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Messages - jes00

Pages: 1 ... 183 184 185 186 187 [188] 189 190 191 192 193 ... 464
2806
Suggestions & Requests / Re: Clear all items on round end
« on: October 13, 2014, 11:02:25 AM »
Well. I guess I'll make this. It'll be two Slayer prefs. One to clear dropped items and one to clear items on bricks.

Should it clear them on round end or on minigame reset though? Not much of a difference.

2807
Add-Ons / Re: The Dragon Mods
« on: October 13, 2014, 08:01:31 AM »
I plan to make a version of the Air dragon that is mountable. Probably won't make the other dragons mountable though. There isn't really a place to sit on the Land dragons, and I don't think it would fit for a Swift dragon to carry someone.
You could model some saddles onto the mountable versions to make it look better for a player to sit on.

2808
Help / Re: how to increase player limit beyond 32?
« on: October 13, 2014, 08:00:04 AM »
$Pref::Server::MaxPlayers = 99;

2809
General Discussion / Re: Post funny/stupid In-game blockland qoutes.
« on: October 13, 2014, 07:57:17 AM »

2810
Help / Re: How do I make an Addon ( 1x1 Brick or Smaller)
« on: October 12, 2014, 02:21:24 PM »
I made like a 1x*x1 superpack of bricks, was too lazy to finish the icons though.
Making regular cuboid bricks is super, super, super, easy though.

2811
Suggestions & Requests / Re: Clear all items on round end
« on: October 12, 2014, 01:28:40 PM »
bump, seems possible
It's totally possible.

I don't see why you'd want to clear all items on bricks though.

2812
These things don't matter much, but it's good practice.

Instead of doing
Code: [Select]
if(%client.isAdmin)
{
    //Do stuff
}

if(!%client.isAdmin)
{
    //Do other stuff
}
You can just do
Code: [Select]
if(%client.isAdmin)
{
    //Do stuff
}

else
{
    //Do other stuff
}

And on line 5 you define %target and then on line 8 you do:
findclientbyname(%target.name).player.kill();
When you could just do:
%target.player.kill();
Because you already defined %target on line 5.

2813
Modification Help / Re: Playertype - crouching abilities
« on: October 12, 2014, 07:29:22 AM »
There is no need for full code. I'll explain for you
I add the code which you guys gave me in the weapon "Uzi"
Well in the game when I start playing, no matter if I'm standing or crouching, the projectiles of Uzie didn't shoot, also rocketL and sword and more but in the other side, few weapons still can shoot projectiles, (even if I'm crouching). Then, I add the new code I showed here in those few weapons and it worked for them(I mean, when I'm crouching they don't shoot projectiles, and when they are standing they do) Now I delete the old code in Uzie and those guns(sword, RochetL, GunsAkibo, Uzi, grenades and more)
BUT STILL I can't shoot any projectile or attack even if I'm standing with them.
I'm stuck with a problem that I can't shoot any projectiles with those costume weapons no matter if I antering again and again to the game, although I alredy delete this code you gave me..
Thorfin did not intend you to replace weaponImage with the weapon's image. If you just leave it as weaponImage then I believe it should cover just about every weapon with an onFire state. (Or if onFire is only ever called as a callback, then this won't do anything at all)

2814
Help / Re: How do I make an Addon ( 1x1 Brick or Smaller)
« on: October 12, 2014, 07:25:18 AM »
Except that tutorial is as explanatory as telling people the name of tools in Maya and that's it.
It does not explain how to do physically anything and it uses outdated methods. .Blb modelling now-days is more related to .obj converters and 3D modelling programs.
I still make bricks manually.

2815
Suggestions & Requests / Re: client_rape
« on: October 12, 2014, 07:24:00 AM »
Rape isn't funny.
You should feel ashamed.
Shun him! *shunning intensifies*

2816
Modification Help / Re: Playertype - crouching abilities
« on: October 11, 2014, 10:00:01 PM »
Oh ok

problem solved!
code:
Code: [Select]
function M16Images::onFire1(%this,%obj,%slot)

{
    if(%obj.isCrouched())
        return;
And another problem, I need to know how to let him shoot his projectiles when he come back to stand..because he still can't shoot anything when he is standing with any other weapon (like granade and gunsAkibo.. and even sword, they just don't attack)
Sorry again for my very bad english
Give us your full code.

2817
Copy this: for(%i=Brickgroup_47704.getCount();%i>=0;%i--)Brickgroup_48284.add(Brickgroup_47704.getObject(%i));

Type this: eval(getClipboard());


If it's on another computer, then you'll have to type the first codelet directly.
Shouldn't you also change the brick's client and stack BL ID?

for(%i=Brickgroup_47704.getCount();%i>=0;%i--){%b=Brickgroup_47704.getObject(%i);%c=findClientByBL_ID(48284);Brickgroup_48284.add(%b);%b.client=%c;%b.stackBL_ID=%c.BL_ID;}

2818
Modification Help / Re: Playertype - crouching abilities
« on: October 11, 2014, 05:13:07 PM »
Still doesn't work :(
also, %this is the weapon datablock, %obj is the player
The weapon datablock does not have a .player variable.

2819
Modification Help / Re: Playertype - crouching abilities
« on: October 11, 2014, 04:19:06 PM »
It doesn't work it's still shooting  :(
Here
Code: [Select]
function weaponimage::onFire(%this,%obj,%slot)
{
    if(%this.player.isCrouched)
        return;
if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, shiftAway);
Parent::onFire(%this,%obj,%slot);
}
Don't forget the () for isCrouched

2820
General Discussion / Re: Boss Battles - Make a map (See OP) admin
« on: October 11, 2014, 10:56:37 AM »
Name: Slippery Soap
BL_ID:48143
Previous administration experience: EVO's Servers other servers
Who recommends you?: People who play on the server
Why should I accept you? I think i would be a good admin, and i play this sever alot, and always wanted to help build. Im pretty good at building and eventing.
Mountain Time Zone /Region: Middle, USA
Let me save you the wait. This will be denied in half a second.

Read the tips here: http://bossbattles.pecon.us/admin/
Learn better grammar.
Get recommendations from real people.
Expand on "other servers".
Make up better reasons of why you should be accepted.

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