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Messages - jes00

Pages: 1 ... 271 272 273 274 275 [276] 277 278 279 280 281 ... 464
4126
Modification Help / Re: Alkatjo's Models. Re did rifle.
« on: June 26, 2012, 07:49:30 AM »
Try making less detailed models first, guns are pretty hard for a starter.
Like some medieval shields :D

4128
General Discussion / Re: V21? Or Blockland Apocalypse?
« on: June 26, 2012, 06:20:19 AM »
Let's hope for V21. Always hope for V21.

4130
General Discussion / Re: Socrates' Bounty Hunter - V1.1
« on: June 25, 2012, 12:29:50 PM »
Nice server, love the throwing knives. It can be a bit hard to find your target sometimes though.

4131
Modification Help / Re: Changing item mount point
« on: June 25, 2012, 08:18:32 AM »
where BlahHImage is stripped of any models, emitters, and firing functions.
What?

4132
Modification Help / Re: Get Client Points?
« on: June 25, 2012, 08:11:01 AM »
HOLD ON I GOT THIS BE RIGHT BACK


serverCmdOpenPlayerList(%this);
\/\/\/\/\/\/
commandToServer('openPlayerList'); <<<<
commandToServer('closePlayerList'); <<<<
^^^^^^^

do that when you need to update the stuff
Thank you Lug!!! You are so awesome!!!

4133
Modification Help / Re: Changing item mount point
« on: June 25, 2012, 07:13:37 AM »
Try this.
Code: [Select]
package Blah
function BlahImage::onMount(%this, %obj, %slot)
{
parent::onMount(%this, %obj, %slot);

if(%obj.getMountedImage(2).getName() $= "BlahImage")
{
%obj.unMountImage(2);
}
}
};
activatePackage(Blah):
Replace the Blahs with the appropriate stuff.

4134
Modification Help / Re: Get Client Points?
« on: June 23, 2012, 05:12:52 PM »
almost nothing is instant
so, what's your frame of instant? one second? 33 miliseconds? just make a loop to query the server based on your time frame of instant
How?

4135
Modification Help / Re: Music everywhere
« on: June 23, 2012, 01:59:46 PM »
I mean music not sound
It's just a name.

4136
General Discussion / Re: Blockheads Anonymous
« on: June 23, 2012, 01:53:55 PM »
Here are some helpfull signs that you can use to help realise your problem.
1. you call your best friend in real life by his blockland user name, in real life
2. you say real life
3. you think Virtual reality is the only reality
4. your dreams for the past 3 days have all involved blockland
5. you are more worried about eating in an rp then eating in real life
6. your reading this thread
7. your posting in this thread
8. your making a thread similar to this
9. you think there is some kind of flame war going on between This game and other games
10. the only hugs you get from other people is with the /hug command
11. you no longer speak to your family
12. your thoughts in your head start with t
13. you enjoy dreams about banning your real life enemies
14. your not sure what day it is
15. you look up and realise that the sun is out
16. you have a strong urge to buy multiple keys
Umm let's see...

1. No
2. No
3. No
4. No
5. No
6. Yes
7. Yes
8. No
9. No
10. No, I don't hug anyone in Blockland and I don't hug anyone because I don't like hugging
11. No
12. No
13. No
14. No, I almost always know what day it is
15. No
16. No

I think I'm safe.


4137
Modification Help / Re: Music everywhere
« on: June 23, 2012, 01:43:53 PM »
I still don't get it
D:
audioProfile datablock?
Code: [Select]
datablock AudioProfile(BlahBlahSound)
{
   filename    = "./BlahBlah.wav";
   description = audioDescription;
   is2D = true;
};

4138
Modification Help / Re: Get Client Points?
« on: June 23, 2012, 01:16:19 PM »
Once in a while, open and instantly close the player GUI by script. Check newPlayerListGUI::updateScore(%this, %client, %score) stuff.
I know there is newPlayerListGUI::updateScore(%this, %client, %score) but that is only called when the player list is opened.
Is there a function called instantly when your score changes?

4139
Me, I don't like the style.

4140
Modification Help / Re: Get Client Points?
« on: June 23, 2012, 09:01:01 AM »
None. Just read the value from the list.
But is there a function for when that happens?

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