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Messages - jes00

Pages: 1 ... 273 274 275 276 277 [278] 279 280 281 282 283 ... 464
4156
\C7E?
Oops. But it still says there's a syntax error there.

4157
Drama / Re: I'm sorry.
« on: June 19, 2012, 10:10:08 AM »
I have to say that I'm sorry for scaring you little babies out of your diapers for posting that forum. You guys should be glad that I'm at least apologizing. You're welcome.
Wow, I think that would just make people angrier.

4158
It keeps saying that the red line is a syntax error but I cannot figure out why.

if(%w $= "A")
{
   %newMsg = strReplace(%newMsg, %w, "\c7E");
}

4159
I have a suggestion a client admin orb switcher
Pretty sure that's not possible client sided.

4160
Modification Help / Re: Brick ID
« on: June 18, 2012, 09:21:16 PM »
It does! Yay! :D Now I just need a way to find the ID of my brick on another server, or a way to name a brick as I plant it, and I won't need a wrench anymore/can change the properties of bricks on servers that don't allow you to have a wrench. Thank you guys!
Not possible to change the properties without a wrench. Client sided is a lot more limited than server sided.
But really, you can't open a wrench dialog remotely if there isn't a mod installed on the server.
Well, you can open it to the last brick you wrenched remotely.

4161
There are some characters that Blockland can handle but my TextEdit can't and vis versa. I was wonder if there is anything you can put in like \x7E or something to put any of the following characters in Blockland.

Å“ ∑ ´ ® † Â¥ ¨ ˆ ø π “ ‘ « Ã¥ ß ∂ Æ’ © ˙ ∆ ˚ ¬ … æ Ω ≈ ç √ ∫ Ëœ µ ≤ ≥

4162
Modification Help / Re: Mars Mission Pack
« on: June 18, 2012, 08:42:04 AM »
Did you get the models?

I think we should just go with your method for now, and change it if another one comes up.
Yep.

4163
Modification Help / Re: Detecting Larger Center Print
« on: June 18, 2012, 08:06:33 AM »
You can use my custom TML parser for this.

I set it up for you to do what you need:
Code: [Select]
-snip
Wow, lot of code.

4164
Modification Help / Re: Mars Mission Pack
« on: June 18, 2012, 07:58:12 AM »
That shouldn't be necessary. Just place the mount point correctly, and you shouldn't have any problems.


-snip-

The item will be orientated as it is in the actual model file when it is spawned over a brick, or when it is a "thrown" item. The orientation of the mountpoint defines how the model will be held by the player model.

Of course this is assuming you are using Blender. Things might be different in another modeling software.
He wants it to be held like this though:

4165
Modification Help / Re: Detecting Larger Center Print
« on: June 17, 2012, 06:52:40 AM »
No offense, but is there something wrong with your brain or do you just not know what you are even doing yourself?
I just don't even know myself what I'm doing.

4166
Modification Help / Re: Detecting Larger Center Print
« on: June 17, 2012, 06:15:06 AM »
That would replace every instance of the size with 64
Well how do I only replace it if the size is larger than 64?

4167
Modification Help / Re: Mars Mission Pack
« on: June 17, 2012, 06:14:02 AM »
So
Code: [Select]
armready = false;
does nothing?
It does do something but your hand is not attached to the staff. You'll need to make the model with the hand.

4168
Modification Help / Re: Detecting Larger Center Print
« on: June 16, 2012, 02:48:18 PM »
No, instead of position subtraction. He should use something such as strPos for what you mentioned.
Like this?
Code: [Select]
package CenterPrintRestriction
{
//Max center print size is 64
//23 is the max size you can handle

function clientCmdCenterPrint(%words, %num)
{
%font = strPos(%words, strLen("<font:"));
%nextColon = strPos(%words, ":", strLen(%font) + 6);
%nextGreat = strPos(%words, ">", strLen(%nextColon) + 1);
%size = %nextColon - %nextGreat;

if(%font)
{
if(%size >= 65)
{
%words = strReplace(%words, %size, 64);
}
}

parent::clientCmdCenterPrint(%words, %num);
}
};
activatePackage(CenterPrintRestriction);

4169
Modification Help / Re: Detecting Larger Center Print
« on: June 16, 2012, 02:05:57 PM »
How do you expect to get the font size by subtracting the colon position by the greater than sign position?
Umm idk.
Use getSubStr.
Where?
Also, you're replacing every instance of the number with something else.
Yep.

4170
Yes, but these would ideally be used in enclosed terrain environments that players would not be able to escape from.
If there was no kind of roof they could use these bricks to escape.

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