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Messages - grunterdb1951

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Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 04:15:59 PM »
yeah, butthurt revenge lol. but then again, i'm stupid for not actually claiming the island for myself. it would just be assumed with we just did ship things around the island - im considering it to be in my sphere of trade influence. ¯\_(ツ)_/¯

"waaah i don't want a nation's trade partner to interfere with my conquests >:((("

bb pls waru <3

can you not?

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Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 04:03:14 PM »
wtf why do i not own that island

cause you didn't extend to grab it?

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Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 03:51:26 PM »
The Emperor is also told of mercenaries for hire from the north.  He pays the full price to have them brought in. 

The mercenary companies residing in Conservatia hop on ferries and head south to assemble at Sunyong. Assuming they're not interfered with, when they arrive, they're at the command of the Sunyong military leaders.

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Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 03:41:32 PM »
tell me i'm wrong, but i know i'm so, so right.

your arrogance is showing, 3.

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Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 03:35:29 PM »
Armakhal sends a series of ships to the island to the south of Ash-Shakh in attempts to take it and claim it for the Republic.

With growing tensions in the south, Armakhal sends a development offer down to Sunyong -- though it can't develop much, it offers to produce food and clothing for the nation's troops in exchange for a small sum of money. The same offer is sent to Conservatia in hopes to boost Armakhal's economy and world standing.

Conservatia wholeheartedly accepts.

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Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 03:24:03 PM »
This is true.

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Forum Games / Re: Nation Forge — Iron Desert [1828]
« on: February 05, 2016, 03:03:03 PM »
At the start of the new year, Conservatia finds itself in the hands of its own national wonder. The creation of a Supergun has been completed. Dubbed Xian Gun, after the city it was built and resides in. Both massive in bore and length, it is designed as a defensive armament, though it is more of a ornament than anything.

A sister cannon, somewhat smaller, was made as well, but was sent to Arcon as a gift along with the approval of their offer regarding the rifles.

Arcon is also offered to make a development pact, in an offer to help develop more superior firearms later on as well much quicker, and to share designs.

In an effort to expand north-east due to the expansions in the south, Conservatia begins a propaganda campaign to support mass-colonization to the east to support industrial, economical, and agricultural needs. Tribal clans are offered to be brought in as provinces, and reap the benefits of joining while maintaining a healthy sum of autonomy, so long as they covert to Islam. Those who deny will be enslaved, and will be forced into labor or sold off to those whom will buy. Natives, themselves, are offered benefits as well if they assist in the colonization, and mapping of the east, as to understand the lands they aim to make theirs.

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Additionally, though just to really improve upon teaching and training capabilities, train the villagers in offensive tactics as well. Once done, make way towards Litovsk, hopping cities and towns for recruitment along the way there.

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Forum Games / Re: Nation Forge — Iron Desert [1827]
« on: February 04, 2016, 11:18:53 PM »
at this rate you'll get deported to the north

You don't want that.

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Forum Games / Re: Nation Forge — Iron Desert [1827]
« on: February 04, 2016, 11:11:32 PM »
Conservatia sits on the edge of its seat, holding its sabre close.

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Forum Games / Re: Nation Forge — Iron Desert [1827]
« on: February 04, 2016, 11:01:40 PM »
It's not like anyone's using it, nobody wants the edge of the map especially far from the ocean. It's a great defensive position, you can only get attacked from 3 sides.

That is, unless the map is expanded upon.

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Forum Games / Re: Nation Forge — Iron Desert [1827]
« on: February 04, 2016, 10:55:16 PM »
I'd assume desert expansion is easier due to the fact that y'know, they wouldn't be too populated, and it would be fairly easy to manage.



Conservatia formally offers to make Armakhla a protected state.

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Forum Games / Re: Nation Forge — Iron Desert [1827]
« on: February 04, 2016, 10:25:26 PM »
Seeing that a trade route has been established: We also need Rifles, to keep up with modernization, if you do, we will increase the amount of exportation of food & exotic spices.

Sure, but due to make up with the demand the prices will rise a bit.

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Forum Games / Re: Nation Forge — Iron Desert [1827]
« on: February 04, 2016, 10:11:43 PM »
When the Serisian ship finds itself in Conservatian ports, it's welcomed and offered a few gifts of good will; A sabre, a rifle, and some northern fish. They are offered a tour of the capitol, along with a Quran, before offered trade; Superior Conservatian muskets, gunpowder, and sabers, in return for food, naval supplies, and map information.

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Forum Games / Re: Nation Forge — Iron Desert [1827]
« on: February 04, 2016, 09:23:47 PM »
i dont think crude oil was realized to be an actual power source, yet. don't hold me to that.

As a power source? I'm not too sure, I've been looking at that a little, but the first refinery is thirty years off, but crude oil was used before-hand for other things, still making it useful.

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