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Suggestions & Requests / Re: moving environment?
« on: September 26, 2014, 05:41:21 PM »
Not even sure how this would be done without it looking ugly.
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Why?
- Remove messaging a player of the host's response to their app, when joining the server (?).
How is this different from the already existing system?I hope he's talking about servers that require client sided add-ons. But even then, it's a bad idea.
I thought console was always `? Cause that's what mine is anyways.` and ~ are both on the same key for me.
tap f8, your position is now savedBut then it doesn't save when you leave the server or if the server is shut down.
tap f7, you are now there
I would use this all the time if I could load my saved position even after leaving and re-joining a server. Is this possible already or no?Yes. It does this already. Even if the server is shut down and then restarted, it still works.
Does it work on bots?
Cause if not you should totally do that.
/AimObj - Locks your aim to the object your looking atYes.
/AimObjId - Locks your aim to a supplied object ID
UpdatedDoes it automatically offset on players when they crouch?
-added offset of aiming on an object
-fixed a multitude of glitches and cleaned up code
-can now track almost any object with added keybinds
in regard to all this abuse prevention discussion, its going to simply remain super admin only and if people abuse it because you have a plethora of untrustworthy super admins then thats your fault for being stupid
-snip-What if the person is using it to film and they want a shot of them holding a sniper, about to snipe someone.
You probably don't need this, but just because, i'll make a servercmd to check for a player's clan tags.This won't work because %player is never defined. I also wouldn't use %player because that's usually used to refer to the person's player object, not their client.Code: [Select]It's not tested and i mainly made this, because i have been a bit code-deprived lately because of school. I do have a few questions though. How again should i use isObject to check if player exists.function serverCmdGetTags(%client,%targetname)
{
%target=findclientbyname(%targetname);
messageclient(%client,'',"\c6The clan tags for" SPC %player.name SPC "are \c3" @ %player.clanprefix SPC "\c6and \c3" @%player.clansuffix"\c6."); //I can use %player.clanprefix/suffix, right?
}
Exactly. Anything that would obstruct your view of the player.Also, because of the $TypeMasks::FxBrickAlwaysObjectType typemask, wouldn't it also stop at bricks with raycasting off? Or does that typemask detect something else?
Slayer lets their team player scale parameters exceed 0.2 and 5, so you can set your playerscale to 0 and all the way to 7.But that's not really possible unless you remade the player model as a bigger size(which I highly doubt Greek2Me did).