Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Toasty_Enginner

Pages: 1 ... 63 64 65 66 67 [68]
1006
Help / Re: How to make bot attack players.
« on: January 16, 2010, 12:25:23 PM »
I'm pretty sure theres no way to make it go back to it's spawn unless theres a "On Player Death" event.

1007
Suggestions & Requests / Re: C&C Mod
« on: January 16, 2010, 12:21:04 PM »
How would I be able to make a working Upgrade Station, Garage, Barracks, and a Base just by using events and bricks?

It suppost to be a C&C style gamemode.

1008
Suggestions & Requests / Re: New Event! SetSpawnArea
« on: January 16, 2010, 10:40:00 AM »
Very useful to the sounds of it.

1009
Suggestions & Requests / C&C Mod
« on: January 16, 2010, 10:31:02 AM »
Something related to that. Here's my ideas.

Blockhead:
Speed = 3
DM =  2-5
HP = 10
Weapon = Gun

Turret
Speed = 0 (Duh)
DM = 6
HP = 20
Weapon = MiniGun

Jeep:
Speed = 10
DM = 100 (If ran over)
HP = 15
Weapon = N/A
Can carry Blockheads

Tank:
Speed = 2
DM = 20
HP = 40
Weapon = Rocket

RPGer:
Speed = 4
DM = 10
HP = 9
Weapon = RPG

------------------------
Buildings

Barracks:
HP = 30
Can make Blockheads and RPGers

Upgrade Station:
HP = 20
Upgrades other buildings and troops

Garage:
HP = 20
Weapon = Mini lazor turrets (3-5 DM)
Can build Tanks and Jeeps

Base:
HP = 100
When base is destroyed, the player looses

Wall:
HP = 10
Making it so your base is more secture



Pages: 1 ... 63 64 65 66 67 [68]