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Messages - Link200

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16
Suggestions & Requests / Re: Crossfire gamemode/ playertype
« on: August 02, 2010, 10:47:37 AM »
Bump

17
Suggestions & Requests / Re: Crossfire Weapon Pack
« on: July 18, 2010, 10:04:07 PM »
Well I'm certainly not giving you a useful one. But here is a tip:

Crossfire didn't invent these weapons, nor does Crossfire own them
Well i don't think it matters, but my source is crossfire............ and if crossfire would invent these weapons, it wouldn't be that real..........

18
Suggestions & Requests / Re: Crossfire Weapon Pack
« on: July 18, 2010, 09:57:30 PM »
still waiting for a reply *sigh*

19
Suggestions & Requests / Re: Crossfire gamemode/ playertype
« on: July 18, 2010, 09:52:20 PM »
Toggle player names in minigame menu huurr durr
wow, you have no idea what that means..... it means you only see player name when close, so hah that means nothing in this equation. i'd be surprised if you  don't get into drama topic now unless it doesn't get qualified

20
Suggestions & Requests / Re: Crossfire gamemode/ playertype
« on: July 15, 2010, 09:53:21 PM »
Thanks for the events, but i still need the playertype/item, cause the cloak and dagger isn't really useful when you see the player name when close and you can stay invisible while moving if you have full charge
EDIT:try to make it playertype so you can plant bomb while invisible
Yeah so um like i said ayone for playertype?

21
Suggestions & Requests / Re: Crossfire gamemode/ playertype
« on: July 08, 2010, 04:03:29 PM »
i could use a gamemode for this good idea.
OFFTOPIC:I play crossfire what is your in-game name. my name is deadlysnipe. add me :)
Names intel, SWAtintel >:D

22
Suggestions & Requests / Re: Crossfire gamemode/ playertype
« on: July 07, 2010, 08:56:25 PM »
That's why you make it VCE.
    
            Name this brick "bombstart"

  0        Onactiveate>self>VCE_ifvalue><var:cl:score> >= 5
  0        Onactivate>FireRelay
30000   On Relay>SpawnExplosion>Rocket
30000   Onrelay>RoundEnd>(The team that should win when the bomb explodes number)
            Onvariablefalse>client>centerprint>You need 5 points to activate the bomb
            Onvariablefalse>self>cancelevents

            Now Name this brick "bombdefuse"
            
            Onactivate>self>VCE_ifvalue><var:cl:score> >= 5
            Onvariabletrue>namedbrick: Bombstart> Cancelevents
            OnvariableFalse>Client>Centerpirnt>You need 5 points to defuse the bomb.

            Thar ya go.
Thanks for the events, but i still need the playertype/item, cause the cloak and dagger isn't really useful when you see the player name when close and you can stay invisible while moving if you have full charge
EDIT:try to make it playertype so you can plant bomb while invisible

23
Suggestions & Requests / Re: Crossfire gamemode/ playertype
« on: July 07, 2010, 05:42:25 PM »
I was actually doing this with events in my Counter Strike Source server.

It isn't to complicated to do with events.
Actually i did too on a private match with friends, i just don't want noobs planting the c4 in random place if i make public........

24
Suggestions & Requests / Re: Ice Arrow
« on: July 07, 2010, 11:13:13 AM »
I think there's an ice bow in one of the medieval packs... I may be wrong though.
There is but i think he means with ice cube effect, unless i'm wrong, you turn blue shiny when this happens with the regular ice bow

25
Suggestions & Requests / Crossfire gamemode/ playertype
« on: July 07, 2010, 11:05:08 AM »
Well its been a few days since i requested some crossfire weapons. So we just need a few more things.
      Can someone make a search and destroy mode? Just make 2 bricks as A site and B site, and create a C4 type bomb that can only be planted on those bricks, with an event called, OnBombPlanted. and make the C$ bomb last for say 2-3 minutes. Make it if the Bomb detonates, that the team with bomb (2 team game) wins. Make sure only person gets bomb and each round someone is chosen randomly to hold it. And theres 3 minute countdown on each match. If bomb team fails to plant bomb in that time, other team wins! EDIT: make it when the person with c4 dies, he drops c4 only and c4 stays there forever until match ends or is picked up by bombing team
        Heres the playertype. Create a playertype or item that removes player's name, even when next to him, then make it you can only see them when they take a step. Oh, if its an item, have the people wield a knife with it. And if you feel like making something extra, make the people using item/playertype make breathing sound every 20 seconds.

26
Suggestions & Requests / Re: Crossfire Weapon Pack
« on: July 06, 2010, 09:23:59 PM »
74

47

What is your problem? And spamming cookie emotes don't make you cool.

They are basically the same design with a different color.
Basicaly the AK-74 is weaker on the game i request this from, so i figured that the higher ranks have the AK-47, while the lower ranks have AK-74s. Basically use the AK47 make it darker brown shade and make less accurate/damaging then AK47 from l4d2 pack

27
Suggestions & Requests / Re: Homing Missile - Projectile
« on: July 06, 2010, 11:00:50 AM »
Homing Rocket Launcher?
EDIT: Link: http://forum.blockland.us/index.php?topic=88894.0
No, that's not what he meant. A more proper title would be RC Rocket Launcher or something like that.

28
Suggestions & Requests / Re: Crossfire Weapon Pack
« on: July 05, 2010, 08:55:46 PM »
Nobody would make these anyway.
Noob i said they might be out, can't you read? Plus can they reload or do you keep shooting endlessly? Plus the p228 is a pistol. lol
EDIT: Its the AK-74 in my request, not the Ak47
PS my SG552 search on all topics did not return everything

29
Suggestions & Requests / Crossfire Weapon Pack
« on: July 05, 2010, 08:36:26 PM »
Well here is my weapon request for crossfire weapons. This would complete the weapon set released by Rykuta and those who helped him. (l4d2 weapon set)
Here are a few guns i ask for (i know these are probably out for a request also i
know):
AWM (5/30)
P228 (13/39)
M4A1(30/90)
XM8(30/90)
Dragunov(5/30)
AK-74(30/90)
SG552(30/90)
EDIT: K1A (30/120)
K-2 (30/90) [End Edit section]
Oh and some of these guns may be out but i don't think they have reload scripts.
If you want to make more than just these guns heres a link:
http://crossfire.z8games.com/guide_weapons.aspx
If you require screenshots i can post those.
EDIT: posted ammo limits incase there's a way to edit this with any ammo mod
EDIT: YOU MAY DO ONLY ONE GUN INSTEAD OF THE WHOLE THING

30
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me) - UPDATE 4-28
« on: June 27, 2010, 09:38:41 PM »
Wow these guns have the most epic reload i've see in blockland (well its what i seen, doesn't mean i saw every add-on in detail). I like using these in the blockland tutorial shooting range

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