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General Discussion / Re: Glass' FreeBuild [Rules Section Added]
« on: May 30, 2012, 10:15:01 AM »
No more admin for jes00 ):
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-snip-That's only one of the many halls foo.
Not much to the Mines of Moria.
He can be bad at english, but it's not his fault, I think his main language is not english, that's why he have a bad grammar, atleast he is tryingHe speaks sign language, it does not translate well to text.
newChatSO.addLine( string );Whats the difference between that and newChatHud_addLine(string); ?
Who said it was client sided?
Client Events GUI:
commandToServer([function], args,...)Now I'm very confused as to what it does.
commandToClient(client, function, args,...)
What I think is that the torso would be a little larger than normal.So you want em to be a little fatter then normal?
.......This is on topic, it's discussing how it's made.
Back on topic please
This isnt "Help - How to trigger server **** from client"
you can,How?
It is events for the player anywhere or anytime....You can't have client sided events.
Basically, a gui for events Player and Client only
You use the /CEvents command to bring up an event gui FOR THE PLAYER.But whats it do?
Client Events GUI:I don't understand.
A gui that would pop up after the command "/CEvents" and would only allow Relay events, On player activated, Player Touched, On mouse fired, etc.
You would have VCE and other Player Events + Client Events
"Client Event" would replace most "Self" events
Example:
OnPlayerSpawn > Client Event > Fire Relay
OnRelay > Client Event > Fire relay
OnRelay > Client Event > VCE IfValue > firing == 1 {3 3}
OnVariableTrue > Player > SpawnProjectile > [10] Gun Bullet {0}{0}{0}
In my opinion, around that size is probably good. But is it possible for you to make it sort of wider and thicker?Yes but it will look stretched.