool of minigames will be randomly selected and then a random one will be selected out of those.


Found the problem with the bricks. None of them have a place to put the print defined in the BLB(which means none of them have TEX:PRINT). So Blockland knows you want it to have a print, it just does not know where to put it.


ALSO: Gotta go somewhere. Be back in a week.

2698
Suggestions & Requests / Re: Blockland brick texture picture.
« on: November 13, 2014, 05:02:00 PM »
I just want something like this lego pattern ive shown but with blockland studs in a picture, not an individual stud.
I just gave you that. Just set the desktop to tiled. It may be a little cut off at the edges, but whatever.

2699
Suggestions & Requests / Re: Blockland brick texture picture.
« on: November 13, 2014, 04:32:17 PM »
What do you mean set it to tile? i do not know too much about photoshop.
Not talking about Photoshop.



I'm assuming that Mac isn't the only computer good enough to have this feature?

Also, I made the studs 26x26 based on the size of the studs in your image. If you want them in another size, just ask. The actual images for the studs that Blockland uses are 512x512.

2700
Suggestions & Requests / Re: Blockland brick texture picture.
« on: November 13, 2014, 04:28:05 PM »
That's the image that I use for my desktop...

Just use the attached image and set it to tile?

Pages: 1 ... 175 176 177 178 179 [180] 181 182 183 184 185 ... 464