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Messages - jes00

Pages: 1 ... 180 181 182 183 184 [185] 186 187 188 189 190 ... 464
2761
Suggestions & Requests / Re: No Turn Player Type?
« on: October 21, 2014, 11:22:51 PM »
Okay so then what would be the variables for looking/turning? Would they be somewhere along the lines of:

MaxLookLeftSpeed = 0;
MaxLookUpSpeed = 0;
MaxLookRightSpeed = 0;
MaxLookDownSpeed = 0;
Have you been reading what he's been saying? It's not possible to control the player's pitch unless you have a client mod too.

2762
Add-Ons / Re: The Dragon Mods
« on: October 21, 2014, 10:14:10 PM »
They were released, it got released on RTB.
Yes. I was only talking about the swift dragon.

2763
Modification Help / Re: Pixel Color
« on: October 21, 2014, 01:29:25 PM »
I mean, if it's possible to save the image inside a bitmap gui control object.
But there's no point. Any image used in a GuiBitmapCtrl already exists. Just look at it's file path.

2764
Suggestions & Requests / Re: New spray FX?
« on: October 21, 2014, 01:16:00 PM »
None of these would be possible for an add-on to implement.

2765
Modification Help / Re: Pixel Color
« on: October 21, 2014, 01:13:05 PM »
Is it possible to save a bitmap image from a gui?
What do you mean? If there is a bitmap in Blockland, then the file already exists somewhere in the Blockland folder.

2767
Modification Help / Re: Pixel Color
« on: October 20, 2014, 09:39:37 PM »
Actually this is perfect! I can put a bitmap image over the play gui and get pixel colours from there.

Ladios' method is pretty neat though - A.C.M City


Wow. This is cool.

2768
So in other words you can hardly code at all and you expect others to do 95% of the work?

Also, auto admin is a default feature of the game. You just need to put the BL IDs in $Pref::Server::AutoAdminList and $Pref::Server::AutoSuperAdminList(separated by spaces).

2769
Modification Help / Re: Pixel Color
« on: October 20, 2014, 03:14:40 PM »
Oh wow. Lol. I thought you were talking about doing this client sided. Like on a GUI. I guess you should have explained yourself better.

2770
General Discussion / Re: Monopoly & FNaF
« on: October 20, 2014, 03:09:07 PM »
Hm, good point. By doing this one you skip straight to both die combined.
Plus the announce didn't really tie things together right, so the code should be:

%dice = getRandom(2, 12);
announce(%client SPC "rolled" SPC %dice SPC "!");

or

announce(%client @ "rolled" @ %dice @ "!");
Well you wouldn't know if you get a double number, unless you do it twice.
True.

%dice1 = getRandom(1, 6);
%dice2 = getRandom(1, 6);

messageAll('', "\c3" @ %client.name SPC "rolled\c6" SPC %dice1 + %dice2 @ "\c3!");

2771
Modification Help / Re: Pixel Color
« on: October 20, 2014, 11:48:48 AM »
Get the color of a pixel so I can use it
Yes. I read the OP. But what do you want to do with it? Give us details of exactly what you're trying to do.

2772
Modification Help / Re: Pixel Color
« on: October 20, 2014, 11:45:02 AM »
I was wondering whether it would be possible to obtain the color of a pixel at a point on the screen?
Are you just trying to get the color of a pixel so that you can use that color? Or do you want to get the color of the pixel via script to do something with it in your script? The latter isn't really possible in Blockland.

Why don't you just tell us what you're trying to do?

2773
Add-Ons / Re: Default Gold V.4 (Updated!) DL Fixed
« on: October 20, 2014, 11:42:46 AM »
Learn2Script.

The Gold Wrench is poorly made and the the Golden Bow is badly made. You create datablocks that already exist in the Golden Bow.

2774
Help / Re: JVS door events replaced, Need them back
« on: October 20, 2014, 08:22:41 AM »
Delete Brick_Door and Support_legacy
Voila, JVS events back.
Unless you kill the launcher, deleting them won't do anything, as the files will be re-created when Blockland is started.

2775
General Discussion / Re: Monopoly & FNaF
« on: October 20, 2014, 08:20:51 AM »
I believe it will be scripted . However, it will take time.
As for the dice rolling situation, thank TeeOS for that.
Why not just use getRandom(2, 12); ?

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