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Messages - jes00

Pages: 1 ... 188 189 190 191 192 [193] 194 195 196 197 198 ... 464
2881
Help / Re: Zone bricks
« on: September 30, 2014, 03:49:28 PM »
Try re-downloading zone bricks. If that doesn't work, give us your console log.

2882
General Discussion / Re: CBMHost needs your help!
« on: September 30, 2014, 03:46:16 PM »
The best solution would be to split the cost between clients + accept donations.
Then if enough donations came in, that month is free for the clients. If not, they all get a small fee that's split up between all of them, a fee just big enough to cover the expense, no profit gained.

2883
Modification Help / Re: New Player List with Icons and status
« on: September 30, 2014, 02:43:32 PM »
There's not really a specific reason.
Hm. Seems to me like you would have used the GUI control that was made to display bitmaps rather than one that was mean't to display text.

2884
Modification Help / Re: New Player List with Icons and status
« on: September 30, 2014, 02:26:32 PM »
Well for each player it creates a new GuiMLTextCtrl and sets the image using a packaged NPL_List::addRow(%this,%i,%t) which is all well and good and works. %i is the row ID so I have the GuiMLTextCtrl's in a variable using the %i which allows for them to be deleted easily when NPL_list::removeRowByID(%this,%a) is called. That all works well and good, but I can't get them to re-arrange themselves into the proper order again. Lets say there's three players, player 1 is host and on the top of the list. Player 2 is in the middle and an SA. Player 3 is a normal player. Player 2 leaves, and his SA shield gets removed, player 3 moves up below player 1, but player 3's icon stays where it was.

Lol Furling quoted me before I could post.
I'd specify a variable on the shields of which of the rows it belongs to, then when someone leaves I'd loop through all the shields and recalculate their Y positional values by getting where the row is that they belong to and doing
%y = (%offset * %rowNum) + %baseValue;
Base Value would be the Y position of where the first shield created ends up.
Row Num would be the row number of where the shield should be.
Offset would be the space between shields.

Also, why are you using GuiMLTextCtrl's when you could use GuiBitmapCtrl's? Just curious.

2885
Modification Help / Re: New Player List with Icons and status
« on: September 30, 2014, 01:34:04 PM »
Well I got stuck while developing it, and nobody was able to assist me, so for the most part this is on pause until someone can think up a fix.
What's the problem?

2886
General Discussion / Re: whare to download slayer
« on: September 30, 2014, 09:10:29 AM »
I don't get why people suggest that anyone should use that function, it's broken as stuff. I can't even find 1/10th of the posts which have me quoted in them even though searching for *tokthree* in message bodies should pick up on all of them
It does bring up ten pages of results and I bet that most of them are quotes.

2887
Add-Ons / Re: Jes00's Poodle Add Ons (No actual poodles)
« on: September 30, 2014, 08:50:37 AM »
Take this junk. I put it in the completely junk section because I don't see people having much use for it.




1x2 Castle Wall (v1)



Exactly like the default castle wall brick, but 2x. I made this brick just because I needed it for a build. But I figured that I should release it just incase anyone else wants it.

Thanks to MasterLegoDude for making the brick icon.






2888
Help / Re: How do you change the blockland default chat font
« on: September 30, 2014, 08:31:11 AM »
I already tried Client_CustomChat by TheBlackParrot but it did not help.
Then you did it wrong or you have another add-on that's breaking it.

2889
Modification Help / Re: Detecting wheel position on vehicle?
« on: September 30, 2014, 07:51:40 AM »
Why not just use math with the rotation of the vehicle?

2890
Add-Ons / Re: Projectile_Tree - you may now fly trees
« on: September 29, 2014, 09:40:34 PM »
now make a tree playertype
Player_Tree
Hydralisk actually made one a long time ago, but people asked him to release it, so he decided to be a jerk and keep it for himself.

2891
Add-Ons / Re: Projectile_Tree - it's like you're actually moving
« on: September 29, 2014, 02:50:08 PM »
You should also release the .blend or .obj file for the tree, in case anyone wants it for anything.

2892
Suggestions & Requests / Re: Ridable blockland bicycle
« on: September 29, 2014, 02:29:38 PM »
A bycicle for the vehicle spawn.
More vehicles in blockland itself (not add-ons) would be very welcome.
That is spawned on a vehicle spawn.

2893
Suggestions & Requests / Re: moving environment?
« on: September 29, 2014, 08:47:43 AM »
pretty much done with trees
http://youtu.be/ZNxcF3rwGoI
"The video you have requested is not available."

2894
Im getting this:
Code: [Select]
Add-Ons/Brick_NDoors/bricks/door_classic.cs (0): Unable to find parent object brickDoorClassicOpenCWData for fxDTSBrickData.
Brick does not show up in game but does take datablocks.
What is this?
Give us you're code.

2895
Suggestions & Requests / Re: Complex Item Handling
« on: September 28, 2014, 10:56:39 PM »
So the only thing you're suggesting is that mouse3 switches the weapon to the other hand.

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