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Messages - jes00

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4366
General Discussion / Re: Glass' Trench Wars [Official Topic]
« on: April 26, 2012, 03:07:09 PM »
http://forum.blockland.us/index.php?topic=106399.0
Only one drama on him. :/

From Wicked's CityRPG.
Ooh, but and it's by Kalphiter.

4367
Suggestions & Requests / Re: Tree
« on: April 25, 2012, 08:41:34 PM »
Tree Bot
Hydralisk made a pine tree player type but he's too stubborn to release it.

4368
Then go to options and set it to a font that you have
or does it try to set it to a font that you didn't set?
Thanks Nexus.

4369
Modification Help / Re: My Gui Won't Read a Variable
« on: April 25, 2012, 07:25:00 PM »
%cl.rads Is blank client sided. You need the server to tell you how many %cl.rads you have.

You should have the server do commandToClient(GuiStatsUpdate, %client.rads); and then have something like this:
Code: [Select]
function clientCmdGuiStatsUpdate(%rads)
{
radsstat.setValue(%rads);
}

4370
You Nexus, it keeps giving me console junk whenever I open/close my bricks because it says it can't find a font.

4371
Gallery / Re: Badspots Bridge (REMAKE)
« on: April 25, 2012, 06:39:10 PM »
In hope of WHAT?
Same.
Code: [Select]
WARNING: loadBricks() - DataBlock not found for brick named "-25 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "80 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "25 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "80 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "45 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "72 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "72 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "-45 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "80 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "45 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "25 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "72 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "45 Ramp 4x"
WARNING: loadBricks() - DataBlock not found for brick named "-72 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "45 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "25 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "-80 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "-80 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "-72 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "-80 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "-72 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "25 Crest End"
WARNING: loadBricks() - DataBlock not found for brick named "-45 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "-25 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "-45 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "-25 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "45 Crest End"
WARNING: loadBricks() - DataBlock not found for brick named "25 Ramp 4x"

4372
Add-Ons / Re: Magic Wand Model from v0002 (V2)
« on: April 25, 2012, 05:38:18 PM »
Okay I will add this script and update it and I will test it.

EDIT: jes00 get this credit.
Don't forget to actually make it fire a projectile.

4373
General Discussion / Re: Crumbling Stage [ - ALPHA - ]
« on: April 25, 2012, 05:20:50 PM »
Good news guys, I am finally going to continue with this gametype/gamemode or whatever you'd like to call it.

I will be opening a server tomorrow possibly and during that time I am going to be building atleast 20 maps for the gamemode. 5 maps will be in one category, they're four categories. The four categories are based around the playercount of the server. 5 - 10 - 15 - 20.
Yay!

4374
Add-Ons / Re: Magic Wand Model from v0002 (V2)
« on: April 25, 2012, 05:17:23 PM »
Ok, I might
Code: [Select]
registerInputEvent(fxDTSBrick, onEditorWandHit,"Self fxDTSBrick" TAB "Player Player" TAB "Client GameConnection" TAB "Minigame Minigame");

function EditorWandProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
{
parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);

if(%col.getClassName() $= "fxDTSBrick")
{
$InputTarget_["Self"] = %col;
$InputTarget_["Player"] = %obj.client.player;
$InputTarget_["Client"] = %obj.client;

if($Server::LAN)
{
$InputTarget_["MiniGame"] = getMiniGameFromObject(%obj.client);
}

else
{
if(getMiniGameFromObject(%col) == getMiniGameFromObject(%obj.client))
{
$InputTarget_["MiniGame"] = getMiniGameFromObject(%col);
}

else
{
$InputTarget_["MiniGame"] = 0;
}
}

%col.processInputEvent(onEditorWandHit, %obj.client);
}
}

4375
Add-Ons / Re: Magic Wand Model from v0002 (V2)
« on: April 25, 2012, 03:17:09 PM »
Im sorry cubelands, but I cannot understand a sentence you have made in this thread.
Can you understand this?
Request by:ShadowZero in this Thread

This is the Editor Wand ported from Blockland V0002.

-snip-
-snip-

You can make a script for it if you like. I might make it do stuff in the future. I copied an item Bunny's script, credit to TheLegomaster

Installation
Put Tool_Editor_Wand.zip into the Add-Ons folder in your Blockland folder.


I wanted to post this in Add-Ons first because RTB takes a long time to approve add ons. Once approved, I will lock this thread and remove everything.

NOTE: This add on is just the model, it has no functionality.

Change note (V2):
The image bmp has been changed to png on the model because RTB does not allow the use of BMP images.
I am confused! What are you trying to say to me?
Yes, you can only hold it. That's all.
Only a light yellow. I will change the color on the model.
Updated: renamed the topic's title.

4376
Modification Help / Re: Mimic Default Player Armor
« on: April 25, 2012, 02:31:25 PM »
I got the textures right but in the console it says: Sequence import failed:  sequence node "hip100" not found in base shape. and Add-Ons/Player_NoCrouch/Player_NoCrouch.cs (0): preload failed for PlayerNoCrouchDTS: Load sequence Add-Ons/Player_NoCrouch/m_jump.dsq jump failed for Add-Ons/Player_NoCrouch/m.dts.

Also a few of the animations are not working.

4377
Gallery / Re: Badspots Bridge (REMAKE)
« on: April 25, 2012, 09:41:28 AM »
Bump in hope.

4378
Gallery / Re: Rediac's Boxing!
« on: April 24, 2012, 12:35:09 PM »
Needs more light.

4379
Add-Ons / Re: Chat Emotes (v1.2)
« on: April 23, 2012, 07:39:13 AM »
Spams console when it can't find a font it wants (quite often) >:|

4380
Add-Ons / Re: Vampire Player_Types V0.2
« on: April 23, 2012, 07:37:22 AM »
He hasn't contacted me sense then, so I will have to boot him off of this project. He claimed he was working.. I shall now edit the post remove his name from it.. forever.
Please use the button instead of making two posts in a row.

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