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Topics - Frederik

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16
Clan Discussion / maps´R´us (doesent exist)
« on: January 09, 2011, 05:15:13 AM »
Maps´R´us (made)


welcome to the newly made clan maps´R´us topic:


Architects
The architects are the ones who plans the maps. Like making a drawing of a map or a landscape build that shows it (or just a concept)



The workers.

Firstly. There are 2 types of workers.
1, the builders. their job is to make the interiors.
2, the carvers. They make the landscape of the map by following the architects plans





17
Off Topic / bge instead of torque
« on: January 01, 2011, 02:50:57 PM »
i have a tiny question? Why did Badspot choose the torque game engine. I mean that isnt there better game engines. Like the blender game engine?
And isnt BGE free?

18
after seing the movie away at war 2 i thought do the vehicles work ingame? If so can you(darkstar) release them as add ons :cookieMonster:

19
Music / wtf.
« on: November 09, 2010, 08:08:05 AM »
i tried looping venice rooftops from assassins creed 2. But it wont show up in the music files menu (and yes it is in the right folder and mono and so on)

20
Off Topic / i fail at posting on the forums
« on: September 30, 2010, 07:45:35 AM »
i dont know why i fail at posting but i seriusly do. just take a look: http://forum.blockland.us/index.php?action=profile;u=24888;sa=showPosts

22
before i start: this is a request to the makers of the airstrike beacon.


can you guys make the F-14 from the airstrike beacon. you know... that who drops the bombs



PLZ. :cookieMonster:

23
Off Topic / i know........
« on: June 03, 2010, 02:35:05 PM »
post stuff you know much about
or just write something like: i know that night vision works cause the eye is more sensetive to green light than other light XD

24
Help / how to reduce poly count
« on: May 30, 2010, 02:32:08 PM »
i got an idea about using ldd models for blockland and i got an answer from one who said(or however its written) that the models from ldd was very high poly so i want to know how to reduce the poly count.

25
Suggestions & Requests / Auto pilot script
« on: May 29, 2010, 12:54:56 PM »
Hello could someone make a auto pilot script if its possible. And is it possible to make it do like this:

keep flying in a specific height,

turn if a mountain or a object is in its way,

oh and no off topic

26
Suggestions & Requests / halo reach jetpack
« on: May 19, 2010, 01:35:19 PM »
I know what you are thinking KEEP HALO OUT HOW BLOCKLAND! but what about the tf2 crap? but to the request: Can somone make the jetpack from halo reach http://gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer.Components.ImageFileViewer/CommunityServer.Blogs.Components.WeblogFiles.00.00.00.00.09/7608.ability-jetpack.jpg_2D00_610x0.jpg and you cant say halo reach is bad when it comes to graphics CAUSE ITS GOD DAMMIT AWESOME!!!!!  ups got of topic but bye.

27
Suggestions & Requests / Avatar robot thing
« on: May 19, 2010, 01:19:33 PM »
Can someone make a robot from avatar (i mean those thats controlled by a driver) with a rifle in their hands oh and picture:http://static.stuff.co.nz/1260915285/386/3166386.jpg i know it isnt´ the best picture but you can see how it looks and please dont flame

28
Suggestions & Requests / taekwondo "pack"
« on: May 19, 2010, 01:07:53 PM »
topic screwed. Badspot plZ delete!!!!!

29
i got a a sound that i made in audacity its a improved version of the complete sound (its only made out of bl sounds) how do i get it into the events menu or can someone just help me doing it ? and i don know how do i send the file in a PM?

30
Help / cant spawn vehicles
« on: May 10, 2010, 12:30:35 PM »
i cant spawn vehicles and im trying on flat terrain with only one brick in the whole map but it wont spawn do anyone have an idea about how to fix i? and if so pandas for u :panda: :panda:

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