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Messages - jes00

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61
I'll probably go with adventure pack for the default save, although if you host with the gamemode you can use any weapons you want. All you have to do to make buyable guns on the wall is spawn the gun on the brick and name the brick how much you want the gun to cost.

62
Juggernog machine brick.


63
Try setting isBallistic to true and then messing bounceElasticity, bounceFriction, and gravityMod.

64
Help / Re: how do i make my own skybox?
« on: August 31, 2019, 06:07:02 AM »
pretty sure there was a somewhat recent post about doing it with blender
probably in general discussion or modification discussion somewhere
https://forum.blockland.us/index.php?topic=323182.0

65
In the meantime the original version found at the original topic still works on 2.79, but later I'll make a branch for that version
Or you can use 2.8, up to you
What's the difference between 2.79 and 2.8? Will Port's DTS exporter still work with 2.8?

66
Oops, I should've mentioned the code for older versions was replaced with newer code that only works on 2.8, I should work on making it cross-compatible
Oh. I have 2.79.

67
Post logs found in the scripting section, it imports fine when I get it from the GitHub repo
edit: you could also try removing the bls_bricks folder in the zip? maybe that will help
That worked for installing it, but I get this error when I try to enable it.

68
General Discussion / Re: Just go free-to-play already.
« on: August 30, 2019, 03:29:23 PM »
I made a game mode where it's kid vs toys, So like toy story but the toys who are scale 0.2 have 30 seconds to find a hiding spot in a house and after 30 seconds a kid who is scale 1 runs around trying to catch all the toys. Somebody made me a playertype where if the kid clicks the toy it picks it up for 3 seconds and then the toy dies which makes it more fun and funny than using the fist.
I'd love to bring back my gamemode but unfortunately I've lost that playertype
I made that player type for you 5 years ago. Turns out I still have it. HERE you go.

69
Doesn't appear in the import-export list in preferences after I install it.

70
Suggestions & Requests / Re: admin fun download
« on: August 30, 2019, 03:08:58 PM »
HERE.

THIS is the first place to always check when a link is broken.

71
will phd flopper have the explosive drop thingy as well
Yeah.
also double post: im kinda interested in making a build for this gamemode as well, is it possible for people to do so
Of course. I'll have instructions on how to set things up properly when I release it.
I've already made events for buying doors and stuff.

72
Suggestions & Requests / Re: Searching for Yndaaa's Dino Playertype
« on: August 30, 2019, 06:31:27 AM »
Thanks, but I still need suggestions. I'm wondering how I can recreate and or reapply the horse's animations for the Trex.
I think the only way really is to go in to Blender, set up any mount points you need to, and manually make all of the animations.

73
Do you intend on hosting this and if so do you need a map?
I'll probably just release it. I do already have a map that it'll come with.
Would this not just be the amount they died with?
When you go down you lose 5% of your points and if someone revives you, they get those points. I also don't want people to just join during round 20 or something start with nothing.

74
This is basically what's left do to.
Code: [Select]
Things to do:
- Fix mystery box bug.
- Make zombie pathing better.
- Make zombies destroy barricades.
- Finish perk machine models and put them in-game.
- Finish perk models and put them in-game.
- Finish adding perks.
- Make it so that you can revive downed players.
- Finish scripting repairing barricades.
- Spawn dead players at the beginning of the round and give them an appropriate amount of points to start with.
- Add more sounds.
- Add Slayer prefs?
- Add glass prefs?
- Change zombie health based on the current round.

75
Please do powerups atleast nuke, double points, and insta kill.
Already working on it.

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