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Modification Help / Re: Characters Blockland Can Handle But TextEdit Can't
« on: June 19, 2012, 10:34:59 AM »\C7E?Oops. But it still says there's a syntax error there.
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\C7E?Oops. But it still says there's a syntax error there.
I have to say that I'm sorry for scaring you little babies out of your diapers for posting that forum. You guys should be glad that I'm at least apologizing. You're welcome.Wow, I think that would just make people angrier.
I have a suggestion a client admin orb switcherPretty sure that's not possible client sided.
It does! Yay! :D Now I just need a way to find the ID of my brick on another server, or a way to name a brick as I plant it, and I won't need a wrench anymore/can change the properties of bricks on servers that don't allow you to have a wrench. Thank you guys!Not possible to change the properties without a wrench. Client sided is a lot more limited than server sided.
But really, you can't open a wrench dialog remotely if there isn't a mod installed on the server.Well, you can open it to the last brick you wrenched remotely.
Did you get the models?Yep.
I think we should just go with your method for now, and change it if another one comes up.
You can use my custom TML parser for this.Wow, lot of code.
I set it up for you to do what you need:Code: [Select]-snip
That shouldn't be necessary. Just place the mount point correctly, and you shouldn't have any problems.He wants it to be held like this though:
-snip-
The item will be orientated as it is in the actual model file when it is spawned over a brick, or when it is a "thrown" item. The orientation of the mountpoint defines how the model will be held by the player model.
Of course this is assuming you are using Blender. Things might be different in another modeling software.
No offense, but is there something wrong with your brain or do you just not know what you are even doing yourself?I just don't even know myself what I'm doing.
That would replace every instance of the size with 64Well how do I only replace it if the size is larger than 64?
SoIt does do something but your hand is not attached to the staff. You'll need to make the model with the hand.Code: [Select]does nothing?armready = false;
No, instead of position subtraction. He should use something such as strPos for what you mentioned.Like this?
package CenterPrintRestriction
{
//Max center print size is 64
//23 is the max size you can handle
function clientCmdCenterPrint(%words, %num)
{
%font = strPos(%words, strLen("<font:"));
%nextColon = strPos(%words, ":", strLen(%font) + 6);
%nextGreat = strPos(%words, ">", strLen(%nextColon) + 1);
%size = %nextColon - %nextGreat;
if(%font)
{
if(%size >= 65)
{
%words = strReplace(%words, %size, 64);
}
}
parent::clientCmdCenterPrint(%words, %num);
}
};
activatePackage(CenterPrintRestriction);
How do you expect to get the font size by subtracting the colon position by the greater than sign position?Umm idk.
Use getSubStr.Where?
Also, you're replacing every instance of the number with something else.Yep.
Yes, but these would ideally be used in enclosed terrain environments that players would not be able to escape from.If there was no kind of roof they could use these bricks to escape.