4126
Modification Help / Re: Alkatjo's Models. Re did rifle.
« on: June 26, 2012, 07:49:30 AM »Try making less detailed models first, guns are pretty hard for a starter.Like some medieval shields :D
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Try making less detailed models first, guns are pretty hard for a starter.Like some medieval shields :D
where BlahHImage is stripped of any models, emitters, and firing functions.What?
HOLD ON I GOT THIS BE RIGHT BACKThank you Lug!!! You are so awesome!!!
serverCmdOpenPlayerList(%this);
\/\/\/\/\/\/
commandToServer('openPlayerList'); <<<<
commandToServer('closePlayerList'); <<<<
^^^^^^^
do that when you need to update the stuff
package Blah
function BlahImage::onMount(%this, %obj, %slot)
{
parent::onMount(%this, %obj, %slot);
if(%obj.getMountedImage(2).getName() $= "BlahImage")
{
%obj.unMountImage(2);
}
}
};
activatePackage(Blah):
Replace the Blahs with the appropriate stuff.
almost nothing is instantHow?
so, what's your frame of instant? one second? 33 miliseconds? just make a loop to query the server based on your time frame of instant
I mean music not soundIt's just a name.
Here are some helpfull signs that you can use to help realise your problem.Umm let's see...
1. you call your best friend in real life by his blockland user name, in real life
2. you say real life
3. you think Virtual reality is the only reality
4. your dreams for the past 3 days have all involved blockland
5. you are more worried about eating in an rp then eating in real life
6. your reading this thread
7. your posting in this thread
8. your making a thread similar to this
9. you think there is some kind of flame war going on between This game and other games
10. the only hugs you get from other people is with the /hug command
11. you no longer speak to your family
12. your thoughts in your head start with t
13. you enjoy dreams about banning your real life enemies
14. your not sure what day it is
15. you look up and realise that the sun is out
16. you have a strong urge to buy multiple keys
I still don't get it
D:
audioProfile datablock?
datablock AudioProfile(BlahBlahSound)
{
filename = "./BlahBlah.wav";
description = audioDescription;
is2D = true;
};
Once in a while, open and instantly close the player GUI by script. Check newPlayerListGUI::updateScore(%this, %client, %score) stuff.
I know there is newPlayerListGUI::updateScore(%this, %client, %score) but that is only called when the player list is opened.Is there a function called instantly when your score changes?
None. Just read the value from the list.But is there a function for when that happens?