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Help / Re: Can Blockland (dedicated) even start up on my computer?
« on: March 28, 2013, 03:39:05 PM »So you managed to bypass the launcher and you started the game directly via Blockland.exe, but it's still crashing?Yes.
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So you managed to bypass the launcher and you started the game directly via Blockland.exe, but it's still crashing?Yes.
I remember there was some argument you could use to bypass the launcher, I just forget what it is. :/Someone mentioned what it was, and even with it, it's still crashing.
No memory warnings.Still crashing when the game attempts to start.
I'm installing SP3 as we speak, just realized I forgot to do that.
Does windows give a low memory warning or anything? Also, make sure your XP is upgraded to SP3, it might help.No memory warnings.
The server gets through the launcher and then crashes? BC the most recent log you posted shows the launcher working properly but it's not starting a dedi.Yes, it gets through the launcher via the one available in the portable app download (r1361), but once it starts the dedicated, it crashes. No console.log is ever made.
I know it worked with those specs on previous versions. Does the dedi server work?Not even the server works.
//-------------------------- 3/27/2013 -- 13:36:40 -----
Set profile path to .
Processor Init:
AMD Athlon, ~700 Mhz
(timed at roughly 699 Mhz)
FPU detected
MMX detected
3DNow detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Input Init:
DirectInput enabled.
Blockland Launcher v20 build 1361
Module Directory: G:/Blockland1
Profile Path: .
Total Ram: 383 MB
OS: Windows XP Professional Service Pack 2 (build 2600)
--------- Parsing Arguments ---------
argc = 3
argv[0] = G:\Blockland1\BlocklandLauncher.exe
argv[1] = -profilePath
argv[2] = .
Parsing command line arguments: -profilePath .
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 640x480x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: RADEON 7000 DDR x86/MMX/3DNow!
Version: 1.3.1072 WinXP Release
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 3)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
GL_ARB_vertex_buffer_object
Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
83786 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
CDN Download finished
Writing out game files...
launcherRunGame ./Blockland.exe
args: -profilePath .
Trying to launch game with CreateProcess, binary is './Blockland.exe'
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Woha woha hold up, for some reason the portable app version works?...er at least the Launcher does. The game itself is still crashing.
?????????????
I have an iso if you want. I could give you it tomorrow cause I'm on my phone :/ You could also try ReactOS.I found a disc, no worries.