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Messages - jes00

Pages: 1 ... 190 191 192 193 194 [195] 196 197 198 199 200 ... 464
2911
Suggestions & Requests / Re: moving environment?
« on: September 26, 2014, 05:41:21 PM »
Not even sure how this would be done without it looking ugly.

2912
General Discussion / Re: Wrapperup's Static Shape Bedroom Freebuild
« on: September 26, 2014, 05:39:39 PM »

2913
Modification Help / Re: Application Administrator [Beta Test coming soon!]
« on: September 26, 2014, 04:56:45 PM »
  • Remove messaging a player of the host's response to their app, when joining the server (?).
Why?

2914
Suggestions & Requests / Re: Mod synchronization feature request
« on: September 26, 2014, 04:08:18 PM »
How is this different from the already existing system?
I hope he's talking about servers that require client sided add-ons. But even then, it's a bad idea.

2915
Help / Re: I cant open console
« on: September 26, 2014, 02:08:37 PM »
I thought console was always `? Cause that's what mine is anyways.
` and ~ are both on the same key for me.

2916
Add-Ons / Re: Script_LastPosition
« on: September 26, 2014, 10:02:18 AM »
tap f8, your position is now saved
tap f7, you are now there
But then it doesn't save when you leave the server or if the server is shut down.

2917
Add-Ons / Re: Script_LastPosition
« on: September 26, 2014, 09:20:55 AM »
I would use this all the time if I could load my saved position even after leaving and re-joining a server. Is this possible already or no?
Yes. It does this already. Even if the server is shut down and then restarted, it still works.

Although I think it's a silly method how it does it. It creates a new file for every BL ID and the file only has one line of text. It should just store them as global variables in one file.

2918
Add-Ons / Re: Tracking Bot v2
« on: September 26, 2014, 08:23:24 AM »
Does it work on bots?
Cause if not you should totally do that.
/AimObj - Locks your aim to the object your looking at
/AimObjId - Locks your aim to a supplied object ID
Yes.

2919
Add-Ons / Re: UPDATE Tracking Bot
« on: September 26, 2014, 08:05:45 AM »
Updated
-added offset of aiming on an object
-fixed a multitude of glitches and cleaned up code
-can now track almost any object with added keybinds

in regard to all this abuse prevention discussion, its going to simply remain super admin only and if people abuse it because you have a plethora of untrustworthy super admins then thats your fault for being stupid
Does it automatically offset on players when they crouch?

2920
Gallery / Re: Dinosaur Mech
« on: September 25, 2014, 11:00:25 PM »
It's mostly just a bot, but it's still pretty cool.

2921
Add-Ons / Re: SERVER SIDED Tracking Bot
« on: September 25, 2014, 05:41:43 PM »
-snip-
What if the person is using it to film and they want a shot of them holding a sniper, about to snipe someone.

2922
In the game mode section...

2923
Modification Help / Re: Getting a player's clan tags
« on: September 25, 2014, 11:31:28 AM »
You probably don't need this, but just because, i'll make a servercmd to check for a player's clan tags.
Code: [Select]
function serverCmdGetTags(%client,%targetname)
{
 %target=findclientbyname(%targetname);
 messageclient(%client,'',"\c6The clan tags for" SPC %player.name SPC "are \c3" @ %player.clanprefix SPC "\c6and \c3" @%player.clansuffix"\c6."); //I can use %player.clanprefix/suffix, right?
}
It's not tested and i mainly made this, because i have been a bit code-deprived lately because of school. I do have a few questions though. How again should i use isObject to check if player exists.
This won't work because %player is never defined. I also wouldn't use %player because that's usually used to refer to the person's player object, not their client.

if(isObject(%target))
To check if their client exists.

2924
Modification Help / Re: Looking At Player/Object
« on: September 25, 2014, 07:34:53 AM »
Exactly. Anything that would obstruct your view of the player.
Also, because of the $TypeMasks::FxBrickAlwaysObjectType typemask, wouldn't it also stop at bricks with raycasting off? Or does that typemask detect something else?

2925
Slayer lets their team player scale parameters exceed 0.2 and 5, so you can set your playerscale to 0 and all the way to 7.
But that's not really possible unless you remade the player model as a bigger size(which I highly doubt Greek2Me did).

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