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Messages - jes00

Pages: 1 ... 280 281 282 283 284 [285] 286 287 288 289 290 ... 464
4261
Suggestions & Requests / Re: Dwarf Playertype
« on: May 24, 2012, 03:32:49 PM »
You think scale 0.7 is good?

4262
Gallery / Re: My tree house
« on: May 24, 2012, 02:44:27 PM »

4263
Suggestions & Requests / Re: Dwarf Playertype
« on: May 24, 2012, 01:50:56 PM »
Done, submitted to RTB.

4264
Modification Help / Re: Player Type Functions?
« on: May 24, 2012, 01:31:23 PM »
The only argument they have (aside from the standard argument (the object) for namespaces) is the object it is referring to.

::onAdd is called when a new object is created using this datablock.
::onRemove is called when an object using this datablock is deleted.
::onNewDatablock is called when an already existing object changes to this datablock.
Do any of these need to be packaged?

4265
Suggestions & Requests / Re: Jeep Playertype
« on: May 24, 2012, 01:10:03 PM »
It wouldn't be able to move like a normal vehicle
And a bunch of jeep animations and things would need to be made.

4266
Use secureClientCmd_clientJoin instead.
I used to but people seemed to freak out about the secureClientCmd part.

4267
function newPlayerListGui::update(%this, %cl, %name, %BL_ID, %trust, %admin, %score)

4268
General Discussion / Re: Player_Stealth
« on: May 23, 2012, 06:58:30 PM »

4269
Add-Ons / Re: GSF Add-On Topic
« on: May 23, 2012, 11:49:21 AM »
Update: I should have all of the terrain bricks done by this week! Brick will now use zones, will come in only two separate packs and will allow building on ramps. There are some draw-backs, but it should be worth it. Also, I'm working on other brick packs to supplement the removal of interiors. I attached a preview below (note: normals have not been set up yet on the bricks).
That pic is awesome.

P.S. Nice avatar.

4270
Modification Help / Re: Client_Punctuation Help
« on: May 22, 2012, 07:03:17 PM »
Code: [Select]
package Punctuation
{
    function NMH_Type::send(%this)
    {
        %txt = %this.GetValue();
        %txt = StrReplace(%txt,"cant","can't");
        %txt = StrReplace(%txt,"dont","don't");
        %txt = addMissingEndPunctuation(%txt);
        %this.SetValue(%txt);
    }
};
ActivatePackage(Punctuation);

function addMissingEndPunctuation(%flag)
{
%endingPunct = ".?!:;"
%questionWords = " who what where when why how ";

%len = strLen(%flag)
if(%len > 1)
{
%lastChar = getSubStr(%flag,%len-1,1);

if(strPos(%endingPunct,%lastChar) < 0)
{
%firstWord = firstWord(%flag);

if(striPos(%questionWords," " @ %firstWord @ " ") >= 0)
{
%flag = %flag @ "?";
}
else
{
%flag = %flag @ ".";
}
}
}

return %flag;
}

All set up and ready to go!
Lol you took Greek2Me's function and didn't even fix his syntax errors.

4271
No, but many client-sided mods will collide with eachother.
Are you saying Nexus' radar was colliding with his Super Macro?

4272
I deleted some other client sided add on and it works now. Is there a limit for how many client sided add ons you can have or something?

4273
Well that is really bizarre, do you get a console error?  Post the log if you can't find anything.
Nothing and the file is too large ):

4274
:/
Whenever I put it in my add ons Blockland won't start up, it just continually executes everything over and over.

4275
An idea for you Nexus: Make a mod where you push a keybind and it records the path you want. Push the other keybind and it makes you walk that path.

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