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Messages - jes00

Pages: 1 ... 184 185 186 187 188 [189] 190 191 192 193 194 ... 464
2821
Add-Ons / Re: The Dragon Mods
« on: October 11, 2014, 10:52:31 AM »
the swift ones are
They're actually a couple years old. They just were never released until now.

2823
Suggestions & Requests / Re: Rocket punch addon
« on: October 11, 2014, 07:53:25 AM »
The rocket punch allready exists.

Idk where to get it tho.
It's in Bushido's Quake-Type Weapons Pack http://forum.blockland.us/index.php?topic=248113.0
Did you even read the OP? He wants a rocket punch that looks like the default hand that how smoke come out the when you punch.

Also, this would still require modeling.

2824
Add-Ons / Re: Blake1's (Soon to be) Add-On Dump - 2 Add-Ons and Counting!
« on: October 11, 2014, 07:49:06 AM »
Bug Fix
I have released a Bug Fix for Server_ForceKill. This simple bug fix fixes the issue of the command attempting to kill players who are dead/haven't spawned.

Redownload if you want this bug fix.
Your bug fix checks if the person issuing the command has a player object, not the person who they're trying to kill. So it'll still give an error in the console if the person they're trying to kill is dead.

2826
Add-Ons / Re: Admin Applications [Script]
« on: October 10, 2014, 06:24:05 PM »
Furling messaged me about a concern he had regarding Super Admins responding to apps. He said it might not be a good idea because it might be abusive. What do y'all think?
That's why we allow the host to select certain people to respond to applications. Not super admins. If it is abused then it's the host's fault. I was thinking that it's a good idea to let me than the host respond to applications for servers like Pecon's Boss Battles, which has a large reviewing team.

Maybe even include an option to make it so that they can only approve the people as admins and not super admins.

2827
Modification Help / Re: [moved] New playertype - Shooter
« on: October 10, 2014, 05:17:10 PM »
They all look kinda fat.

2828
Modification Help / Re: Respawn
« on: October 09, 2014, 11:14:02 PM »
When I said code I ment the entire script.

I would appriciate it if you told me the function tho.
Yeah I know. But I'd be best to learn how to figure these things out on your own.

2829
Modification Help / Re: Respawn
« on: October 09, 2014, 07:40:08 PM »
http://forum.blockland.us/index.php?topic=268064.0

I told him I would do it

Dont write the code for me please, I wish to do it on my own and learn.

I need to know what to use when detecting the player respawning
You're looking for a function then. Not a variable.

I would have given you the function, but you say you'd like to learn and do it on your own. Use Elm's guide on using trace and figure out which function you need to use.
http://forum.blockland.us/index.php?topic=191941.0

The function might be called when you first spawn though, so I'd suggest checking %client.hasSpawnedOnce.

2830
Modification Help / Re: Respawn
« on: October 09, 2014, 07:23:17 PM »
If you're not looking for respawn time then what are you looking for?

2831
General Discussion / Re: Boss Battles - Make a map (See OP)
« on: October 09, 2014, 07:10:01 PM »
I have the mod so that's why I'm askin'
You and the server don't both need the mod for it to work. If the server has it and you don't, it'll still work.

2833
Modification Help / Re: Playertype - crouching abilities
« on: October 09, 2014, 04:32:48 PM »
Wait a minute, Is that a script of a weapon? I don't want a script of a weapon. I need a script of a playertype!
Something that should look like
Code: [Select]
function BlockAlphaPlayertype::onCrouching(%this,%obj,%slot)
{
    if(%this.weaponImage.isfired)
        return;
    //more code
}
Something like that..lol
If you know how to make only the playertype to not use the weapon while he's crouching
I'll thank you alot
I think the closest you'll be able to get to what you want is making them put away their weapon when they crouch and make them unable to take out a weapon when they're crouching. If you do it any other way then it may not work with some weapons.

2834
General Discussion / Re: Hit-Markers (CLIENT-SIDED ONLY)
« on: October 09, 2014, 04:30:17 PM »
I wanted to have a hit-marker because my aiming is bad, and I needed something.
Oh, does the mod auto-enable when you play in first person after you:
-Put it in add-ons folder
-Spawn in the server/a server with it on
If the server has it enabled then everyone in the server will be able to see it(as long as they have download textures on?).

2835
Add-Ons / Re: Admin Applications [Script]
« on: October 09, 2014, 03:40:22 PM »
I finished the new parsing system for the applications. New lines now work correctly.

EDIT: Also, might I ask why the person's name gets put in quotes in the application?

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