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Messages - hodototman

Pages: 1 ... 667 668 669 670 671 [672] 673 674 675 676 677 ... 706
10066
Suggestions & Requests / Re: Lights that shine farther
« on: August 13, 2012, 07:12:49 PM »
let it die pls

Omg, sorry. I'm on a stuff spree today and I don't feel very good. I'm very tired.

Sorry for any offensive comments, I really don't mean them.

10067
Suggestions & Requests / Re: better rain?
« on: August 13, 2012, 07:08:32 PM »
i think i remember that

if i'm correct i was like "aw stuff son yeah i'm down" and then i had to go

lol k

10068
Suggestions & Requests / Re: Gamemode: Godzilla/King Kong
« on: August 13, 2012, 07:07:27 PM »

10069
Suggestions & Requests / Re: Fake Kill Wand with RTB Prefs
« on: August 13, 2012, 07:07:04 PM »
I like to mess with a few builds by making them collaps. Because I like fakekilling.

lol k

You know, you can also name them all the same thing and press a button

10070
Suggestions & Requests / Re: Lights that shine farther
« on: August 13, 2012, 07:06:18 PM »
no dumb

I'm pretty sure there's a radius variable or something for light datablocks. I don't know what the cap is if there is one though.

meh, I just started this crap

lol

10071
Suggestions & Requests / Re: [IDEA] More Keys Add-On
« on: August 13, 2012, 07:05:46 PM »
Wow.

Blame someone else for your ignorance. lol

No, I was calling myself a dumbass.

/dumbass

10072
Suggestions & Requests / Re: better rain?
« on: August 13, 2012, 07:05:09 PM »
what?

Lol, I just remembered that. Thought I'd mention it.

10073
Modification Help / Re: ClearTools help
« on: August 13, 2012, 07:02:38 PM »
How do you want to implement it? Because that snippet of code is a valid function by itself

I want to make it work as a command in my server. Like for this to happen -

Say /cleartools [playername]
Clears their tools, says "Your tools were cleared."

If that made no sense, I'm not quite sure what you mean by "How do you want to implement it?"

10074
Modification Help / ClearTools help
« on: August 13, 2012, 06:59:54 PM »
Hey guys, I have this little snip of code that Greek2Me gave to me.


function serverCmdClearTools(%client)
{
   %player = %client.player; //ok, we've found their player

   if(isObject(%player)) //let's check to make sure that the player actually exists
      %player.clearTools(); //clear their tools

   messageClient(%client,'',"Your tools were cleared."); //tell them what happened
}


Now, how do I package and implement this into the game? I'm VERY new to addons, and this is getting interesting. (Jeez, so many percent signs.)

10075
Suggestions & Requests / Re: Command ClearTools
« on: August 13, 2012, 06:58:15 PM »
You would do something like this:

Code: [Select]
function serverCmdClearTools(%client)
{
%player = %client.player; //ok, we've found their player

if(isObject(%player)) //let's check to make sure that the player actually exists
%player.clearTools(); //clear their tools

messageClient(%client,'',"Your tools were cleared."); //tell them what happened
}

Fyi, post questions about coding in the Coding Help board next time. :)

K, thx.

10076
Suggestions & Requests / Re: better rain?
« on: August 13, 2012, 06:57:29 PM »
Holy sht, cheezr

you joined a BL skype chat a long time ago and you NEVER responded

hai

Ontopic: kk, i'll take it

10077
Suggestions & Requests / Re: Face request idea, needed
« on: August 13, 2012, 06:54:11 PM »

10078
Suggestions & Requests / Re: Face request idea, needed
« on: August 13, 2012, 06:48:48 PM »
Meh, I'll make it

10079
Suggestions & Requests / Re: BotWalk
« on: August 13, 2012, 06:47:52 PM »
Oh, well that is easy.  Just use add velocity to the bot, use the vector event under bot events, and some simple onactivate/onplayertouch for the Dpad bricks to make it move.

Derp, thank you.

10080
Suggestions & Requests / Re: [IDEA] More Keys Add-On
« on: August 13, 2012, 06:46:47 PM »
If the add-on is in the process of being made why the hell would I let it die, handicap?

what the stuff, I didn't go to 2nd page first

/dumbass

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