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General Discussion / Re: Glass' Trench Wars [Official Topic]
« on: April 26, 2012, 03:07:09 PM »http://forum.blockland.us/index.php?topic=106399.0Ooh,
Only one drama on him. :/
From Wicked's CityRPG.
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http://forum.blockland.us/index.php?topic=106399.0Ooh,
Only one drama on him. :/
From Wicked's CityRPG.
Tree BotHydralisk made a pine tree player type but he's too stubborn to release it.
Then go to options and set it to a font that you haveThanks Nexus.
or does it try to set it to a font that you didn't set?
function clientCmdGuiStatsUpdate(%rads)
{
radsstat.setValue(%rads);
}
In hope of WHAT?
Same.Code: [Select]WARNING: loadBricks() - DataBlock not found for brick named "-25 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "80 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "25 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "80 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "45 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "72 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "72 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "-45 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "80 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "45 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "25 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "72 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "45 Ramp 4x"
WARNING: loadBricks() - DataBlock not found for brick named "-72 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "45 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "25 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "-80 Ramp 1x"
WARNING: loadBricks() - DataBlock not found for brick named "-80 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "-72 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "-80 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "-72 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "25 Crest End"
WARNING: loadBricks() - DataBlock not found for brick named "-45 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "-25 Ramp 2x"
WARNING: loadBricks() - DataBlock not found for brick named "-45 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "-25 Ramp Corner"
WARNING: loadBricks() - DataBlock not found for brick named "45 Crest End"
WARNING: loadBricks() - DataBlock not found for brick named "25 Ramp 4x"
Okay I will add this script and update it and I will test it.Don't forget to actually make it fire a projectile.
EDIT: jes00 get this credit.
Good news guys, I am finally going to continue with this gametype/gamemode or whatever you'd like to call it.Yay!
I will be opening a server tomorrow possibly and during that time I am going to be building atleast 20 maps for the gamemode. 5 maps will be in one category, they're four categories. The four categories are based around the playercount of the server. 5 - 10 - 15 - 20.
Ok, I might
registerInputEvent(fxDTSBrick, onEditorWandHit,"Self fxDTSBrick" TAB "Player Player" TAB "Client GameConnection" TAB "Minigame Minigame");
function EditorWandProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
{
parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
if(%col.getClassName() $= "fxDTSBrick")
{
$InputTarget_["Self"] = %col;
$InputTarget_["Player"] = %obj.client.player;
$InputTarget_["Client"] = %obj.client;
if($Server::LAN)
{
$InputTarget_["MiniGame"] = getMiniGameFromObject(%obj.client);
}
else
{
if(getMiniGameFromObject(%col) == getMiniGameFromObject(%obj.client))
{
$InputTarget_["MiniGame"] = getMiniGameFromObject(%col);
}
else
{
$InputTarget_["MiniGame"] = 0;
}
}
%col.processInputEvent(onEditorWandHit, %obj.client);
}
}
Im sorry cubelands, but I cannot understand a sentence you have made in this thread.Can you understand this?
Request by:ShadowZero in this Thread
This is the Editor Wand ported from Blockland V0002.
-snip-
-snip-
You can make a script for it if you like. I might make it do stuff in the future. I copied an item Bunny's script, credit to TheLegomaster
Installation
Put Tool_Editor_Wand.zip into the Add-Ons folder in your Blockland folder.
I wanted to post this in Add-Ons first because RTB takes a long time to approve add ons. Once approved, I will lock this thread and remove everything.
NOTE: This add on is just the model, it has no functionality.
Change note (V2):
The image bmp has been changed to png on the model because RTB does not allow the use of BMP images.
I am confused! What are you trying to say to me?
Yes, you can only hold it. That's all.
Only a light yellow. I will change the color on the model.
Updated: renamed the topic's title.
He hasn't contacted me sense then, so I will have to boot him off of this project. He claimed he was working.. I shall now edit the post remove his name from it.. forever.Please use the
button instead of making two posts in a row.