4261
Suggestions & Requests / Re: Dwarf Playertype
« on: May 24, 2012, 03:32:49 PM »
You think scale 0.7 is good?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
The only argument they have (aside from the standard argument (the object) for namespaces) is the object it is referring to.Do any of these need to be packaged?
::onAdd is called when a new object is created using this datablock.
::onRemove is called when an object using this datablock is deleted.
::onNewDatablock is called when an already existing object changes to this datablock.
It wouldn't be able to move like a normal vehicleAnd a bunch of jeep animations and things would need to be made.
Use secureClientCmd_clientJoin instead.I used to but people seemed to freak out about the secureClientCmd part.
Update: I should have all of the terrain bricks done by this week! Brick will now use zones, will come in only two separate packs and will allow building on ramps. There are some draw-backs, but it should be worth it. Also, I'm working on other brick packs to supplement the removal of interiors. I attached a preview below (note: normals have not been set up yet on the bricks).That pic is awesome.
Lol you took Greek2Me's function and didn't even fix his syntax errors.Code: [Select]package Punctuation
{
function NMH_Type::send(%this)
{
%txt = %this.GetValue();
%txt = StrReplace(%txt,"cant","can't");
%txt = StrReplace(%txt,"dont","don't");
%txt = addMissingEndPunctuation(%txt);
%this.SetValue(%txt);
}
};
ActivatePackage(Punctuation);
function addMissingEndPunctuation(%flag)
{
%endingPunct = ".?!:;"
%questionWords = " who what where when why how ";
%len = strLen(%flag)
if(%len > 1)
{
%lastChar = getSubStr(%flag,%len-1,1);
if(strPos(%endingPunct,%lastChar) < 0)
{
%firstWord = firstWord(%flag);
if(striPos(%questionWords," " @ %firstWord @ " ") >= 0)
{
%flag = %flag @ "?";
}
else
{
%flag = %flag @ ".";
}
}
}
return %flag;
}
All set up and ready to go!
No, but many client-sided mods will collide with eachother.Are you saying Nexus' radar was colliding with his Super Macro?
Well that is really bizarre, do you get a console error? Post the log if you can't find anything.Nothing and the file is too large ):
:/Whenever I put it in my add ons Blockland won't start up, it just continually executes everything over and over.